Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 3 4 5 
Send Topic Print
Anyone think FSX is TOO demanding..? (Read 2833 times)
Reply #45 - Nov 2nd, 2006 at 8:18am
flymo   Ex Member

 
on high no tweeaks so nice autogen and scenery and things i get 20fps locked. im keeping the sliders where they are, wacking in a few tweeks and then lockign at 24
if i can keep a nice consistent 24fps on high im happy, i dnt realy care for citys as i am flying over them at about 2000ft in my lil cessna

btw my rig

AMD 4600+x2 2x512 kache overclocked to 2.7ghz
512mb MSI 7900GTO overclocked
1gig DDR3200 Corsair XMS ram
200gb sataII HDD
580w Xclio SLI ready PSU

that cost me about Ģ600
now to me Ģ600 ($1100 their about) isnt cheap for a PC that can run one of the latest and toughest games at 20fps......

i cant wait until DX10 cards are released and vista cos im buying those and another 2gig of ram.. thing is though, a G80 will do me until it cnt run anything which is when i upgrade usualy....

john
 
IP Logged
 
Reply #46 - Nov 8th, 2006 at 5:33am

Mees   Offline
Colonel
Netherlands, the

Gender: male
Posts: 4041
*****
 
I need to say that if you now buy 2X 7950GX2 in SLi just to run FSX smoothly your brain mostly is made out of $hit.
 

...&&AMD Athlon 4200+ :: Gigabyte K8n-SLi :: 1GB RAM :: 7900GTX 512MB
&&
IP Logged
 
Reply #47 - Nov 8th, 2006 at 7:01am
DizZa   Ex Member

 
It runs fine on my system.  Grin Grin Grin Cheesy Cheesy Cheesy Wink Wink Grin
 
IP Logged
 
Reply #48 - Nov 8th, 2006 at 9:28am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
Well then, it all depends on someone's opinion of what 'fine' is.

What settings ya got on it?
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #49 - Nov 8th, 2006 at 9:31am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
...and unless u work for nvidia or sumthing, theres no way u can hav an 8800 GTO...  The GeForce 8 series isn't even out in stores...
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #50 - Nov 8th, 2006 at 11:12am

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
Well itīs not only FSX. FS in general has some features
that are extremly slow compared to other games. Especially
clouds and autogen is a real fps killer in FS.
I was really hoping they would rewrite those features for FSX. Other games
that use similar engines like Oblivion or Just Cause
can easily display a dense forrest (even with grass and
animated wildlife)
or volumetric clouds
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).
In both cases (clouds and autogen) it absolutely doesnīt matter if you can move through the whole world or just 4000qm (like in "just cause") because those features
are generated on the fly and donīt require thousends of static coordinates to be loaded like non-autogen static geometry.

Now just take a look at these pictures. They are all from the Game "Just Cause" The game runs on my machine absolutely smooth.. with approximately the same graphic settings that were used in these screenshots.
To compare this game with FSX... You can also fly airplanes (also fast airplanes) You have real volumetric clouds unlike FSX (in FSX a plane does not "disapear" behind clouds
if you look from the outside). You have a view distance of 30 miles.
You have water reflections like in FSX even with depth mapping (not supported by FSX) and next to all of these features.. you also have a complete engine running in the background that needs to handle the AI Characters, Cars
that have physics applied to it. A lot of random events and so on. Below the line the game has to calculate a lot of more things than a flightsim has to... but is still way faster.

Here some screeshots from an external site.
http://media.insidegamer.nl/screenshots/public/8497/73581.jpg
http://media.insidegamer.nl/screenshots/public/2713/42971.jpg
http://media.insidegamer.nl/screenshots/public/2713/42980.jpg
http://media.insidegamer.nl/screenshots/public/2713/42978.jpg
http://media.insidegamer.nl/screenshots/public/2713/42975.jpg

Now how can it be... this runs smooth on my machine while FSX runs with 5 fps blurred textures and just some hundreds trees ? Itīs not a problem of DX10 compatibility
or the fact that flightsim can display the whole world.
Some parts of FSX are either damn bad programmed
or just outdated !!
Itīs probabely not the case that MS has bad programmers. As far as I can judge some parts are just old and do not use nowadays technology. If the clouds
would be completely based on Hardware Shaders I bet they would be 10 times faster.
But it would need a complete rewrite to solve these problems... wich means it would cost a lot more money.

A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that
some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.

I hoped especially these two parts (autogen and clouds)
would be reworked in FSX.. but I didnīreally expect it.
So Iīm still looking forward for my new computer that hopefully then will be able to display all these stuff !!
For me thereīs no big difference when I compare FSX with the launch of FS2004.

