Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Current Flight Simulator Series
›
Flight Simulator X
› Gets VERRRRY Windy
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
Previous Topic
|
Next Topic
Pages:
1
2
Gets VERRRRY Windy (Read 1605 times)
Reply #15 -
Oct 29
th
, 2006 at 7:49am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Quote:
..mm...care to explain textured Material and untextured material?............never heard that mentioned before....maybe give me an example of a plane using an untextured Material...........commoner;)
Here is a try:
In the first one, you are using a fully transparent piece of 3D mesh, and over it you display a semi-transparent texture.
In the second one, you are not using any texture, instead you use directly a semi-transparent piece of 3D mesh. This way is less good-looking than the texture, because you can't display any details on the glass (like color variations, for dirty effect).
Default aircrafts in FSX use semi-transparent textures with a technology that your card is not able to display. So you see no texture, just the 3D mesh, which is fully transparent, that is invisible.
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #16 -
Oct 29
th
, 2006 at 7:51am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
PS: the plane with transparent cockpits in FS98 all use the semi transparent untextured windows (3D mesh is set to semi-transparency).
The mirage F1 from Kirk Olson use a semi transparent texture, which lets you see those strange details on the glass in the older versions.
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #17 -
Oct 29
th
, 2006 at 7:02am
chrisco17
Offline
Colonel
KOQU North Kingstown RI,
home airport.
Westerly, RI USA
Gender:
Posts: 323
Quote:
Did you overwrite any file from FS9 into FSX? ???
No I didn't overwrite anything.
Quote:
Just a thought but maybe this is related to your problem.
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display
;num=1161961492
You could try temporarily removing the xxx_reflections.dds from the Texture folder of offending aircraft to see if that fixes it.
I've seen little bugs like this in the past & the problem is usually related to video card/drivers & incompatability with the current version of DX. I believe an updated version of DX9.0c is now available from the Windows Update site. You might like to try it but I can't guarantee it won't make things worse. Unless anyone comes up with better ideas it might be safer to leave well alone & put up with it for now.
I will try updating my DirectX I can always go back with system restore if it makes it worse.
But I believe I will find that my card does not support the new shading of the glass as n4gix and Daube have explained very nicely.
&&Scratch built PC: 2.8G P4HT, 250G 7200RPM Hard drive, 1024 RAM ,GForce FX 5200 128,&&TrackIR3 Pro with Vector 6DOF Expansion&&Voice Buddy, AudioFX Headset&&Saitek x52 HOTAS&&
Back to top
IP Logged
Reply #18 -
Oct 30
th
, 2006 at 7:13am
commoner
Offline
Colonel
Common is, as common does
Yorkshire. England. UK.
Gender:
Posts: 3238
.......OK.....well despite Ashar saying that Microsoft never reply to queries
....I got the following which though it doesn't help with the No Glass issue, at least throws up one or two interesting points, not least that there are significant programming differences between The North American and other versions....mmm.... Also sounds like they have been inundated with requests for help with FSX. Wonder why that is?
Here is the email in it's entirety for anyone interested...........
Hello Derek,
Thank you for contacting Microsoft Online Customer Service.
I apologize for the delay in our response to your issue. Due to an unexpected increase in requests, our response time is longer than usual. I appreciate your patience in this regard.
I understand that you are experiencing issues with Flight Simulator X. I realize the importance of the issue and will assist you in reaching the appropriate resource.
Unfortunately, I am unable to assist you with your support request. At this time, our Support Professionals are only trained to troubleshoot issues with North American versions of our products whereas the Support Professionals at the local Microsoft subsidiaries are trained to troubleshoot issues with localized versions of our software.
Derek, from the information you have provided in your message, I found that you are located in United Kingdom. If you have purchased the Microsoft product in United Kingdom, your best resource for support is the Microsoft United Kingdom subsidiary.
There are significant programming differences between North America and localized versions of software. You will be best assisted by the subsidiary that specializes in the version. You can locate contact information for the United Kingdom subsidiary from the following web site:
http://www.microsoft.com/worldwide
I hope your issue gets resolved soon and appreciate your patience in this regard.
Thank you for using Microsoft products and services.
Jaya
Microsoft Online Customer Service Representative
If you have any feedback about your Online Customer Service experience, please e-mail my manager, Abhijit Rao, at managers@microsoft.com
"In theory, there is no difference between theory and practice. But, in practice, there is."
Back to top
IP Logged
Reply #19 -
Oct 30
th
, 2006 at 10:57am
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Quote:
..mm...care to explain textured Material and untextured material?............never heard that mentioned before....maybe give me an example of a plane using an untextured Material...........commoner;)
That would be difficult...
The term "Material" refers to the collection of textures and properties applied to any part within the modeling program, such as Max or GMax.
Every "part" in the modeling program must have a Material applied to it prior to exporting as an FS model.
Each Material has a list of properties, such as Specular Color, Diffuse Color, Ambient Color, Gloss, Opacity, Self-Illumination, etc.
Each Material
may
also have specific textures assigned to override the basic property values, such as:
Diffuse Color = fuselage_t.bmp
Specular Color = fuselage_t.bmp
Self-Illumination = fuselage_t_L.bmp
etc.
In FS9, a part could be exported using only the Material's Properties, and it would display in the sim. For example, "glass" could be exported using Specular Color of "dark gray" RGB values, with 60% opacity, and Specular Level of 80, which would show up in the sim as a "dark gray glass with specular highlights."
The same part will simply be invisible in FSX, as FSX
requires
that all parts have explicitly assigned textures in the model's source file prior to compiling...
Hence, it is a problem that is not solvable outside of having the original source file, adding the missing texture assignments and recompiling.
HOWEVER!
It is critical to note that the above applies
only
to imported FS9 (or FS2002) models.
Invisible parts for FSX built models is a video card shader issue, which is a completely seperate issue, and solvable only at the hardware/driver level...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
Back to top
IP Logged
Reply #20 -
Oct 30
th
, 2006 at 12:12pm
commoner
Offline
Colonel
Common is, as common does
Yorkshire. England. UK.
Gender:
Posts: 3238
...mmm...thanks for all that .......doesn't really mean much to my old braincells but thanks for trying...........commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
Back to top
IP Logged
Reply #21 -
Oct 31
st
, 2006 at 1:13pm
chrisco17
Offline
Colonel
KOQU North Kingstown RI,
home airport.
Westerly, RI USA
Gender:
Posts: 323
I think it is safe to assume that it is definately a video card issue.
Thank you all for your help.
(P.S. this my first multi-page post 8) )
&&Scratch built PC: 2.8G P4HT, 250G 7200RPM Hard drive, 1024 RAM ,GForce FX 5200 128,&&TrackIR3 Pro with Vector 6DOF Expansion&&Voice Buddy, AudioFX Headset&&Saitek x52 HOTAS&&
Back to top
IP Logged
Pages:
1
2
Previous Topic
|
Next Topic
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X ««
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.