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Anyone think FSX is TOO demanding..? (Read 2835 times)
Oct 31st, 2006 at 9:03pm

Boca   Offline
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.. think about it. The leaps that PC's have made have all been  forced by software being more and more demanding, but this latest flight sim is utterly ridiculous. I've been reading about people with recently bought/built PC's which can play all the latest games, yet this game reduces their systems to an expensive slideshow.
When fs2004 came out, yes it was more demanding than the 2002 version , but not THAT more demanding. This game is written for people who either have great connections in the hardware business, are very wealthy, or very very lucky or dedicated people. I fear the rest of us who have just bought recently flashy Graphic cards/motherboards/processors..etc..have just purchased a lot of expensive and very soon to be outdated junk.
Well , not this boy. I'll stick with my smooth framed fs2004 till I'm ready to upgrade. Not when Bill Gates needs another castle.
 
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Reply #1 - Oct 31st, 2006 at 10:51pm

AgentJohnson   Offline
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i kinda think so to. i can play games life bf2 and COD with every setting maxed out but as soon as i play FSX, i have to move everything down to low to get easily flyable framerates.
yes it is kinda rediculous how poorly it runs. Roll Eyes
 
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Reply #2 - Oct 31st, 2006 at 10:53pm

ctjoyce   Offline
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Um, right. Before I flame you, put on the kevlar. FSX is one of the first in a new generation of games that were designed to run off DX10 and Vista. The hardware required for both are just barely on the seene. Therefore yes, haveing a top of the line SLi or CrossFire and E6600 rig that can crush anything else get only 25 ~ 30FPS on max settings in FSX, but you must remember that the FSX engine is ment to run on DX10 hardware which is soon to be released. When we do have the correct hardware then we should see FSX flying at the 60+ frames that we expect. We must also remember that the sceenery and polygons are almost twice that of FS9.

Cheers
Cameron
 

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Reply #3 - Nov 1st, 2006 at 6:43am

Sytse   Offline
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Quote:
Um, right. Before I flame you, put on the kevlar. FSX is one of the first in a new generation of games that were designed to run off DX10 and Vista. The hardware required for both are just barely on the seene. Therefore yes, haveing a top of the line SLi or CrossFire and E6600 rig that can crush anything else get only 25 ~ 30FPS on max settings in FSX, but you must remember that the FSX engine is ment to run on DX10 hardware which is soon to be released. When we do have the correct hardware then we should see FSX flying at the 60+ frames that we expect. We must also remember that the sceenery and polygons are almost twice that of FS9.

Cheers
Cameron


Yeah... I just think the game was released too soon.  Smiley
 
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Reply #4 - Nov 1st, 2006 at 7:03am

Ashar   Ex Member
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Quote:
Yeah... I just think the game was released too soon.  Smiley


+1...MS rushed it a bit.. Roll Eyes
 
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Reply #5 - Nov 1st, 2006 at 7:20am

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I think they did rush it.. as in it's still too buggy... and that's nothing new    Roll Eyes    But I don't think it was put out too early , as far as hardware goes.

Readily available hardware can run FSX just fine.  A person starting from scratch need only spend about $2,000 on a computer that will whizz through FS9.

Should the person running that (or better) hardware have to wait until everone else can afford to upgrade ? Of course not..
 
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Reply #6 - Nov 1st, 2006 at 8:03am
flymo   Ex Member

 
cam is 100% right, the hardware for FSX to run amxed which what eveyrone wants is not avaiable, however im happy with my FSX on high with 20FPS and thats without tweaks so i will hopefully be able to lock it at 25 FPS  and im happy until i upgrade to vista and DX10 next year

as for it being released to soon and rushed... its out in time for christmas...it runs well on up to date computers and i would just like to say that on release everygame is buggy that is why companies release patches... liek BF2 has had about 4 major patches since its release, games are never perfect its just the pure size of FSX that makes it such a challenge and why everything is not yet de-bugged and in all fairness all those people who bought FSX and are onw complaining about perforamnce. you knew it was going to be demanding so why keep bogging down the forums with your crappy complaints.....

john
 
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Reply #7 - Nov 1st, 2006 at 8:10am

eno   Offline
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The one thing that everyone seems to have forgotten ....... VISTA and DX10 were supposed to be released about the same time. 
The delay is to the above ..... not MS bringing out FSX too early.
 

...
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Reply #8 - Nov 1st, 2006 at 8:18am

alrot   Offline
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Quote:
Yeah... I just think the game was released too soon.  Smiley


Poor Executives of Microsoft,we have to understand ,..they needed  the money, Coulpes Billons of little dollars...... Tongue
 

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Reply #9 - Nov 1st, 2006 at 8:48am

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As I have been saying for awhile now on this forum, one of these days, MS is going to self-destruct on their own greed.
 

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Reply #10 - Nov 1st, 2006 at 8:52am

Boca   Offline
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" you knew it was going to be demanding so why keep bogging down the forums with your crappy complaints...."

Em...just a guess , but thats what the forums are FOR, flymo. Not for you to sit and brag about how great your new rig is, but to help people with problems overcome them.
 
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Reply #11 - Nov 1st, 2006 at 10:58am
Nick N   Ex Member

 
What is really hillarious is people still think they are suppose to see 35-45 frames in flight sim

Flight sim is not like any other game.. it relies on the leftover resources after the frame generation. Locking the frame counter at 24-28 no matter what kind of hardware is being run and balancing the sliders for the rest of the load is the key to both FS9 and FSX.

In FSX medium grade cards such as x850xt should be locked at 22-24 depending on the supporting processor and motherboard speed

2gigs of memory is a must
 
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Reply #12 - Nov 1st, 2006 at 11:14am

wji   Offline
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I'm confused, Boca . . . did you buy FSX?
 

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Reply #13 - Nov 1st, 2006 at 11:15am

Daube   Offline
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Quote:
When fs2004 came out, yes it was more demanding than the 2002 version , but not THAT more demanding.