For my taste the hardware requirements for an MS Flightsim product are way to high on release.




 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
IP Logged
 
Reply #51 - Nov 8th, 2006 at 1:18pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Quote:
Some parts of FSX are either damn bad programmed 
or just outdated !!

As far as I can judge some parts are just old and do not use nowadays technology.


Since you seem to be suggesting that you are such an crackerjack programmer, might I suggest you apply for a job with ACES?  They are hiring you know.  Roll Eyes

Quote:
A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.


Which version of Max are you talking about?  Max 7, 8 and 9 all support "gradient ramp" material properties...  Tongue

As for FSX itself, it supports Specular Map, Bump Map, Fresnel Ramp (gradient ramp), Shadow Map, Reflection Map and Diffuse Map.  Grin
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #52 - Nov 8th, 2006 at 5:55pm

vololiberista   Offline
Colonel
Vieni in Italia

Posts: 1042
*****
 
Quote:
As for FSX itself, it supports Specular Map, Bump Map, Fresnel Ramp (gradient ramp), Shadow Map, Reflection Map and Diffuse Map.  Grin


Yes but it's flight planning "map" is just as sh(one)t as FS9!!!
Vololiberista
 

Andiamo in Italia&&...
IP Logged
 
Reply #53 - Nov 8th, 2006 at 7:24pm
RollerBall   Ex Member

 
But n4, being rude to Sam doesn't answer the points he has raised. Looks as though he has on the whole asked some perfectly reasonable questions. Can't they just be answered directly?

Why does one program appear to perform better than another on the same platform? If there are reasons, if direct comparisons can't actually be made, can't we lesser mortals who only want to know just be told without always having the snidey digs put in without there ever being an answer?

Sorry, because that's how it always appears even if it isn't the intention.

The point is that very few of the ordinary forum members are proper programmers or have an in-depth understanding of games programming whereas I think that your knowledge in that are may be considerably ahead of the rest of us.
 
IP Logged
 
Reply #54 - Nov 8th, 2006 at 11:47pm
DizZa   Ex Member

 
Quote:
...and unless u work for nvidia or sumthing, theres no way u can hav an 8800 GTO...  The GeForce 8 series isn't even out in stores...

Wanna make a bet?

http://www.theinquirer.net/default.aspx?article=35604
Oh, look, 12 are on newegg:
http://www.newegg.com/Product/ProductList.asp?Category=38&N=2010380048+106960964...
Quote:
Yes but it's flight planning "map" is just as sh(one)t as FS9!!!
Vololiberista

No, actually Flight Planning is improved.

Quote:
[quote author=str1ker link=board=FSX;num=1162387609;start=45#48 date=11/08/06 at 09:28:38]Well then, it all depends on someone's opinion of what 'fine' is.

What settings ya got on it?

It runs OK on my old computer. My new one has most settings all the way up.
 
IP Logged
 
Reply #55 - Nov 8th, 2006 at 11:54pm
DizZa   Ex Member

 
Quote:
that use similar engines like Oblivion or Just Cause 
can easily display a dense forrest (even with grass and 
animated wildlife)
or volumetric clouds 
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).

Oblivion has 2d clouds, and PLEASE don't compare fsX to Oblivion. That game runs like crap, looks like crap, and is the most unstable thing I've ever bought. Smiley

Also look at Oblivion terrain, it's BLUUUUUURRRRRRRRYYYYYYYY.
 
IP Logged
 
Reply #56 - Nov 9th, 2006 at 4:21am

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
Well Dizza, Iīm a 3d Artist since 10 years, worked 1 year for a gamedesign company, Iīm a certified Autodesk 3dsmax Trainer.. and weīre doing alpha and beta testing for 3dsmax
here in the company. Believe me... I know what Iīm talking about !! Just go out and ask a computer scientist who has
knowledge about gamedesign (xabbu one of our Simvi MP Server admins for example) and they will tell you the same !!
Some things in FSX are simply performing very bad compared to similar features other games offer !!
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
IP Logged
 
Reply #57 - Nov 9th, 2006 at 4:38am
DizZa   Ex Member

 
Quote:
here in the company. Believe me... I know what Iīm talking about !! Just go out and ask a computer scientist who has 
knowledge about gamedesign (xabbu one of our Simvi MP Server admins for example) and they will tell you the same !!
Some things in FSX are simply performing very bad compared to similar features other games offer !!

Whatever. But Oblivion is no better. Compare it to Crysis if you must.
 
