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The Ground Effect. (Read 772 times)
Nov 16th, 2006 at 9:45am

alrot   Offline
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I still don't know if it is ,But due to such many change from scenery, Graphics, and also Dynamics ,I felt many times just after touch down a weird thing its like something avoids a little bit to hit the gound with the main wheels, and without winds (I set it to test it like this) also theres something that moves your fuselage a little bit to one side to another ,Is it posible that MS had include this real life effect in this new simulator?

If you about so insult me ,please don't I enjoy this new game ,I not interested in to criticize this new software ,instead
I'm trying to share the joy of this new stage of the MS FSX
  I would like to hear if you have felt it ,I hope Nexus see this ,he's an expert in all this things..

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Reply #1 - Nov 16th, 2006 at 10:10am

pepper_airborne   Offline
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Alrot, got a movie to show us what you mean, what you got there looks like a fine landing to me, cant quite see what you mean, though i think i know what your trying to say.
 
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Reply #2 - Nov 16th, 2006 at 11:38am

Fr. Bill   Offline
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Both ground effect and wake turbulence are better modeled in FSX.
 

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Reply #3 - Nov 16th, 2006 at 11:52am

wji   Offline
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"Alrot, got a movie to show us?"
Roger that . . . the video is here -- ground effect is most notable during PSP landing.
FSX flight models are better than in previous FSs
 

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Reply #4 - Nov 16th, 2006 at 12:01pm

pepper_airborne   Offline
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Ah thanks, i see now.
 
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Reply #5 - Nov 16th, 2006 at 12:24pm

alrot   Offline
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I can't see the video at the moment,usualy at this hour the internet becomes slower 3 ,4 ,5 pm, But this its among many other Good Stuff, like the unefficet wheel brakes of the 747 in fs9 you could stop a 747 like a tomcat f-14 only 1000 feets if you want  the Flaps are diferent in fs9 seems no diferent in 15% to full lower ,Now too much speed in a 737 190knots will raice the nose with 40% flaps, More realistic ,the spoilers.The diference is we have to increace the Flaps BY STEP while we on final aproach, In fs9 we didn't have to, we did just full flaps to land.

What you see in my shots its that Im landing at 150 knots full flaps,the ground effect make an like invisible barrier, I raise the nose to make it slower and get the 737 into a little stall ,right before touchdown ,the nose raice then I hit the spoiler to hit the plane on the ground three whels contact to it COOL  8) I love it ..

This things are totaly new ,the fact is the flaps and spoiler are working as should be for the first time in FS history.Now we really got to keep on mind approach landing speed , we got more tools ,to make better landings,its like more realistic.. 8)
 

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Reply #6 - Nov 16th, 2006 at 12:59pm

Brett_Henderson   Offline
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I've noticed the ground effect. No doubt in my mind it's modeled more accurately in FSX.. As is "P- factor".. (even the inverse P-factor, when you pull the power while flaring)..

Truly amazing  Grin
 
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Reply #7 - Nov 16th, 2006 at 1:18pm

alrot   Offline
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AAAANd the landing speed instead to get in stall in a boeing 747 at 190 knots(full flaps down) like in fs9,Remember?; Now its 150-145 (all full flaps down )You feel the weight, you fell your flying a big one..Indeed ....Like Brett .....Amazing  Shocked

EDIT: In other words ,in fs9 ,for having a soft landing in a default 747 I did have to do it at 200 knots otherwise ,I got into stall, the brake were so efficient ,that requires only a couple hundred feet to stop this plane ,Now we have to combine a closer real life situation, after touchdown speed, 150 knots and thrusts reverse to reduce speed and hit spoiler to get  lower the nose to the floor and hit the wheel brakes..Got it?  Cheesy
 

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Reply #8 - Nov 16th, 2006 at 1:46pm

pepper_airborne   Offline
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Now that i come to think about it, i noticed the ground effect too. Very interesting and amazing indeed. And yes, the aircraft finaly seems to be handling a whole lot better.
 
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