Yes, it was VERY DEMANDING !
The proof is simple: On a today medium-high computer, that is a PIV 3,2GHz, 1Gb RAM, and a 6800 GT with 256 Mb, FS9 still runs at LOW FPS (less than 18 FPS) over cities on default sceneries.

Just like FSX, when FS9 came out, only the guys with top of the top machines could push the sliders close to the right. Other people, with normal machines, had to install addons to decrease quality and improve framrates, and had to tweak a lot.

This has already been discussed several times.
 
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Reply #14 - Nov 1st, 2006 at 11:21am

Fozzer   Offline
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Quote:
What is really hillarious is people still think they are suppose to see 35-45 frames in flight sim

Flight sim is not like any other game.. it relies on the leftover resources after the frame generation. Locking the frame counter at 24-28 no matter what kind of hardware is being run and balancing the sliders for the rest of the load is the key to both FS9 and FSX.

In FSX medium grade cards such as x850xt should be locked at 22-24 depending on the supporting processor and motherboard speed

2gigs of memory is a must


And I am just finding out that a 128 Mb on a GPU is not enough even with all the sliders set to almost zero in FSX.

Just starting my FSX loads the GPU 128Mb memory up to 99%...  Shocked...!
...and as for thinking about applying Autogen....forget it...!!

I am even wondering if 256 Mb of GPU memory is really enough now...Roll Eyes...?

Looks like a very expensive, top of the range card, fitted with 512 Mb of fast, quality memory will be necessary....way out of my price range I'm afraid.... Cry...!

Paul... Wink...!
 

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Reply #15 - Nov 1st, 2006 at 11:27am
Nick N   Ex Member

 

256 will work Paul but it was designed with 2 512 cards in mind.

Its a matter of give and take. As time goes on things will get fixed and more and more information about settings will come out. I posted a FSX config file for the demo which ran x800 series ATI cards (256mb) fairly well and quite smooth. 22FPS was the max frame lock.

Purchasing hardware right now is tough... your coming up on xmas. After xmas prices are going to drop again and DX10 will be floating around. Anyone who buys DX10 hardware before march is in my opinion thowing money down the drain and being a ginny-pig for the bugs that may follow the first release cards.

 
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Reply #16 - Nov 1st, 2006 at 11:51am

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Warning... Sli and Cross fire can acuatly kill your Frame Rates. if your going to do it your main Graphics card has to have a lot of memory.
 
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Reply #17 - Nov 1st, 2006 at 11:58am

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Hi Nick...

It always seems such a bloody disappointment...

Every now and again I fire up FSX, and fiddle about with the various sliders in a desperate attempt to show some nice Autogen scenery, (which is the most important thing for me as a low-level flyer), and at the same time get smooth frame rates, and I weep.... Cry...!

Then I close it down, and fire up FS9 and I am in Heaven again with a big smile spread across my face, flying over the very same area with Autogen, and everything else, maxed out and everything below me looking absolutely sooper-dooper fantastic.... Grin...!

...and all this from the reasonable specification in my Signature below... Kiss...!

It's interesting to note that each small hardware upgrade from one flight sim to the next has cost me on average, no more than Ģ100 to Ģ150 max...Angry..!

Now high flyer, money to burn, members here are talking about throwing their existing systems away and blowing Ģ2000+ on an upgrade just to play the new FSX computer game.... Shocked...!

...It's crazy... Shocked...!

...in fact it's more than crazy...Shocked... Shocked...!

Paul....who would normally be looking at a Ģ150 GPU upgrade to run the next flight sim..... Roll Eyes...!


 

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Reply #18 - Nov 1st, 2006 at 1:53pm

Boca   Offline
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Thats exactly my point, Nick N. You're correct.
The software is out too early for the appropriate hardware. And all people like Brett Henderson making the throwaway line ..." A person starting from scratch need ONLY spend about $2,000 on a computer that will whizz through FS9. ", just lets you know he's not living in the real world with people with families ,mortgages..etc to take care of before they simply nip into their pockets and find a spare $2000.
   My point isn't directed at all these high flying (pardon the pun) whizzkids with goldcard bank accounts, but to the people like myself ( no Wji I haven't bought it ), can't afford the latest and greatest ....which incidentally will be about as useful as a Pentium 1  when DX10 comes in.Wink
    My initial point is, the game is too demanding to be out at this moment.  Be guinea pigs if you want.  I'll wait till the  technology AND the patches are more available to us 'paupers'.  Tongue
 
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Reply #19 - Nov 1st, 2006 at 2:08pm

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My comment wasn't about how one goes about budgeting hardware purchases into their life of priorities.

I was pointing out that the hardware to run FSX isn't some fantasy of the future. And that EVEN IF you were starting from scratch.. the computer needed to run FSX well isn't the hyper-expensive gaming-monster everyone's making it out to be.

Forget FSX..  If you were going out to buy a brand new computer right now,, that you knew you'd be gaming on.. $2000 is pretty darn reasonable.


MY point is...  You don't have to go buy a $3500, dual-core.. 4GB, 2 x 7950GS SLI computer to enjoy FSX..

Quote:
My initial point is, the game is too demanding to be out at this moment.


No it's not. Like I've asked before.. Should they hold on to FSX until a computer to run it costs about $1000 ?

NO !  That's silly..
 
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Reply #20 - Nov 1st, 2006 at 2:57pm

ctjoyce   Offline
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The thing I find truely comical is that you all sat and requested a payware quality sim right out of the box. MS did that perfectly with a 70mm terrain mesh, and aircraft with the amount of polygons that PMDG have. Also the new physics models, not to mention all the other stuff they put in to make it the most realistic ever.

So has MS become greedy, or are they trying to f*** you in the arse? No, they are replying to what YOU! the CUSTOMER! said YOU! wanted. Unfortunately your requests forced them to use the latest in graphics rendering technology to creat a game that would preform to the standird YOU set for it. The only draw back is that the engine requires technology that most of you can't afford for whatever reason.

