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› Mirage 5 Coam - Kfir C7 <<<WIP>>>
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Mirage 5 Coam - Kfir C7 <<<WIP>>> (Read 41 times)
Sep 29
th
, 2006 at 12:32pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Hi all, i just wanna show some pics of the advance in the Mirage 5 COAM and the IAI Kfir C7.
Mirage 5 COAM
Kfir C7
BOTH
Ejection Seat
However i had a BIG problem in the vc, like if that was something new
i dont know why but some switch looks like if them have "black texture"
VC
Do you see what i mean
Regards
Berserk
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Reply #1 -
Sep 29
th
, 2006 at 1:16pm
Fitter
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Colonel
Earth
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Posts: 4263
Very good....will you put real gauges in the VC?
can't wait to fly both 8)
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Reply #2 -
Sep 29
th
, 2006 at 1:21pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Quote:
Very good....will you put real gauges in the VC?
can't wait to fly both 8)
Sure, the texture in the vc is just to keep the proportions, i'm hunting through the web for the gauges, but i guess that i'll have to make some of them
Regards
Berserk
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Reply #3 -
Sep 29
th
, 2006 at 5:12pm
Threadkiller
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Colonel
gah!
London, Ontario
Gender:
Posts: 2463
great work, they look very promising. it is snice to see Colombian planes here and there, especially high quality ones
8)
Quote:
Do you see what i mean
i would guess it has to do something with the polygons, as i personally find that the smaller the piece the harder it is to assign a texture for in FSDS...look into the polygons and see what you can find... let me kno how it goes next time you see me on MSN
se cuida maestro
suerte
-F.
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Reply #4 -
Sep 29
th
, 2006 at 7:32pm
SkyNoz
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Colonel
Project Kfir!
Gender:
Posts: 1720
Nice, really coming together well... looking foward to finishing mine and that formation/dogfighting, flying lol.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #5 -
Oct 1
st
, 2006 at 10:36pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
thanks for the words
Felipe compadre, i'm becoming crazy with that switches, i inclusively try without textures but the same result
i dont know that else i can do
SkyNoz, man you reallyyyyyyyyyy neet a woman
in How many planes are you working????
Regards
Berserk
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Reply #6 -
Oct 2
nd
, 2006 at 1:10am
SkyNoz
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Colonel
Project Kfir!
Gender:
Posts: 1720
Quote:
SkyNoz, man you reallyyyyyyyyyy neet a woman
in How many planes are you working????
neet =
need?
lol
I'am working on Kfir c2, Legend, A-6 and possibally start a B-26.. will see.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #7 -
Oct 2
nd
, 2006 at 5:14am
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Ah Wow... Awesome work, Berserk
8)
Are you also going to do a two-seater?
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #8 -
Oct 2
nd
, 2006 at 11:23am
AuMaV
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Colonel
Old Git
The Great Southern Land
Gender:
Posts: 293
Quote:
However i had a BIG problem in the vc, like if that was something new
i dont know why but some switch looks like if them have "black texture"
VC
Regards
Berserk
Fsds2 or 3 ?
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Reply #9 -
Oct 2
nd
, 2006 at 5:28pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Quote:
neet =
need?
lol
I'am working on Kfir c2, Legend, A-6 and possibally start a B-26.. will see.
Ouchhhhhhhhhhhhhhhh
, i'm latin you must understand that i only speak in english here
any way you need a woman urgently
Quote:
Ah Wow... Awesome work, Berserk
8)
Are you also going to do a two-seater?
Regards,
Stratobat
Thanks your words are always welcome, i'm thinking in make the:
Mirage 5 COAM, CODM,
CO= Colombia
A= single seat, attack
D= two seats, laser pointer
M= Updated, Modernizado
Mirage 5 COA, COD, COR
the same mirage but without canard, refuelling probe, and the original mirage vc
and
Kfir C7 and TC7
I just hope have the time for them, and if I'm really unoccupied
Mirage 50 EV: venezuela's Mirage 50
IAI Finger A: Argentina's israeli Mirage 5
and maybe Mirage IIIE
Quote:
Fsds2 or 3 ?
3, but i think in make 2 versions,
1 in fsds 2.24 in order to have parachute and ejection seat
and the other in fsds 3 to make a better vc than the one in 2.24
Regards
Berserk
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Reply #10 -
Oct 2
nd
, 2006 at 6:25pm
AuMaV
Offline
Colonel
Old Git
The Great Southern Land
Gender:
Posts: 293
Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr
build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza
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Reply #11 -
Oct 15
th
, 2006 at 5:37pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Quote:
Very good....will you put real gauges in the VC?
can't wait to fly both 8)
Fitter, Are you brazilian, right???? do you have any pic of the f-103's cockpit????
Quote:
Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr
build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza
Grrrrrrrrrrrrrrrrrrrrrrrrrrr for that i hate the makemdl, and the fsds 3 too, i lost all the aces under the hose, i still dont know how make the ejection seat, landing lights, and all the pre-process. i dont know how the xml can make this
I think that we need a FSDS 3.1 with
* improved boolean (the actual is a nightmare)
* pre-process (i wonder why we have it if we cant use it?)
* preliminary view of the animations
with that i'll be really happy
Best Regards
Berserk
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Reply #12 -
Oct 17
th
, 2006 at 11:42am
supersabre79
Offline
Colonel
"Spatium Superanus Palatinus"
VENEZUELA
Gender:
Posts: 211
del carajo!!!
luce muy bien looks great bro!
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #13 -
Oct 17
th
, 2006 at 6:26pm
Souichiro
Ex Member
Looks great B !! love it! are you going to do an Israeli paint for one of the birds as well?
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Reply #14 -
Oct 17
th
, 2006 at 7:21pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
I think that we need a FSDS 3.1 with
* improved boolean (the actual is a nightmare)
I agree.
Quote:
* pre-process (i wonder why we have it if we cant use it?)[/quote[
Because the methodology is different when going through makemdl.exe. All the FSDS2 preprocesses can be created through XML coding. For that matter, I think they have been. I'll have to check around the FFDS (and some other) forums to confirm this.
[quote]
* preliminary view of the animations
I agree
Quote:
with that i'll be really happy
Best Regards
Berserk
I would add to integrate VASS-GOld within FSDS so you don't have to call it as an external program (in a way, you can, if you install VASS Gold into the plugins folder)
Further expand the reference parts written to aircraft.cfg files to include engine location, fuel tank location, lights......
Felix/
FFDS
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Reply #15 -
Oct 28
th
, 2006 at 4:57pm
Berserk
Offline
Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Quote:
Looks great B !! love it! are you going to do an Israeli paint for one of the birds as well?
Yes, the kfir will be available with the IAF scheme, but i dont like the scheme of the C7 so i'll paint as the c2
Quote:
I would add to integrate VASS-GOld within FSDS so you don't have to call it as an external program (in a way, you can, if you install VASS Gold into the plugins folder)
Further expand the reference parts written to aircraft.cfg files to include engine location, fuel tank location, lights......
VASS-GOld ??? ??? what is that ??? ???
regards
Berserk
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