Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Help with aircraft carrier (Read 273 times)
Dec 2nd, 2006 at 12:09am

Jakes   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
****
 
Hi to all design fundies out there, I'm Jakes from South Africa the sunny crime filled land.  Tongue I have a great favour to ask  the designers on this forum. We need a nice looking aircraft carrier at Capetown SA, those ones like the Waikatto carrier with all the gadgets, like arrestor cables, catapults, vor headings, radio freq and other stuff. I know that I'm asking for the sun, moon and stars, but I've downloaded all the design tools and even manged to build a aircraft carrier, but you can't land on it, it just lies there in the water.....useless.

So please...please...please, help the IVAO ZA squad. One of these days were going to have to invade another country because all our gold reserves are finished and we have no oil, then our pilots will need this training.... Grin

The co-ordinants for this ship should be:

Lat/Lon:      S33°54.05'      E018°08.81'
heading:021 degrees (don't want to fly into the  mountain)

So if you can help us, we promise not to invade your country when we have enough training... Wink

Jakes

 
IP Logged
 
Reply #1 - Dec 2nd, 2006 at 5:34pm

SkyNoz   Offline
Colonel
Project Kfir!

Gender: male
Posts: 1720
*****
 
If you have the xml+model  file to your carrier, you can position is with M$  Bglcomp. Too add functioning catapult's and arrestor cables, look into this addon FS 2004 CarrierOps Full Pack

-hope this info helps Wink
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
IP Logged
 
Reply #2 - Dec 4th, 2006 at 3:22pm

Jakes   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
****
 
Nope I tried and tried, my head is just to round for that kind of stuff. I do have all the carriers you can think of installed on my flight sim 9 but, we need a boat that will work on the IVAO net work, and I'm just to stuped to build one.... Cheesy
 
IP Logged
 
Reply #3 - Dec 4th, 2006 at 9:48pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
If I were you, head on over the Microsoft FS9 SDK website. There, you should download and go through the Gmax Gamepack SDK. Read the tutorial regarding gmax scenery development. It describes a step-by-step process on how to create a platform in which you can land an aircraft on top of.

Click here for the FS9-based Microsoft SDKs.

Please note that compiling a platform for FS9 has the same limits as compiling any other scenery object. For starters, makemdl will only allow up to 600 polygons [maybe more] for scenery object. If you want a better way to understand the tutorials [if you get stuck], the following link will take you to my website which has a few hints on how to export scenery objects, how to create an *.xml file using notepad and how to create ramps using the loft technique. Also note that you'll need to understand how the "attachtool" works in order to get this right.

Click here for the helpful notes.

You might be surprised to know that landable platforms in FS9 can appear in any shape. Here is a link some screenshots demonstrating how landable platforms can look like.

http://www.flightsimgroundvehicles.com/albumtrack.htm

Notice how the ramps spiral. You'll also notice that I use to create a wall around the FSGV race track. It bears a close resemblence to the Roman Coluseaum, only that my wall has an elevated track on top. I couldn't finish the project because platforms can sometimes have invisible blind spots where any vehicle can fall right through it, especially of the platform is huge.

One more thing. When you create the platform, don't forget to apply a texture to the surface model [not the one labeled "platform"]. That way, the surface won't disappear as you view it from different angles.

I'm sorry to say that I don't know how to create arrestor cables for such a surface. My knowledge is still limited. I hope this helps.
 
IP Logged
 
Reply #4 - Dec 6th, 2006 at 10:41am

FSGT Gabe   Offline
Colonel
Member of StudioV Gallery
Board
Home airport: CYOO

Gender: male
Posts: 1597
*****
 
I think I know exactly what you need!  Head over to avsim.com and search for cvn71_tutorial.zip.  This is an awesome little package that explains how to create your own carrier from scratch that is landable and useable for making AI!  It is also very easy to understand and I've made one myself.

Hope that helps! Wink

Also, I'm not sure how to create arrestor cable zones and all that, but if you use 3wire you don't need them Grin Wink.

- Kevin Grin
 

...&&
Studio V - Your destination for all your screenshot needs...
&&
Windows Vista Premium Edition - Pentium® D Processor 820 Dual Core @ 2.8 GHz, 2 GB Dual Channel DDR2 SDRAM, 250 GB HD w/ DataBurst Cache, 256 MB ATI Radeon X1300 Pro, 19 inch E197FP Analog Flat Panel, Saitek X45 Joystick
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print