So the question is: Is MS to blame? Or is it you the over demanding FS dork that has pushed the sim to be so good that it can't run on your rig that your parents / wife wouln't let you upgrade.

I think the only people to blame are us on the forum, not MS.

Cheers
Cameron
 

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Reply #21 - Nov 1st, 2006 at 3:02pm

Woodlouse2002   Offline
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Quote:
Um, right. Before I flame you, put on the kevlar. FSX is one of the first in a new generation of games that were designed to run off DX10 and Vista. The hardware required for both are just barely on the seene. Therefore yes, haveing a top of the line SLi or CrossFire and E6600 rig that can crush anything else get only 25 ~ 30FPS on max settings in FSX, but you must remember that the FSX engine is ment to run on DX10 hardware which is soon to be released. When we do have the correct hardware then we should see FSX flying at the 60+ frames that we expect. We must also remember that the sceenery and polygons are almost twice that of FS9.

Cheers
Cameron

Thats bollocks that is. How can a game be designed to run on software and hardware that doesn't exist? All they've done is taken todays hardware to the absolute limit, and by their own admission they will release a patch to take advantage of DX10 and Vista when they're released.
 

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Reply #22 - Nov 1st, 2006 at 3:40pm

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Seems to me there are two camps of people complaining abot FSX.

The first are those with complaints about features or actually errors in the sim. Be it an incorrect mesh issue resulting in dimished accuracy of the scenery, or any of a few other errors people have mentioned here on the boards. These people I think have legitimate gripes, because it wouldn't matter if you had a $4800 Alienware monster - these same issues would still be there.

The other camp are people who feel the game as advertised promised the rich enviroment along with all the other eye candy and features - runnable on what they have now. If memory serves me I believe when word started coming out about FSX it was infact said that it would be optimized to take advantage of DX10 and Vista. I remember everyone panicking about htis . people were talking about how "OMG the sims not going to run without Vista or DX10". Now people seem to be surprised by the version that WAS released (without the delayed Vista and DX10)not running full bore on their current rigs. I have a relatively dated 2.8 Ghz PC that will run it, I had to get 3 gigs of ram to get to run, but it does run - fairly nice too.

Point is, the only really legitimate compaints should be those regarding errors - if you cant run at 50 FPS, that's not an error, you just don't have what the sim needs to run enjoyably.

IMHO any way.

Keni
 

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Reply #23 - Nov 1st, 2006 at 3:45pm

Joe_D   Offline
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Quote:
The thing I find truely comical is that you all sat and requested a payware quality sim right out of the box. MS did that perfectly with a 70mm terrain mesh, and aircraft with the amount of polygons that PMDG have. Also the new physics models, not to mention all the other stuff they put in to make it the most realistic ever.

So has MS become greedy, or are they trying to f*** you in the arse? No, they are replying to what YOU! the CUSTOMER! said YOU! wanted. Unfortunately your requests forced them to use the latest in graphics rendering technology to creat a game that would preform to the standird YOU set for it. The only draw back is that the engine requires technology that most of you can't afford for whatever reason.

So the question is: Is MS to blame? Or is it you the over demanding FS dork that has pushed the sim to be so good that it can't run on your rig that your parents / wife wouln't let you upgrade.

I think the only people to blame are us on the forum, not MS.

Cheers
Cameron


MS developed a new sim solely to make money as sales of the old vers always drop off after a while. They made FSX  to increas sales to the masses.

If they listened to us, they would have improved ATC and the flight model etc.
Instead, they chose to wow the general public with graphics and sales pitches and broke some of the things that were right with FS9.
 

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Reply #24 - Nov 1st, 2006 at 3:55pm

vololiberista   Offline
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[quote author=Brett_Henderson  link=1162387609/15#19 date=1162408090]..  If you were going out to buy a brand new computer right now,, that you knew you'd be gaming on.. $2000 is pretty darn reasonable. [/quote]

You are JOKING!!!!! no one in their right mind would spend $2,000 and certainly not in order to play just one programme!!! If you can spend this money and want to then good luck to you but most of us can only afford to upgrade slowly.  I have never spent more than Ģ300 on a new build.  In 12 to 18 months time that's how much it'll cost to build a top of the range PC that will run FSX at a good speed.  And by then there will be patches for all the bugs in FSX, Vista and DX10!!!
Vololiberista

PS As for DX10 NO ONE knows how it will work. All we have is an artists impression of how M(qualcosa)s hope it will look like. Both Vista and DX10 are in their infancy. I think FSX should have been left until next year before release.
 

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Reply #25 - Nov 1st, 2006 at 4:06pm
Tweek   Ex Member

 
Quote:
if you cant run at 50 FPS, that's not an error, you just don't have what the sim needs to run enjoyably.


50 FPS to run it enjoyably?! I somehow don't think so!

At a push, my sim can get into the mid 20's on nearly maxed out settings, and it's usually in the high teens. This being on a pretty low end rig. I certainly don't need an extra 25-30 FPS just to start enjoying Flight Sim, securing the knowledge that my computer has more than enough power to run the sim.

As Nick said, it's laughable that anyone 'needs' more than around 25FPS. Perhaps 30, max.
 
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Reply #26 - Nov 1st, 2006 at 4:13pm

Katahu   Offline
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Quote:
As Nick said, it's laughable that anyone 'needs' more than around 25FPS. Perhaps 30, max.


You'll be surprised that there are people out there who complained that they were unable to enjoy FSX at 120FPS and could only get 30FPS. Many people laughed at them and told them they should be glad that they even got 30 when most of us barely get passed 10-15. Grin
 
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Reply #27 - Nov 1st, 2006 at 4:32pm

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Quote:  "no one in their right mind would spend $2,000 and certainly not in order to play just one programme!!!"