IP Logged
 
Reply #58 - Nov 9th, 2006 at 4:39am

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
Quote:
Well itīs not only FSX. FS in general has some features
that are extremly slow compared to other games. Especially
clouds and autogen is a real fps killer in FS.
I was really hoping they would rewrite those features for FSX. Other games
that use similar engines like Oblivion or Just Cause
can easily display a dense forrest (even with grass and
animated wildlife)
or volumetric clouds
without going from 30fps to 4fps (this is what FSX does when I turn on autogen at lowest possible settings).
In both cases (clouds and autogen) it absolutely doesnīt matter if you can move through the whole world or just 4000qm (like in "just cause") because those features
are generated on the fly and donīt require thousends of static coordinates to be loaded like non-autogen static geometry.

Now just take a look at these pictures. They are all from the Game "Just Cause" The game runs on my machine absolutely smooth.. with approximately the same graphic settings that were used in these screenshots.
To compare this game with FSX... You can also fly airplanes (also fast airplanes) You have real volumetric clouds unlike FSX (in FSX a plane does not "disapear" behind clouds
if you look from the outside). You have a view distance of 30 miles.
You have water reflections like in FSX even with depth mapping (not supported by FSX) and next to all of these features.. you also have a complete engine running in the background that needs to handle the AI Characters, Cars
that have physics applied to it. A lot of random events and so on. Below the line the game has to calculate a lot of more things than a flightsim has to... but is still way faster.

Here some screeshots from an external site.
http://media.insidegamer.nl/screenshots/public/8497/73581.jpg
http://media.insidegamer.nl/screenshots/public/2713/42971.jpg
http://media.insidegamer.nl/screenshots/public/2713/42980.jpg
http://media.insidegamer.nl/screenshots/public/2713/42978.jpg
http://media.insidegamer.nl/screenshots/public/2713/42975.jpg

Now how can it be... this runs smooth on my machine while FSX runs with 5 fps blurred textures and just some hundreds trees ? Itīs not a problem of DX10 compatibility
or the fact that flightsim can display the whole world.
Some parts of FSX are either damn bad programmed
or just outdated !!
Itīs probabely not the case that MS has bad programmers. As far as I can judge some parts are just old and do not use nowadays technology. If the clouds
would be completely based on Hardware Shaders I bet they would be 10 times faster.
But it would need a complete rewrite to solve these problems... wich means it would cost a lot more money.

A lot of software that exists for quite some time has
these problems. 3dsmax for example.. is by far the worst performing 3d software out there.I tīs core that old that
some parts are not even accessible for the developers any more (like the "gradient ramp" material for example).
And I think we have the same problems with MS Flightsim.

I hoped especially these two parts (autogen and clouds)
would be reworked in FSX.. but I didnīreally expect it.
So Iīm still looking forward for my new computer that hopefully then will be able to display all these stuff !!
For me thereīs no big difference when I compare FSX with the launch of FS2004.

For my taste the hardware requirements for an MS Flightsim product are way to high on release.







I have some development knowledge, as well as game programming knowledge (including 3D programming, usage of Direct 3D, etc...).

I had a look to your screens... yes it looks beautifull, but sorry, the amount of details is much lower than what is actually displayed on a normal FSX scene.

Sure you have some magnificent trees right in fron of you... but what about the trees 100m away from you ? Ever heard about "Level of Detail" ? The trees away from you are much simplified, but you can't see it, you don't need to see it.

The screenshot in the forest is very detailled as well.... drawing distance = 200m, though...

The is a post out there that talks about replacement textures for the ground autogen. There we get precise numbers: default FSX autogen textures (for example, for one particulat type of tree) is 1024x1024 and weight is 600 kb ?  Shocked

FS9 was smoooooooooth.... with its 512x512 - 20 kb textures. One must keep in mind that the textures of FSX are too heavy. The DTX5 format is the reason of course. Textures are bigger, heavier, so you need more ressources to display them.

When it comes to the rest of the game engine, don't underestimate the amount of ressource for AI traffic, meteo, ATC, flight model, gauges, scenery loading etc...
I can't believe how many

EDIT: Errr, where is the rest of my post ???
Anyway, the final sentence was: I can't believe how many people are amazed by the ressources needed by FSX.
« Last Edit: Nov 9th, 2006 at 8:28pm by Daube »  
IP Logged
 
Reply #59 - Nov 9th, 2006 at 4:47am
DizZa   Ex Member

 
This:
http://www.youtube.com/watch?v=34w6HIQqlAQ
Really puts fsX to shame  Cheesy
 
IP Logged
 
Pages: 1 2 3 4 5 
Send Topic Print