Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
help please with water problem (Read 510 times)
Nov 2nd, 2006 at 12:22pm
flymo   Ex Member

 
for some reason i get this dodgy thing going on with my water in FSX, i get it on any of the settings 2 +  anyone have any idea how i can fix it


...

cheers

john
 
IP Logged
 
Reply #1 - Nov 2nd, 2006 at 2:50pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
fly over land only?  Grin
 
IP Logged
 
Reply #2 - Nov 2nd, 2006 at 3:55pm
flymo   Ex Member

 
hmm... erm....thanks....

seriously now people. anyone know of anything i can do to stop this and still keep atleast scenery settings 2 low

sheers

john
 
IP Logged
 
Reply #3 - Nov 2nd, 2006 at 9:28pm

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
If I am not mistaken, this is precisely the task of the ansotropic filtering to prevent this kind of textures "pixelization".
Try increasing the AF on your card.
Also, don't forget that if you are running an NVidia, but set your driver quality on "Performance" or "Best Performance", the AF and AA will not perform as good as they should.
 
IP Logged
 
Reply #4 - Nov 3rd, 2006 at 1:16am
flymo   Ex Member

 
its set to quality its default.....
il try playing with differant level of AA and AF and see if i can sort it out
cheers

john
 
IP Logged
 
Reply #5 - Nov 3rd, 2006 at 1:55am

MattNW   Offline
Colonel
Indiana

Gender: male
Posts: 1762
*****
 
You might also want to play with your draw distance setting. The close in water looks OK but it gets fuzzed further out. Of course setting it to draw further out will mean more hit on the system resources.
 

In Memory of John Consterdine (FS Tipster)1962-2003
IP Logged
 
Reply #6 - Nov 3rd, 2006 at 8:12am
flymo   Ex Member

 
i played with the AF and AA if i turn filtering of in game and force it on my video card it doesnt work... everything jsut goes fuzzy its realy gay.

and i will now try playing with draw distance

cheers

john
 
IP Logged
 
Reply #7 - Nov 3rd, 2006 at 8:20am
DizZa   Ex Member

 
Fiddle with Adaptive Anti-Aliasing, AF, and AA. Keep the AF ingame at Anisotropic though.
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print