You'd be surprised. The Desktop I have now with upgrades cost be me to date $1640,00, and I got it just to run FS9. Everything else I run on my laptop. If I had the scratch, you better believe I'd have an Alienware PC to run FSX. For some dorks like me FS is a main hobby, something we spend waay too much time doing but get much joy from like rc planes (checked out the prices onthose things?).

Keni (FS Dork) Grin
 

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Reply #28 - Nov 1st, 2006 at 4:45pm

JBaymore   Offline
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Have to sort of chime in on keni's thought.

How many people run out and buy close to $1000 shaped skis, $200 bindings, some nice carbon fiber poles at about $100, a comfly high performance set of boots with footbeds for another $500 or so, and then pop about $50 -90 a DAY on a lift itcket?

Plenty.

Looked at from the standpoint of stuff like skiing, golf, hunting / fishing (bought a good gun lately?) and otherr hobbies......... a $2000 computer to be able to "play" is not that "out of line".

What starts to get "out of line" is people who do the computer AND the skiing AND the golf AND the hunting....AND.....AND.....AND.......

I come back to the "truth in advertising" bit as the real crux of the matter.  it is not truthfully TELLING people what they might expect out of the sim on a given machine.

best,

..........john
 

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Reply #29 - Nov 1st, 2006 at 5:13pm

Fozzer   Offline
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Quote:
50 FPS to run it enjoyably?! I somehow don't think so!

At a push, my sim can get into the mid 20's on nearly maxed out settings, and it's usually in the high teens. This being on a pretty low end rig. I certainly don't need an extra 25-30 FPS just to start enjoying Flight Sim, securing the knowledge that my computer has more than enough power to run the sim.

As Nick said, it's laughable that anyone 'needs' more than around 25FPS. Perhaps 30, max.


The problem which I constantly have, is banking my craft at low level, where the frame rates drop from 15/20 FPS down into low single figures and the whole scene just judders along.
This always has been a problem since the first computers were designed due to the graphics engine having to shuffle pixels around on the monitor in the x y coordinates, involving very complex calculations...!
But this is much more noticeable, and troublesome in FSX, compared to the previous Flight Sim versions operating under similar flying conditions.... Roll Eyes...!

Fly in a straight line....fine... Grin....
...just don't try and change direction... Cry...!

I think the only way to enjoy FSX without a considerable upgrade cost involved, is for MS to release a temporary patch to downgrade FSX slightly in the Autogen scenery/texture area to be slightly better than FS9 and therefore run on our low cost upgrades for a while....Wink...!

Paul... 8)...!

...anyone got the keys to Fort Knox to enable us to fully upgrade....Wink...!
 

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Reply #30 - Nov 1st, 2006 at 5:21pm

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Quote:
You are JOKING!!!!! no one in their right mind would spend $2,000 and certainly not in order to play just one programme!!!


I would disagree with that statement, my current "cockpit"  ranks in at approx $5,000.00. Built specifically for flight simming Wink and no one ever thought I was in my right mind anyway Smiley

For what I think is the first time I agree 100% with Cameron.

Fact is MS told everyone (as did CT and Nick in thier posts here) before the release what FSX will require and how it was designed for future hardware and software, there was nothing hidden in that. As for how they can develop software for hardware that isn't released yet is easy, you don't think that MS and other programmers already have access to the new current hardware that uses  DX10 and Vista? of course they do just becasue the general public doesn't have access to it doesn't mean it is non-existent.

And as mentioned above this was to be released with Vista and DX10 so I don't feel it was a premature release.
And you know all the crap talk that would be out if MS decided against releasing FSX until the others would be available.

Bottom line is exactly what Nick stated
Quote:
What is really hillarious is people still think they are suppose to see 35-45 frames in flight sim

Flight sim is not like any other game.. it relies on the leftover resources after the frame generation. Locking the frame counter at 24-28 no matter what kind of hardware is being run and balancing the sliders for the rest of the load is the key to both FS9 and FSX.

In FSX medium grade cards such as x850xt should be locked at 22-24 depending on the supporting processor and motherboard speed

2gigs of memory is a must


Too many forget or more likely do not understand the difference between a game and a simulator. And far to many base their experience on the FPS counter.
 
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Reply #31 - Nov 1st, 2006 at 5:31pm

pepper_airborne   Offline
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Voorhout - The Netherlands

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Anybody remember when Doom III(3) came out? Most people also had a hard time to play it, mainly because some sort of genious decided to run it all on live dynamic lights.

this FSX thingie kinda reminds me back to those days.
 
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Reply #32 - Nov 1st, 2006 at 5:42pm

bbstackerf   Offline
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IYAOYAS
Phoenix, AZ

Gender: male
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Quote:
50 FPS to run it enjoyably?! I somehow don't think so!

At a push, my sim can get into the mid 20's on nearly maxed out settings, and it's usually in the high teens. This being on a pretty low end rig. I certainly don't need an extra 25-30 FPS just to start enjoying Flight Sim, securing the knowledge that my computer has more than enough power to run the sim.

As Nick said, it's laughable that anyone 'needs' more than around 25FPS. Perhaps 30, max.


Tweek, I wasn't talking about what I could do as far as FPS. I'm lucky to get things fairly smooth locked at 20. I was only saying that if you have issues with FPS you can't blame the game, blame what you have for a pc.

If I could get 50 FPS I'd be a happy camper indeed!  Grin

Keni Smiley
 

The only thing you never want to hear a Navy ordnanceman say.
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Reply #33 - Nov 1st, 2006 at 5:45pm
Tweek   Ex Member

 
Quote:
Tweek, I wasn't talking about what I could do as far as FPS. I'm lucky to get things fairly smooth locked at 20. I was only saying that if you have issues with FPS you can't blame the game, blame what you have for a pc.

If I could get 50 FPS I'd be a happy camper indeed!  Grin


Of course! Grin
 
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Reply #34 - Nov 1st, 2006 at 8:01pm

Boca   Offline
Colonel
Spitfire/Concorde best
of British.
Scotland

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Well, there's merit in what everyone has said, either for or against. I'm just relieved that I'm not the only one feeling this  "left behind syndrome". For a moment there I was thinking everyone on this forum had ..

