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2004 planes for X ?? can it be done? (Read 1059 times)
Oct 20th, 2006 at 12:04pm

fulanito_uk   Offline
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hi i read that it is possible however some of the panels may not work???
have any of you guys tried? and if so what was the result?

THANKS
 
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Reply #1 - Oct 20th, 2006 at 12:32pm
RollerBall   Ex Member

 
Look back at some very early threads. I did all of this right at the very beginning with the demo before I released my FSX AI carrier scenery
 
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Reply #2 - Oct 20th, 2006 at 5:09pm

Gypsy_Baron   Offline
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USS Dewey DGL-14 &  VX-8
Daly City, California

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Quote:
hi i read that it is possible however some of the panels may not work???
have any of you guys tried? and if so what was the result?

THANKS


I've imported the FSDZigns L-049 Connie and a Mike Stone
L-188 ( that I created and released a panel for ).

The first problem is that FSX does not use "fixed windows"
and longer, thus all the 2D cockpit side/back/diagonal views
are now "windowless", that is no more photoreal BMP's.

If the aircraft has a VC the VC will be used for those views when
using the 2D panel mode.

I personally do not care much for VC's with the possible exception
of those created by David Maltby so I almost always fly using the
2D cockpit and have spent untold hours in FS9 customizing the
panels/views etc. Most of that effort is now lost when imported
into FSX Sad

I haven't tried importing any other FS9 aircraft as yet since I'm
spending all my sim time trying to tweak FSX to obtain a flyable
frame rate with the visuals that I require or going back and enjoying
my flights in my highly "customized"  FS9 environment.

Best thing to do is create a seperate SimObject folder "Aircraft"
and bring FS9 planes in one at a time. Test and see if it is
satisfactory before adding another.

  Paul

 

...
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Reply #3 - Oct 20th, 2006 at 5:39pm

fulanito_uk   Offline
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I love YaBB 1G - SP1!

Posts: 291
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Thanks for the advice, i guess i'll wait for some to be uploaded

BTW: to all the designers THANKS FOR ALL YOUR HARD WORK!!!!!!
 
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Reply #4 - Oct 20th, 2006 at 7:42pm

jelly2m8   Offline
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I've imported all my FS2004 aircraft into FSX.

All will fly in X, some have certain animations that don't work, hopefully there will be fixes in the future.

The biggest thing is FS2004 aircraft that use FS98 gauges in the panel, and there are quite a few. FSX is only backwards compatable to FS2002 and later gauges, so although Microsoft says it is FS2004 backwards compatable, that is not necessarily true.

The aircraft that use FS98 gauges will run on X after you click the gauge errors numerous times, and those gauges will not function.
I've found that even with missing gauges, there is still enough working gauges to fly and navigate properly.

I know most payware designers are going to be releasing updates for their aircraft to operate properly and fully in FSX.

There is one aircraft in particular that I reworked the panel to rid it of gauge errors, and that is Aerial Foundries F18's. I'm pretty sure there is no more support for that aircraft.

It was a simple task of replacing the affected gauges with ones from another aircraft that work properly in X.

The rest of my Aircraft that I fly are mainly payware, so I'll wait untill updates are released, and fly with a few missing gauges in the mean time.

I haven't noticed any issues with switching between 2D and VC cockpits in FSX with FS2004 aircraft as stated in a post above, I'm guessing that may be dur to the aircrafts designers, and how they do things.

For me the 2D and VC cockpits work and look the same as in FS2004, just that you have to change the panels through the view menu.
 
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Reply #5 - Oct 21st, 2006 at 2:50am

pilotjj1   Offline
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Anyone tried putting FSX aircraft into FS2004? Grin
 
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Reply #6 - Oct 21st, 2006 at 5:03am

commoner   Offline
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...mm....the aircraft don't seem to present much of a problem............just copy them into the airplanes folder...but new panels are in order...or pinch the panels from FSX defaults for now.......I tried a couple in the LATEST demo and no problem...........commoner. Wink

.....  ...
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #7 - Oct 22nd, 2006 at 1:48am

Gypsy_Baron   Offline
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USS Dewey DGL-14 &  VX-8
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Quote:
Look back at some very early threads. I did all of this right at the very beginning with the demo before I released my FSX AI carrier scenery


Where is your AI Carrier Scenery located, RollerBall?

And on a related matter, I understand you can now
have hard  ( landable ) surfaces on moving platforms.
Have you experimented with this?

Reason I ask is that I have many, many CVN's in FS9
that I've placed all over my sim-world and enjoy taking
and A-6E or other carrier qualified aircraft around the
circuit or flying from CVn to CVN. I'd like to have the
same experience in FSX but I read somewhere that the
"hard surfaces" of FS9 scenery aren't hard when imported
to FSX, although I've not verified this myself.

One note about moving FS9 aircraft into FSX along with
their panels and gauges. As long  as the gauges are FS2K
or later, they should work. However, every time FSX runs
across a gauge that isn't in it's "trusted" list it will inform
you and ask if you want to run it. You, of coutse say "yes".
It then asks if you want to make it "trusted". Again you say
"yes".

This is all well and good with the possible exception that
your FSX.cfg file may soon become very BLOATED.
Each new "trusted" gauge is noted in the FSX.cfg file and
if you have the same gauge present in two different panels,
as opposed to in a common gauge folder, FSX makes an entry
for each seperate occurance.

here's an example from my FSX.cfg for the F16.gau that
I have installed in two aircraft and the gauge is in each of the
two panel folders: ( this will probably word-wrap! )

K:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Aircraft\Lockheed L049A Constellation\panel\F16.GAU.qwcnzrlwuzhwkbirwneiaiuiiltuacrtboeeiouw=2
K:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Aircraft\Lockheed L-188\panel.test\F16.GAU.qwcnzrlwuzhwkbirwneiaiuiiltuacrtboeeiouw=2

As you can see, that's ALOT of text. If you import several dozen
aircraft...I have over 700 in FS9!...and many of the gauges are
not trusted, FSX will add them to the CFG file when you say "yes".
So the point of this is, be aware of the consequences of multiple
copies of the same gauge spread around multiple panel folders.

    Paul


 

...
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Reply #8 - Oct 22nd, 2006 at 4:05am
RollerBall   Ex Member

 
My AI carrier scenery is here at the V and at Flightsim but it's turning up all over the place as things usually do.

The way to transfer and try out aircraft in FSX is as follows if you don't want to mess up your FSX folder.

1. Make a folder called fs9aircraft in your main FSX folder

2. Open up your FSX.cfg using Notepad and scroll down a few lines and you'll see several entries that look like

SimObjectPaths.X={folder name} where X = a number from 1 to 5

3. Add a line in

SimObjectPaths.6=fs9aircraft

4. Just copy over planes from FS9 into that folder and run FSX

5. If all is well and they work, copy over their gauges into their own panel folder (NOT FSX gauges at this stage)

6. Run again and if the panel works either leave the gauges in the aircraft's panel folder or move them into the main FSX gauges folder

Doing it this way you'll keep your FSX install nice and clean and you can easily identify and chuck out any bad ones
 
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