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FSX Damage (Read 14 times)
Sep 20
th
, 2006 at 12:45pm
N33655
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Colonel
Stowe, VT
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Posts: 52
I'm sure this has already been brought up somewhere but, will there be damage effects in FSX or still the same crappy crash effects?
R.I.P. &&MASTERS OF DISASTER&&Jimmy Franklin&&Bobby Younkin&&&&&&
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Reply #1 -
Sep 20
th
, 2006 at 1:48pm
Katahu
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Colonel
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Posts: 6920
Some care about the crash effects, some don't for one reason or another.
Since I don't like crashing planes, it's no loss for me if FSX hasen't improved in terms of crash effects. We'll always get better effects anyways from major addons. So, you shouldn't worry.
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Reply #2 -
Sep 20
th
, 2006 at 1:57pm
N33655
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Colonel
Stowe, VT
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Posts: 52
I agree with you. I was just wondering if they had any default crash effects coming. I dont like crashing airplanes either. But everyone has the occasional mishap when theyre out screwing around in the Extra or my personal favorite, the Cap 10
R.I.P. &&MASTERS OF DISASTER&&Jimmy Franklin&&Bobby Younkin&&&&&&
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Reply #3 -
Sep 20
th
, 2006 at 2:03pm
Nemo.
Ex Member
Quote:
Some care about the crash effects, some don't for one reason or another.
Since I don't like crashing planes, it's no loss for me if FSX hasen't improved in terms of crash effects. We'll always get better effects anyways from major addons. So, you shouldn't worry.
except when trying to catch a baron etc
.
no doubt though someone will make a crash effects package when the sim is finally released
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Reply #4 -
Sep 20
th
, 2006 at 2:22pm
JBaymore
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I'd "enjoy" having some more significant
and realistically modeled
crash effects than the sim just saying a nice pop up of "crashed" on the screen. Somehow it gives the meaning of what just happened to me far more impact (no pun intended
).
I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others. Or that I just damaged some expensive hardware.
Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can
LEARN
from the situation how not to repeat that terrible mistake.
Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire. Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other. Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?
In the sim....you get the luxury of doing this kind of stuff. It is a luxury of using such a simulator. In the real world you do not usually get this opportuinity too often.
best,
.....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #5 -
Sep 20
th
, 2006 at 2:29pm
Fly2e
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N33655,
Your avatar is linked to an outside site!
Please remove asap!
Thank you!
Dave
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Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.
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Reply #6 -
Sep 20
th
, 2006 at 2:30pm
N33655
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Stowe, VT
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Posts: 52
John you hit the nail on the head.
R.I.P. &&MASTERS OF DISASTER&&Jimmy Franklin&&Bobby Younkin&&&&&&
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Reply #7 -
Sep 20
th
, 2006 at 5:21pm
cheesegrater
Ex Member
The crash damage will be the same as from FS9. At least that's what I saw in a video.
I don't like crashing in FS because there is virtually no crash modeling. If they modeled realistic damage I would try different things.
In X-Plane you can blow out tires or try landing with a nose gear failure. It's really fun, I wish FS had at least that.
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Reply #8 -
Sep 20
th
, 2006 at 5:48pm
kick_Z
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Colonel
I love YaBB 1G - SP1!
Posts: 43
Quote:
I'd "enjoy" having some more significant
and realistically modeled
crash effects than the sim just saying a nice pop up of "crashed" on the screen. Somehow it gives the meaning of what just happened to me far more impact (no pun intended
).
I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others. Or that I just damaged some expensive hardware.
Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can
LEARN
from the situation how not to repeat that terrible mistake.
Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire. Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other. Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?
In the sim....you get the luxury of doing this kind of stuff. It is a luxury of using such a simulator. In the real world you do not usually get this opportuinity too often.
best,
.....................john
Echos my feelings. 8)
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Reply #9 -
Sep 20
th
, 2006 at 7:08pm
Airshow_lover
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I'm back........!
LaVergne, TN
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Quote:
N33655,
Your avatar is linked to an outside site!
Please remove asap!
Thank you!
Dave
The rare "admin warning"! And in it's natural habitat! Crikey!
oh, I miss steve...
C/SMSgt - Civil Air Patrol
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Reply #10 -
Sep 20
th
, 2006 at 7:28pm
Mobius
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Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
Quote:
I'd "enjoy" having some more significant
and realistically modeled
crash effects than the sim just saying a nice pop up of "crashed" on the screen. Somehow it gives the meaning of what just happened to me far more impact (no pun intended
).
I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others. Or that I just damaged some expensive hardware.
Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can
LEARN
from the situation how not to repeat that terrible mistake.
Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire. Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other. Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?
In the sim....you get the luxury of doing this kind of stuff. It is a luxury of using such a simulator. In the real world you do not usually get this opportuinity too often.