Quadruple Conroe 8900. deluxe.
Nvidia 9000 XXXXXXXXXXXXXXTT Sli  Wink
30 trillion gb hard drives running at 20,000 rpm....

...etc....you get the drift.  Grin

Anyway, glad to get you all talking, maybe next time  MS will take notice of the hardware market.   Wink
 
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Reply #35 - Nov 1st, 2006 at 8:08pm

Camel_Moe   Offline
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spam since 2002

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How's this for a perspective on things?

Due to circumstances beyond my control, I was not even aware that there was a new flightsim coming out until  september.
The first thing that was clear to me was that I wasn't going to get much out of FSX until I got myself Vista and DX10. I got this impression from microsoft's own web pages.
This wasn't any great surprise as to how this could be true, seeing as developers in most any industry have prototypes and modified models of current technology long (quite often 4 or 5 years in fact for things like cars and computers) before they accually admit to them, and designing sofware around such items is only a given.
  This chant that DX10, and vista didn't exsist  to the point  for which software could be developed for them simply just isn't true.  If it was, you wouldn't see FSX for another couple years from today.
  The other thing that struck me, was that most of what was new to this sim (which I do own, and run) are items that seemed to be  common themes, or rather complaint, on these very boards a few years back. 
Thing's such as improvements to the appearance of trees, water effects, airport operations or lack there of, inclusion of traffic on roads, etc, etc, are the very things I remember people clambering to improve in older sims, and are in fact what is indeed slowing my system down. Fair trade in my book. Now I don't have to download and install all this stuff, and all these 3rd party guys can work on new and different add-ons for us.
So, what I'm getting from the boards now, is that, microsoft, having finally delivered on the desires of the majority, is a money grubbing institution that doesn't listen to us...... ??? interesting. Seems like we got much of what we were asking for accually.
Many people seem to have suddenly lost thier memories of days gone by when we had to download all this stuff from the internet and add it in ourselves, Ussually slowing down our sims in the process, and have instead deticated that brain power to the  search for all new Microsoft inflicted injustices.  Real or imagined.
  Go figure.

  Ahhhh. Nice to see some things never change. Grin
 

...


Online Interactions Not Rated by the ESRB
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Reply #36 - Nov 1st, 2006 at 9:53pm

Brett_Henderson   Offline
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BE AN NDB

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Quote:
You are JOKING!!!!! no one in their right mind would spend $2,000 and certainly not in order to play just one programme!!!


Now you're yelling at me and mis-quoting me all at the same time...

I said:

Quote:
Forget FSX..  If you were going out to buy a brand new computer right now,, that you knew you'd be gaming on.. $2000 is pretty darn reasonable.  


As in...  NO.. not just to run one game (forget FSX ?)..  I said, that if you're buying a new computer (for all your computing needs) and KNOW you'll game on it too.. $2000 is on the low end of mid-range gaming rigs..  Not even a rocket computer and it would STILL run FSX nicely..  If your budget allows.. you can splurge and run it full bore now.. or wait until hardware prices come down...  That's pretty much how it's always been.. right ?
 
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Reply #37 - Nov 1st, 2006 at 10:00pm

Brett_Henderson   Offline
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And I like the skiing comparison.. or RC plane comparison (or any hobby)...  Simming isn't really all that expensive and when you break it down.. it's pretty cheap. Even if your upgrades and new builds average out to $1200 per year.. that's $100 per month (or about $3.50 per day)..  AND on top of that.. simming is just one thing you can do with that hardware.. You have to have the computer regardless.. so that $3.50/day is really even a lot less than that...
 
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Reply #38 - Nov 1st, 2006 at 10:11pm
Nick N   Ex Member

 
Look guys... right now I am swamped with work. I work 6 months on and 6 months off. That’s why you have not seen me post that much lately. I am tied in with Boeing Aerospace and Microsoft with a few other things going on as well.  

When I get time I will sit down a play with FSX again at which point I will post a set of configuration file settings which should do the job however you guy pissing and moaning about medium grade hardware not running the sim, .. Think back to FS2004 and trying to boot and run that on a MMX video card... the same gripes were made and its SILLY because that’s how it works...

hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding so hardware gets faster and software gets more demanding


That’s how the game is played... its called innovation and business

VISTA is going to SUCK 1 GIG of memory to run right so you BETTER be ready for that. It takes 512 just to boot and that does not include FSX on top of it.. 2gigs minimum, preferably 3.

Unlike WindowsXP that has a 3.xx gig limit, VISTA will run virtually unlimited memory

I totally understand the gripes about the software bugs but the hardware issue is not an issue... if this were 2003 you would be crying the same tune if you were running back then what was considered medium grade hardware, and YOU know it because I watched it back then,.  same gripes... then the cloud fix came out and then the AI fix came out... and then people started buying the right hardware and everything settled down



 
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Reply #39 - Nov 1st, 2006 at 10:41pm

jay2ie   Offline
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Jaysus That Stinks!!!
Must Get That See'n Ta!!

