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What is the best thing for making buildings? (Read 687 times)
Oct 16th, 2006 at 6:53pm

Ravang   Ex Member

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What is the best thing for making buildings in FS2004 ???
 
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Reply #1 - Oct 16th, 2006 at 8:02pm

Kaworu   Offline
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to build a model of a building, or palce it in fs9
 

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Reply #2 - Oct 16th, 2006 at 8:06pm

Ravang   Ex Member

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To build and place models in (I'm working on a new star wars city)
 
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Reply #3 - Oct 18th, 2006 at 5:52am

CAFedm   Offline
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To make your own buildings, you need GMax (included on the FS9 CD's) or FSDS (payware). Once objects have been made, they need to be converted to .bgl files and placed within a folder that is activated in your Addon Scenery menu in FS. Have also heard of scenery being created using .xml but I am not familiar with that method. There are multiple programs to help place scenery, including Runway 12 and SBuilder, where you basically add your own created items into their respective libraries. You can also check with the designing program itself for documentation on how to go about placing objects that you have created.
 

Brian
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Reply #4 - Oct 18th, 2006 at 6:17am

Ravang   Ex Member

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I want to build a whole city of custom buildings would I have to build the whole city in Gmax?
 
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Reply #5 - Oct 18th, 2006 at 6:59am

CAFedm   Offline
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Well, that is how I did it - this is the east section of a downtown project, with the west side including about the same area/number of buildings. Smiley  Frame rates will take a beating of course, and get used to having your hair turn somewhat grey. Grin

...

 

Brian
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Reply #6 - Oct 18th, 2006 at 5:11pm

Ravang   Ex Member

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Your using FS Design Studio, in Gmax there are 4 tiny boxes to see out of, and I don't think it would be possible to build Coruscant in those tiny windows Wink
 
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Reply #7 - Oct 19th, 2006 at 1:33pm

FsNovice   Offline
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seeing as i had a vaguely related question, instead of doing my usal trick and starting a new topic i thought i should post here. how can i convert my gmax model, when i make it, to a BGL and then place it in Fs. Anyone know of any good tutorials on that.
 

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Reply #8 - Oct 19th, 2006 at 8:21pm

Travis   Offline
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Quote:
Your using FS Design Studio, in Gmax there are 4 tiny boxes to see out of, and I don't think it would be possible to build Coruscant in those tiny windows Wink


Are you making a joke, or serious?  In Gmax, you know you can make a single window occupy the whole screen by clicking the button in the very lower right-hand corner, right?

Quote:
seeing as i had a vaguely related question, instead of doing my usal trick and starting a new topic i thought i should post here. how can i convert my gmax model, when i make it, to a BGL and then place it in Fs. Anyone know of any good tutorials on that.


Go check out this thread.  It works for FS9 (made for FS2002), but I'm not entirely sure about FSX.
 

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Reply #9 - Oct 20th, 2006 at 10:18am

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that link only works for aircraft. i want to add buildings to my Fs world. how does the process change for that.
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #10 - Oct 20th, 2006 at 4:32pm

Travis   Offline
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The process is a bit different, yes.  But if you were to go download the SDK, you'd make the connections.

BGL Compiler (Scenery is in BGL's): http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp#bgl

Gmax SDK: http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp#gmax

 

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Reply #11 - Oct 20th, 2006 at 4:56pm

FsNovice   Offline
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ok, trying that now. will post if it works

EDIT: How do i use BGL comp to compile.i start it and it instinatiously closes. am i doing something wrong here. i read the readme and it explained nothing. sorry to be awquard. tell me if i missed something blindingly obvous.
 

When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return – Leonardo da Vinci.
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Reply #12 - Nov 13th, 2006 at 10:04pm

Glitch   Offline
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Move the .xml and .mdl files created by Gmax export into the folder where the bgl compiler is located. Open the .xml file with notepad. Should look something like this:

<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

     <!-- Sample object placement.  Remove comment markers to place object east of 34R at Sea Tac. -->
     <!--
     <SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
           <LibraryObject name="65E5328E4002528D104051ACE4C36C07" scale="1.0" />
     </SceneryObject>

     -->

     <!-- Inclusion of model data.  Use the 'Name' of this object to place -->
     <!-- it in other locations.                                           -->
     <ModelData name="65E5328E4002528D104051ACE4C36C07" sourceFile="2_Ssn_J2_10_25_06_C.mdl" />
</FSData>



then remove the generated messages it should look like this:


<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

     <SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
           <LibraryObject name="65E5328E4002528D104051ACE4C36C07" scale="1.0" />
     </SceneryObject>

     <ModelData name="65E5328E4002528D104051ACE4C36C07" sourceFile="2_Ssn_J2_10_25_06_C.mdl" />
</FSData>

Then edit the latitude and longitude numbers. Save the notepad file which also saves the .xml file. Go to the bgl compiler folder where the .xml and .mdl files should be. Left click and hold on the .xml file drag and drop on the bglcomp icon and the bgl will be generated into the bgl compiler folder.

When you run the microsoft gmax sdk it puts, I think, several tutoials for aircraft, animation, scenery generating in the gmax folder/ gamepacks folder/fs2004 folder/docs folder.It takes a day or two to run thru them but will give you a step by step process for gmax scenery.  Uh.... and aircraft too...I guess, I have done nothing but scenery in gmax so far.

Glitch
 

Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #13 - Nov 21st, 2006 at 12:21pm

wji   Offline
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Hi, Brian . . . nice work you're doing to recreate Deadmonton, ah, er, Edmonton. Looks good.
 

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Reply #14 - Nov 21st, 2006 at 4:33pm

CAFedm   Offline
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Quote:
Hi, Brian . . . nice work you're doing to recreate Deadmonton, ah, er, Edmonton. Looks good.


Heh, thanks Smiley...it was completed awhile ago, will start on upgrading it for FSX soon.  Here's a link to it if interested.

http://www.simviation.com/fs2004scenery86.htm
 

Brian
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Reply #15 - Dec 4th, 2006 at 9:56pm

Katahu   Offline
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If you want to create an exclusion zone so that no object can get in the way, then I suggest you go here:

http://www.fs2004.com/kb/idx.php/0/036/article/Creating-an-Exclude-Zone.html

This tutorial assumes that you have basic knowledge of xml. However, it does give a few tips.
 
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