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Mip Mapping Aeroplanes. (Read 550 times)
Sep 28
th
, 2006 at 12:43pm
Fly2e
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For any of those who are familiar with the process of mip-mapping your aircraft in FS9, I have heard that there will be no need for this in FSX. Even though there is backward capability with aircraft, the FSX newer aircraft will be mip mapped when creating, repainting or developing.
The reason I say this is that the CFS3 aircraft seem to all be mip mapped. It is part of the process I would assume when the new CFS3 engine was developed. The detail on the default CFS3 aircraft is far superior than the default FS9 aircraft. You can see from my shots.
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=screen;action=display;num=...
I guess what I am saying is that I mip map every aircraft I download. The FSX aircraft and future repaints will
NOT
need to be mip mapped because of the newer version.
Can anybody confirm this?
Dave
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Reply #1 -
Sep 28
th
, 2006 at 2:14pm
Gunny04
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well the CFS3 planes and FSX planes have the same type of texturing it seems, Officially confirm it, I cant. But I came to that conclusion my 3rd or 4th time flying with the demo of FSX! It would be nice to confirm this though.... Cheers, Gunny
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Reply #2 -
Sep 28
th
, 2006 at 2:23pm
alrot
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I never save MIPmap for the old fs9 although texture looks well,I being trying to apply the dds In dtx 5 maps ,But once I have fit corectly,inside 3d max after export it ,is a mess alll textures are wrong positioned ???,Maybe a new Makemdl its also coming,save MIPmap(Include) It make a little heavier,and sometimes It tends to appears blurry sometimes...
Venezuela
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Reply #3 -
Sep 28
th
, 2006 at 8:59pm
Ashton Lawson
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The textures must be like 2x2,4x4,8x8,16x16,32x32,64x64,128x128,256x256,512x512,1024x1024,2048x2048, etc..............
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #4 -
Sep 29
th
, 2006 at 6:55am
Gixer
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I sometimes find that aircraft with MIPs cause blurry textures unless you zoom in on them and then away. I like Alrot have always unticked the 'include mip-maps' on saving to eliminate this problem.
However I never get the blurry issue on CFS3??
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Reply #5 -
Sep 29
th
, 2006 at 7:48am
Fly2e
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Quote:
Posted by: Gixer Posted on: Today at 6:55am
I sometimes find that aircraft with MIPs cause blurry textures unless you zoom in on them and then away.
That is due to your system trying to render the textures. The reason they are blurry is because of this. Usually if you toggle your views a few times, they will load.
Mip Mapping is a texture mapping technique that uses multiple texture maps, or MIP maps. Each MIP map is half the size of the first one, providing several texture maps for various levels of depth. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place."
I mip map all my textures, airplane & scenery. It takes a while but the detail is there. Like I said, The textures in the CFS3 engine are different and I have heard there will be no need for mipmapping anything. Just was wondering if anybody knew about this...
Dave
Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.
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Reply #6 -
Sep 29
th
, 2006 at 9:37am
alrot
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Quote:
Mip Mapping is a texture mapping technique that uses multiple texture maps, or MIP maps. Each MIP map is half the size of the first one, providing several texture maps for various levels of depth. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place."
[img]
Dave
Jezz I, didn't know this Dave,Thanks for this one Dude!
Venezuela
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Reply #7 -
Sep 29
th
, 2006 at 11:30am
Fly2e
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Alrot, many designers do not do this step. By mip mapping your texture you are creating "more" textures to render thus maybe making an aircraft heavy on a low end system. It depends on what you want to create...
«
Last Edit: Sep 29
th
, 2006 at 3:43pm by Fly2e
»
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Reply #8 -
Sep 29
th
, 2006 at 3:17pm
RollerBall
Ex Member
It's now generally agreed I think that you REMOVE mip-maps from aircraft textures if you want superior performance and texture quality.
Look at it this way. In spot view, how far do you get from your aircraft? Not very far - and not far enough for mip-mapping to have any effect.
There is one exception to this - AI aircraft. Now those you do view from a distance. No mip-maps on AI does give you better FR especially if you have a whole bunch in view on your screen. However, the ones further away will appear all white which will upset a few folks I'm sure.
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