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Hi Guys,
Jst got around to joining the forums,
Bout the Whole FSX debate, i to had my own Misgivings bout the whole Deal, being a Sim Vet at this stage for the guts of 15years i had eagerly awaited the arrival of FSX, Why just 9 months Previous to its Realese i went out and Spent some Hard end cash on a new Machine
Windows XP/sp2
AMD Athlon 64 3500+/2.2ghz
GeForce TurboCache 256mb
Hard Drive 150 GB/x2
3.00 GB RAM
The Quickest Puppy i ever had!!
Was Quiet the Happy Camper Tippin away on My New Machine With 2004 installed & running really Quick 45fps that kinda Range
Then the Big day arrived,  i held back on the(booking FSX online Deal) and just wait'd on the retail stores to  Get it, which was'nt long Really, Well out i went & got myself the DeLuxe Version!! Well F**k me did i have a Shock when i went to install FSX(some of ye might know whats about to Happen Here) The DVD would'nt Read!! Iwas just at my wits end when it Dawn'd on me that the Muppetts i had bought my Spanking Brand new PC off had forgot to inform me that My DVD Drive was not Dual Compatible, Anyhoo Had to Go get a new DVD Drive More Hard Earned Cash, so Back home i toodle(My Poor Girlfriend havin to put up with Me Biting and Kicking all around) Install FSX, WOHOO IT INSTALLS!!!
Then something else Happens that Makes me want to Go Microsoft Themselfs and Rip apart what ever Brain Matter put this Heap Together, GETTING ONLY 5fps WITH MEDIUM TO LOW SETTING, after a while i calmed Down and turned to ye Guys, The Great Simming community!! and to my Graet Relief i'm not the only one with this issue, GET TO THE POINT you Say, Long story Short, Got More RAM, had 1gb now Have 3gb, edited some of the FSX cfg. Autogen etc. etc. Got Rid of Nortons Virus Software Deep registry Files Eat Your CPU on all Fronts, installed NOD32 ANTIVIRUS Genius Program Highly Recommend it, and now i'm Getting 14-26fps with medium setting and high Traffic in the Air and on the Ground!! Very Happy Now, just waiting on Vista and DX10 Then all should Quiet in my Home, So my Girlfriend Hopes!!!
Hope this was'nt too long winded, and somebody got some nugget of info out of it!!
Jay.
 
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Reply #40 - Nov 2nd, 2006 at 1:50am
Nick N   Ex Member

 
Quote:
maybe next time  MS will take notice of the hardware market.   Wink



They did take note...

Quote:
It took from 2003 to 05-06 to have hardware on the market that would run FS9 maxed out with no issues.... why anyone would think it would not be the same with FSX is a mystery to me.




For god sake if you had a system that would run FS9 back in 2003 when it was released that got anywhere near smooth performance with decent visual settings and without a bunch of hacked tweaks, you had experimental hardware in your tower, possibly military grade

LOL!!!!!!!!!



I hate to tell you guys this but working in the aerospace industry on military, defense and NASA projects I work around hardware you people won't see a wisper of for 5 years, possibly longer.
 
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Reply #41 - Nov 2nd, 2006 at 1:57am
DizZa   Ex Member

 
I find it amazing when my $1350 USD computer (including screen, windows, mouse / keyboard)  runs fsX amazingly. You don't need a $5000 rig to enjoy it.

Quote:
PS As for DX10 NO ONE knows how it will work. All we have is an artists impression of how M(qualcosa)s hope it will look like. Both Vista and DX10 are in their infancy. I think FSX should have been left until next year before release.

I have a DX10 video of Crysis running on SLI'd Geforce 8800GTX's, looks sooooo goood!

Quote:

The proof is simple: On a today medium-high computer, that is a PIV 3,2GHz, 1Gb RAM, and a 6800 GT with 256 Mb, FS9 still runs at LOW FPS (less than 18 FPS) over cities on default sceneries.

I have AMD 3500+, 2gb RAM, X850XT and I got 45-70fps in that scenario? Oh, that's with drivers maxed out too.


 
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Reply #42 - Nov 2nd, 2006 at 6:55am

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
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Quote:
I have AMD 3500+, 2gb RAM, X850XT and I got 45-70fps in that scenario? Oh, that's with drivers maxed out too.


My drivers settings are set on 'Quality', to prevent any functionnality to get disabled automatically. (This happens if you go to 'Performance' for example).

Maxed out means full autogen with original textures, ground scenery shadows, a lot of clouds in the sky (several layers of dense clouds), 100% AI traffic, etc... in the middle of Seatlle.

I can get acceptable FPS with my config and those settings in fact... oh but wait, my drawing distance for scenery and clouds are still to minimum...  Roll Eyes
 
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Reply #43 - Nov 2nd, 2006 at 7:04am
RollerBall   Ex Member

 
Quote:

I totally understand the gripes about the software bugs ...


Shocked

Careful Nick....  Smiley
 
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Reply #44 - Nov 2nd, 2006 at 7:11am

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
I can get nice frame rates (15-20) together with nice Autogen scenery....
...except that it all goes tits-up every time I bank, or look out of the side windows, then everything judders along at 3-5 FPS until I straighten up and look forward again... Cry...!

Paul... 8)...!

....Must put curtains on the side windows, and put a steering lock on the Yoke to only fly straight ahead... Cry...!
LOL... Grin...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #45 - Nov 2nd, 2006 at 8:18am
flymo   Ex Member

 
on high no tweeaks so nice autogen and scenery and things i get 20fps locked. im keeping the sliders where they are, wacking in a few tweeks and then lockign at 24
if i can keep a nice consistent 24fps on high im happy, i dnt realy care for citys as i am flying over them at about 2000ft in my lil cessna

btw my rig

AMD 4600+x2 2x512 kache overclocked to 2.7ghz
512mb MSI 7900GTO overclocked
1gig DDR3200 Corsair XMS ram
200gb sataII HDD
580w Xclio SLI ready PSU

that cost me about Ģ600
now to me Ģ600 ($1100 their about) isnt cheap for a PC that can run one of the latest and toughest games at 20fps......

i cant wait until DX10 cards are released and vista cos im buying those and another 2gig of ram.. thing is though, a G80 will do me until it cnt run anything which is when i upgrade usualy....

john
 
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Reply #46 - Nov 8th, 2006 at 5:33am

Mees   Offline
Colonel
Netherlands, the

Gender: male
Posts: 4041
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I need to say that if you now buy 2X 7950GX2 in SLi just to run FSX smoothly your brain mostly is made out of $hit.
 