John, you took the words out of my mouth. This is a sim, and part of the simulation is seeing how we react and what to do in different emergency situations that can't be simulated in real life, (like gear collapse, or a snapped control surface cable, or something).
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Reply #11 -
Sep 20
th
, 2006 at 11:26pm
KurtangleTN
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Colonel
3 Engine fan
Posts: 53
I think its a shame its not included. I mean I don't find screwing up with engine problems fun if I don't go down in fire, instead I stand there like time has froze, only knowing I crashed by the "Crashed" announcement.
Why isn't there really? It's a simulator, if it offends people I don't know what to say, really. I want to be rude about it but I figure, it's better to keep it quiet on things like that.
But overall after screwing around in FSX, I was extremely dissapointed to have the same bs damage.
I've got nothing.
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Reply #12 -
Sep 21
st
, 2006 at 12:23am
kick_Z
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I love YaBB 1G - SP1!
Posts: 43
As far as I know they decided not to model in crash effects after people started reenacting the September 11 attacks for kicks and giggles. At least that's what I had heard through the grapevine, and it made sense.
Even still, they should model in the crash effects, for reasons everyone has already mentioned. We shouldn't all be sheltered from what some idiot is going to do at his own house.
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Reply #13 -
Sep 21
st
, 2006 at 12:25am
Ridge_Runner_5
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I meant to check before I uninstalled the beta, but forgot
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Reply #14 -
Sep 21
st
, 2006 at 12:52am
Bindoe
Ex Member
There isn't enhanced crasah effects but there are visible failures such as engine fires:
But hey I don't think Boeing would like it if you crash there planes then show them flying apart
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Reply #15 -
Sep 21
st
, 2006 at 1:26am
Daube
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When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.
Of course I can understand that this kind of effect is not really needed in the sim.
BUT, as already mentionned by several other members on this topic, a crash is not just an exploding aircraft, a crash may also be a crash landing because of gear failure (or broken gears), a crash may also be a damaged wing due to air collision (remember those hornets ? One landed withtout the noze, the other one landed with half left wing only). Not to mention emergency landings out of airfields, water landings, and all the other emergency situations that are part of the real life pilot. Finally, one should mention the famous "aircraft damage from stress".... we have the stress, but no damage so far in the FS series. Too bad.
To make a comparison, we can use X-Plane, but I don't know it at all, so I will let those who use it speak about it. I can refer to the IL2 / Pacific Fighters series (again
). When you fly the Me262 (I already mentionned this example on another topic I think), you really have to be carefull with your engines, because they are very fragile. The same with the airframe, you must really pay attention to your speed and what kind of manoeuver you try to do, or your aircraft will be damaged. And there won't be just a stupid "aircraft damage from stress" message, but instead you will breal a part of your aircraft, wing or aileron or tail or I don't know...
I don't remember how many times I had to make an emergency landing because I lost my elevators, using only the power of the motor to raise or lower the noze of the aircraft. Just like those great cargo pilots in Irak that were shot by a missile, lost completely their controls, but managed to land using only the motors !
I wish FS could offer such experiences, and not with the actual "you-know-it-will-happen" failure system of FS...
Only some of the payware aircraft actually offer some damage stuff, and still it's quite limited (engines or electrical or hydrolic, that's all).
We should stop refering to that stuff as "crash effects". We should name it "Realistic Damage" instead, this would make it an obvious part of the global realism of a sim.
Got bloom ?
Got mountains ?
Got damage ?
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Reply #16 -
Sep 21
st
, 2006 at 2:33am
Ashton Lawson
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FS Water Configurator
Programmer
Phuket, Thailand
Gender:
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Hey, engine fires'll be good.
I admit, I don't like crashing, but it seems more satisfying if ur plane crashed properly, effects and all. Then u think u've crashed, and u deserve having FS restart the flight.
&&
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has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #17 -
Sep 21
st
, 2006 at 9:15am
JBaymore
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Posts: 10261
Bindoe,
Ah.... at least they have finally visually modeled an engine fire now. Do you know what parameters will trigger it....or is it the absurd "click the little box and the fire will start in X seconds" format still??
And how does the engine fire affect the aircraft's systems? I HOPE it DOES. I am assuming that the thrust of the engine degrades somewhat realistically at the minimum. But doe, for example, the fire eventually "kill" stuff like maybe a hydraulic pump or generator? And if there is a fire..... do the fire handles now DO something?
I've got the fire alarm and suppression panel sitting on the overhead of my simpit that is just
waiting
to actually interface to something
.
best,
......................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #18 -
Sep 21
st
, 2006 at 12:06pm
FSGT Gabe
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Member of StudioV Gallery
Board
Home airport: CYOO
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Quote:
I'd "enjoy" having some more significant and realistically modeled crash effects than the sim just saying a nice pop up of "crashed" on the screen. Somehow it gives the meaning of what just happened to me far more impact (no pun intended ).
