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Mirage 5 Coam - Kfir C7 <<<WIP>>> (Read 38 times)
Sep 29th, 2006 at 12:32pm

Berserk   Offline
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Sic Itur Ad Astra
Bogotá, Colombia

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Hi all, i just wanna show some pics of the advance in the Mirage 5 COAM and the IAI Kfir C7.

Mirage 5 COAM

...

...

Kfir C7

...

...

...

...


BOTH

...

...

...

...

Ejection Seat

...


However i had a BIG problem in the vc, like if that was something new   Cry i dont know why but some switch looks like if them have "black texture"  Sad  Cry Cry Cry Cry Cry



VC

...

...

Do you see what i mean Roll Eyes

Regards

Berserk
 

......
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Reply #1 - Sep 29th, 2006 at 1:16pm

Fitter   Offline
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Very good....will you put real gauges in the VC?
can't wait to fly both 8)
 
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Reply #2 - Sep 29th, 2006 at 1:21pm

Berserk   Offline
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Bogotá, Colombia

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Quote:
Very good....will you put real gauges in the VC?
can't wait to fly both 8)


Grin Grin

Sure, the texture in the vc is just to keep the proportions, i'm hunting through the web for the gauges, but i guess that i'll have to make some of them   Sad

Regards

Berserk
 

......
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Reply #3 - Sep 29th, 2006 at 5:12pm

Threadkiller   Offline
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gah!
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great work, they look very promising. it is snice to see Colombian planes here and there, especially high quality ones Wink 8)

Quote:
Do you see what i mean Roll Eyes


i would guess it has to do something with the polygons, as i personally find that the smaller the piece the harder it is to assign a texture for in FSDS...look into the polygons and see what you can find... let me kno how it goes next time you see me on MSN Grin

se cuida maestro

suerte

   -F.
 

...
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Reply #4 - Sep 29th, 2006 at 7:32pm

SkyNoz   Offline
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Project Kfir!

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Nice, really coming together well... looking foward to finishing mine and that formation/dogfighting, flying lol. Wink Grin Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #5 - Oct 1st, 2006 at 10:36pm

Berserk   Offline
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thanks for the words Grin

Felipe compadre, i'm becoming crazy with that switches, i inclusively try without textures but the same result  Cry Cry

i dont know that else i can do

SkyNoz, man you reallyyyyyyyyyy neet a woman  Wink
in How many planes are you working????

Regards

Berserk
 

......
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Reply #6 - Oct 2nd, 2006 at 1:10am

SkyNoz   Offline
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Project Kfir!

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Quote:
SkyNoz, man you reallyyyyyyyyyy neet a woman  Wink
in How many planes are you working????



neet = need? lol

I'am working on Kfir c2, Legend, A-6 and possibally start a B-26.. will see. Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #7 - Oct 2nd, 2006 at 5:14am

Stratobat   Offline
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Ah Wow... Awesome work, Berserk Shocked 8)

Are you also going to do a two-seater?

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #8 - Oct 2nd, 2006 at 11:23am

AuMaV   Offline
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The Great Southern Land

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Quote:
However i had a BIG problem in the vc, like if that was something new   Cry i dont know why but some switch looks like if them have "black texture"  Sad  Cry Cry Cry Cry Cry



VC


Regards

Berserk

Fsds2 or 3 ?

 
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Reply #9 - Oct 2nd, 2006 at 5:28pm

Berserk   Offline
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Bogotá, Colombia

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Quote:
neet = need? lol

I'am working on Kfir c2, Legend, A-6 and possibally start a B-26.. will see. Grin


Ouchhhhhhhhhhhhhhhh  Embarrassed, i'm latin you must understand that i only speak in english here  Embarrassed Embarrassed Embarrassed  Grin any way you need a woman urgently  Wink  Grin

Quote:
Ah Wow... Awesome work, Berserk Shocked 8)

Are you also going to do a two-seater?

Regards,
Stratobat


Grin Thanks your words are always welcome, i'm thinking in make the:

Mirage 5 COAM, CODM,

CO= Colombia
A= single seat, attack
D= two seats, laser pointer
M= Updated, Modernizado

Mirage 5 COA, COD, COR

the same mirage but without canard, refuelling probe, and the original mirage vc Cry

and 

Kfir C7 and TC7

I just hope have the time for them, and if I'm really unoccupied

Mirage 50 EV: venezuela's Mirage 50
IAI Finger A: Argentina's israeli Mirage 5
and maybe Mirage IIIE  Roll Eyes

Quote:
Fsds2 or 3 ?



3, but i think in make 2 versions,

1 in fsds 2.24 in order to have parachute and ejection seat
and the other in fsds 3 to make a better vc than the one in 2.24


Regards

Berserk
 

......
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Reply #10 - Oct 2nd, 2006 at 6:25pm

AuMaV   Offline
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The Great Southern Land

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Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr Smiley build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza
 
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Reply #11 - Oct 15th, 2006 at 5:37pm

Berserk   Offline
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Bogotá, Colombia

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Quote:
Very good....will you put real gauges in the VC?
can't wait to fly both 8)


Fitter, Are you brazilian, right???? do you have any pic of the f-103's cockpit????

Quote:
Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr Smiley build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza


Grrrrrrrrrrrrrrrrrrrrrrrrrrr for that i hate the makemdl, and the fsds 3 too, i lost all the aces under the hose, i still dont know how make the ejection seat, landing lights, and all the pre-process. i dont know how the xml can make this  Roll Eyes

I think that we need a FSDS 3.1 with

* improved boolean (the actual is a nightmare)
* pre-process (i wonder why we have it if we cant use it?)
* preliminary view of the animations

with that i'll be really happy

Best Regards

Berserk
 

......
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Reply #12 - Oct 17th, 2006 at 11:42am

supersabre79   Offline
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"Spatium Superanus Palatinus"
VENEZUELA

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del carajo!!! Smiley luce muy bien looks great bro!
 

CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #13 - Oct 17th, 2006 at 6:26pm
Souichiro   Ex Member

 
Looks great B !! love it! are you going to do an Israeli paint for one of the birds as well?
 
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Reply #14 - Oct 17th, 2006 at 7:21pm

Felix/FFDS   Offline
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Quote:
I think that we need a FSDS 3.1 with

* improved boolean (the actual is a nightmare)

I agree.


Quote:
* pre-process (i wonder why we have it if we cant use it?)[/quote[

Because the methodology is different when going through makemdl.exe.  All the FSDS2 preprocesses can be created through XML coding.  For that matter, I think they have been.  I'll have to check around the FFDS (and some other) forums to confirm this.

[quote]
* preliminary view of the animations

I agree

Quote:
with that i'll be really happy

Best Regards

Berserk


I would add to integrate VASS-GOld within FSDS so you don't have to call it as an external program (in a way, you can, if you install VASS Gold into the plugins folder)

Further expand the reference parts written to aircraft.cfg files to include engine location, fuel tank location, lights......
 

Felix/FFDS...
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