...&&AMD Athlon 4200+ :: Gigabyte K8n-SLi :: 1GB RAM :: 7900GTX 512MB
&&
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Reply #47 - Nov 8th, 2006 at 7:01am
DizZa   Ex Member

 
It runs fine on my system.  Grin Grin Grin Cheesy Cheesy Cheesy Wink Wink Grin
 
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Reply #48 - Nov 8th, 2006 at 9:28am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

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Well then, it all depends on someone's opinion of what 'fine' is.

What settings ya got on it?
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #49 - Nov 8th, 2006 at 9:31am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
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...and unless u work for nvidia or sumthing, theres no way u can hav an 8800 GTO...  The GeForce 8 series isn't even out in stores...
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #50 - Nov 8th, 2006 at 11:12am

-sam-   Offline
Colonel
. .. ...
EDDM

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Well itīs not only FSX. FS in general has some features
that are extremly slow compared to other games. Especially
clouds and autogen is a real fps killer in FS.
I was really hoping they would rewrite those features for FSX. Other games
that use similar engines like Oblivion or Just Cause
can easily display a dense forrest (even with grass and
animated wildlife)
or volumetric clouds
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).
In both cases (clouds and autogen) it absolutely doesnīt matter if you can move through the whole world or just 4000qm (like in "just cause") because those features
are generated on the fly and donīt require thousends of static coordinates to be loaded like non-autogen static geometry.

Now just take a look at these pictures. They are all from the Game "Just Cause" The game runs on my machine absolutely smooth.. with approximately the same graphic settings that were used in these screenshots.
To compare this game with FSX... You can also fly airplanes (also fast airplanes) You have real volumetric clouds unlike FSX (in FSX a plane does not "disapear" behind clouds
if you look from the outside). You have a view distance of 30 miles.
You have water reflections like in FSX even with depth mapping (not supported by FSX) and next to all of these features.. you also have a complete engine running in the background that needs to handle the AI Characters, Cars
that have physics applied to it. A lot of random events and so on. Below the line the game has to calculate a lot of more things than a flightsim has to... but is still way faster.

Here some screeshots from an external site.
http://media.insidegamer.nl/screenshots/public/8497/73581.jpg
http://media.insidegamer.nl/screenshots/public/2713/42971.jpg
http://media.insidegamer.nl/screenshots/public/2713/42980.jpg
http://media.insidegamer.nl/screenshots/public/2713/42978.jpg
http://media.insidegamer.nl/screenshots/public/2713/42975.jpg

Now how can it be... this runs smooth on my machine while FSX runs with 5 fps blurred textures and just some hundreds trees ? Itīs not a problem of DX10 compatibility
or the fact that flightsim can display the whole world.
Some parts of FSX are either damn bad programmed
or just outdated !!
Itīs probabely not the case that MS has bad programmers. As far as I can judge some parts are just old and do not use nowadays technology. If the clouds
would be completely based on Hardware Shaders I bet they would be 10 times faster.
But it would need a complete rewrite to solve these problems... wich means it would cost a lot more money.

A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that
some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.

I hoped especially these two parts (autogen and clouds)
would be reworked in FSX.. but I didnīreally expect it.
So Iīm still looking forward for my new computer that hopefully then will be able to display all these stuff !!
For me thereīs no big difference when I compare FSX with the launch of FS2004.

For my taste the hardware requirements for an MS Flightsim product are way to high on release.




 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #51 - Nov 8th, 2006 at 1:18pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
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Quote:
Some parts of FSX are either damn bad programmed 
or just outdated !!

As far as I can judge some parts are just old and do not use nowadays technology.


Since you seem to be suggesting that you are such an crackerjack programmer, might I suggest you apply for a job with ACES?  They are hiring you know.  Roll Eyes

Quote:
A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.


Which version of Max are you talking about?  Max 7, 8 and 9 all support "gradient ramp" material properties...  Tongue

As for FSX itself, it supports Specular Map, Bump Map, Fresnel Ramp (gradient ramp), Shadow Map, Reflection Map and Diffuse Map.  Grin
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #52 - Nov 8th, 2006 at 5:55pm

vololiberista   Offline
Colonel
Vieni in Italia

Posts: 1042
*****
 
Quote:
As for FSX itself, it supports Specular Map, Bump Map, Fresnel Ramp (gradient ramp), Shadow Map, Reflection Map and Diffuse Map.  Grin


Yes but it's flight planning "map" is just as sh(one)t as FS9!!!
Vololiberista
 

Andiamo in Italia&&...
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Reply #53 - Nov 8th, 2006 at 7:24pm
RollerBall   Ex Member

 
But n4, being rude to Sam doesn't answer the points he has raised. Looks as though he has on the whole asked some perfectly reasonable questions. Can't they just be answered directly?

Why does one program appear to perform better than another on the same platform? If there are reasons, if direct comparisons can't actually be made, can't we lesser mortals who only want to know just be told without always having the snidey digs put in without there ever being an answer?

Sorry, because that's how it always appears even if it isn't the intention.

The point is that very few of the ordinary forum members are proper programmers or have an in-depth understanding of games programming whereas I think that your knowledge in that are may be considerably ahead of the rest of us.
 
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Reply #54 - Nov 8th, 2006 at 11:47pm
DizZa   Ex Member

 
Quote:
...and unless u work for nvidia or sumthing, theres no way u can hav an 8800 GTO...  The GeForce 8 series isn't even out in stores...

Wanna make a bet?

http://www.theinquirer.net/default.aspx?article=35604
Oh, look, 12 are on newegg:
http://www.newegg.com/Product/ProductList.asp?Category=38&N=2010380048+106960964...
Quote:
Yes but it's flight planning "map" is just as sh(one)t as FS9!!!
Vololiberista

No, actually Flight Planning is improved.

Quote:
[quote author=str1ker link=board=FSX;num=1162387609;start=45#48 date=11/08/06 at 09:28:38]Well then, it all depends on someone's opinion of what 'fine' is.

What settings ya got on it?

It runs OK on my old computer. My new one has most settings all the way up.
 
