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Noticed weird problem (Aerosoft seahawk+fsx) (Read 448 times)
Oct 23rd, 2006 at 8:34pm

M.R.Maiornikov   Offline
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Observe the clouds and the main blades.

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Reply #1 - Oct 23rd, 2006 at 8:40pm

flyboy 28   Offline
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If you look at some other threads in this forum, you will see many people have problems with FSX. Wink
 
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Reply #2 - Oct 23rd, 2006 at 8:43pm

M.R.Maiornikov   Offline
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Quote:
If you look at some other threads in this forum, you will see many people have problems with FSX. Wink


i already fixed my problems with fsx now it's time for add-on creators to do the same  Wink
 

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Reply #3 - Oct 23rd, 2006 at 8:44pm

Hagar   Offline
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I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.
 

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Reply #4 - Oct 23rd, 2006 at 8:46pm

M.R.Maiornikov   Offline
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Quote:
I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.


yes i believe it's the add-on problem and not the FSX problem as others add-ons work very well with my FSX.Hope aerosoft will release a patch soon to adapt seahawk to FSX.
 

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Reply #5 - Oct 23rd, 2006 at 8:55pm

SkyNoz   Offline
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Quote:
I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.


As easy, as re-working the texture format + file =  Grin
 

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Reply #6 - Oct 24th, 2006 at 6:52am
RollerBall   Ex Member

 
You get the same problem in FS2004 so you can't blame FSX. It's obviously something to do with layering of the sprites. I guess that correct layering is easier when you have solid objects (the rotor blade in front of a building texture) but more difficult when you have a 'fog' (ie the texture blade in front of the cloud) which is not solid and has variable transparency.
 
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