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Reply #55 - Nov 8th, 2006 at 11:54pm
DizZa   Ex Member

 
Quote:
that use similar engines like Oblivion or Just Cause 
can easily display a dense forrest (even with grass and 
animated wildlife)
or volumetric clouds 
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).

Oblivion has 2d clouds, and PLEASE don't compare fsX to Oblivion. That game runs like crap, looks like crap, and is the most unstable thing I've ever bought. Smiley

Also look at Oblivion terrain, it's BLUUUUUURRRRRRRRYYYYYYYY.
 
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Reply #56 - Nov 9th, 2006 at 4:21am

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
Well Dizza, Iīm a 3d Artist since 10 years, worked 1 year for a gamedesign company, Iīm a certified Autodesk 3dsmax Trainer.. and weīre doing alpha and beta testing for 3dsmax
here in the company. Believe me... I know what Iīm talking about !! Just go out and ask a computer scientist who has
knowledge about gamedesign (xabbu one of our Simvi MP Server admins for example) and they will tell you the same !!
Some things in FSX are simply performing very bad compared to similar features other games offer !!
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #57 - Nov 9th, 2006 at 4:38am
DizZa   Ex Member

 
Quote:
here in the company. Believe me... I know what Iīm talking about !! Just go out and ask a computer scientist who has 
knowledge about gamedesign (xabbu one of our Simvi MP Server admins for example) and they will tell you the same !!
Some things in FSX are simply performing very bad compared to similar features other games offer !!

Whatever. But Oblivion is no better. Compare it to Crysis if you must.
 
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Reply #58 - Nov 9th, 2006 at 4:39am

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
Quote:
Well itīs not only FSX. FS in general has some features
that are extremly slow compared to other games. Especially
clouds and autogen is a real fps killer in FS.
I was really hoping they would rewrite those features for FSX. Other games
that use similar engines like Oblivion or Just Cause
can easily display a dense forrest (even with grass and
animated wildlife)
or volumetric clouds
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).
In both cases (clouds and autogen) it absolutely doesnīt matter if you can move through the whole world or just 4000qm (like in "just cause") because those features
are generated on the fly and donīt require thousends of static coordinates to be loaded like non-autogen static geometry.

Now just take a look at these pictures. They are all from the Game "Just Cause" The game runs on my machine absolutely smooth.. with approximately the same graphic settings that were used in these screenshots.
To compare this game with FSX... You can also fly airplanes (also fast airplanes) You have real volumetric clouds unlike FSX (in FSX a plane does not "disapear" behind clouds
if you look from the outside). You have a view distance of 30 miles.
You have water reflections like in FSX even with depth mapping (not supported by FSX) and next to all of these features.. you also have a complete engine running in the background that needs to handle the AI Characters, Cars
that have physics applied to it. A lot of random events and so on. Below the line the game has to calculate a lot of more things than a flightsim has to... but is still way faster.

Here some screeshots from an external site.
http://media.insidegamer.nl/screenshots/public/8497/73581.jpg
http://media.insidegamer.nl/screenshots/public/2713/42971.jpg
http://media.insidegamer.nl/screenshots/public/2713/42980.jpg
http://media.insidegamer.nl/screenshots/public/2713/42978.jpg
http://media.insidegamer.nl/screenshots/public/2713/42975.jpg

Now how can it be... this runs smooth on my machine while FSX runs with 5 fps blurred textures and just some hundreds trees ? Itīs not a problem of DX10 compatibility
or the fact that flightsim can display the whole world.
Some parts of FSX are either damn bad programmed
or just outdated !!
Itīs probabely not the case that MS has bad programmers. As far as I can judge some parts are just old and do not use nowadays technology. If the clouds
would be completely based on Hardware Shaders I bet they would be 10 times faster.
But it would need a complete rewrite to solve these problems... wich means it would cost a lot more money.

A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that
some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.

I hoped especially these two parts (autogen and clouds)
would be reworked in FSX.. but I didnīreally expect it.
So Iīm still looking forward for my new computer that hopefully then will be able to display all these stuff !!
For me thereīs no big difference when I compare FSX with the launch of FS2004.

For my taste the hardware requirements for an MS Flightsim product are way to high on release.







I have some development knowledge, as well as game programming knowledge (including 3D programming, usage of Direct 3D, etc...).

I had a look to your screens... yes it looks beautifull, but sorry, the amount of details is much lower than what is actually displayed on a normal FSX scene.

Sure you have some magnificent trees right in fron of you... but what about the trees 100m away from you ? Ever heard about "Level of Detail" ? The trees away from you are much simplified, but you can't see it, you don't need to see it.

The screenshot in the forest is very detailled as well.... drawing distance = 200m, though...

The is a post out there that talks about replacement textures for the ground autogen. There we get precise numbers: default FSX autogen textures (for example, for one particulat type of tree) is 1024x1024 and weight is 600 kb ?  Shocked

FS9 was smoooooooooth.... with its 512x512 - 20 kb textures. One must keep in mind that the textures of FSX are too heavy. The DTX5 format is the reason of course. Textures are bigger, heavier, so you need more ressources to display them.

When it comes to the rest of the game engine, don't underestimate the amount of ressource for AI traffic, meteo, ATC, flight model, gauges, scenery loading etc...
I can't believe how many

EDIT: Errr, where is the rest of my post ???
Anyway, the final sentence was: I can't believe how many people are amazed by the ressources needed by FSX.
« Last Edit: Nov 9th, 2006 at 8:28pm by Daube »  
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Reply #59 - Nov 9th, 2006 at 4:47am
DizZa   Ex Member

 
This:
http://www.youtube.com/watch?v=34w6HIQqlAQ
Really puts fsX to shame  Cheesy
 
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Reply #60 - Nov 9th, 2006 at 8:55am

Mees   Offline
Colonel
Netherlands, the

Gender: male
Posts: 4041
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Quote:
This:
http://www.youtube.com/watch?v=34w6HIQqlAQ
Really puts fsX to shame  Cheesy




Good god... Shocked
 

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