I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others. Or that I just damaged some expensive hardware.
Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can LEARN from the situation how not to repeat that terrible mistake.
Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire. Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other. Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?
In the sim....you get the luxury of doing this kind of stuff. It is a luxury of using such a simulator. In the real world you do not usually get this opportuinity too often.
best,
.....................john
I agree COMPLETELY. If you remember, I started a topic almost like this BEFORE the demo came out. I'm glad to see at least they have engine fires. But when I played the demo, I don't think the detection has gotten any better.
- Kevin
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Reply #19 -
Sep 21
st
, 2006 at 8:39pm
super_flyer69
Offline
Colonel
im a learner of FS2002
Posts: 13
everyone knows it to do with terrorism, but they should create different failures, like aileron failures and stuff.
and you have a gear failure, when you land, there should be sparks and fires not that stupid crashed sign!
www.flybernhard.de/777ckpt.jpg
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Reply #20 -
Sep 22
nd
, 2006 at 5:53am
Flt.Lt.Andrew
Ex Member
John's eloquent spiel has put the case in the affirmative for crashing in a victorious position and I agree totally.
Bindoe, your comment about Boeing is interesting- in Gran Turismo 4 there is no crash damage for exactly that reason- no company was willing to sign into it without a "no crash damage" clause!
A.
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Reply #21 -
Sep 22
nd
, 2006 at 10:33am
foo_fighter
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The Heavier Than Air 1st
Flight Centennial
Sao Jose dos Campos, Sao Paulo
Gender:
Posts: 1610
IMO it's quite important to have those crash fx due to realism...it's not THAT necessary to see blood, bolts and guts flying....but a belly landing with broken or "arched" props would be very nice, damage made for a no-nose wheel should be great. As far as I'm concerned, crash fx can be very good!
cya!
JUST ONE WORD:
FREEWARE!
The more free it is, the more shall I fly!
&&
Nice Flights 4 Every1
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Reply #22 -
Sep 22
nd
, 2006 at 11:49am
JBaymore
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Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
Exactly!
A landing gear door that is half blown off the hinge point from too high speed at opening, or flaps that are a bit mis-shapen from same, or a gear strut that is bent, not just totally collapsed so that it is gone all together. On a landing or takeoff where you scrape a part of the aircraft...... the undercarriage is scraped, dented, aluminum pulled off. Land on the belly gear up and the props are destroyed...... along with undercarriage metal....maybe an engine ripped off on a low wing jet.
Smoke and fire and explosion visual effects only if those are likely. But if they ARE... they DO happen.
Not evey "emergency" aircraft situation results in a "total disaster". MOST are exercises in commuincations, clearing approach congestion, moving some people and equipment to the right place just in case...... and then the annoying investigation and paperwork after the plane lands pretty much safely.
But those emergencies DO happen...and stuff DOES sometimes get bent/broken... and sometimes stuff like engines do catch fire.
In deference to those that feel the terrorism history is too close....... maybe the ONE effect that you DO "disable" is the total explosion of an Air Transport aircraft if it is flown into a large scale building at full throttle. Shouldn't be hard to code.
Gee...maybe in that case...a little text thing pops up and says, "CRASH!"
best,
.....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #23 -
Sep 23
rd
, 2006 at 1:53pm
Joe_D
Offline
Colonel
"Takeoffs are optional,
landings are mandatory!"
NY state
Gender:
Posts: 839
Quote:
When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.
Of course I can understand that this kind of effect is not really needed in the sim.
BUT, as already mentionned by several other members on this topic, a crash is not just an exploding aircraft, a crash may also be a crash landing because of gear failure (or broken gears), a crash may also be a damaged wing due to air collision (remember those hornets ? One landed withtout the noze, the other one landed with half left wing only). Not to mention emergency landings out of airfields, water landings, and all the other emergency situations that are part of the real life pilot. Finally, one should mention the famous "aircraft damage from stress".... we have the stress, but no damage so far in the FS series. Too bad.
To make a comparison, we can use X-Plane, but I don't know it at all, so I will let those who use it speak about it. I can refer to the IL2 / Pacific Fighters series (again
). When you fly the Me262 (I already mentionned this example on another topic I think), you really have to be carefull with your engines, because they are very fragile. The same with the airframe, you must really pay attention to your speed and what kind of manoeuver you try to do, or your aircraft will be damaged. And there won't be just a stupid "aircraft damage from stress" message, but instead you will breal a part of your aircraft, wing or aileron or tail or I don't know...
I don't remember how many times I had to make an emergency landing because I lost my elevators, using only the power of the motor to raise or lower the noze of the aircraft. Just like those great cargo pilots in Irak that were shot by a missile, lost completely their controls, but managed to land using only the motors !
I wish FS could offer such experiences, and not with the actual "you-know-it-will-happen" failure system of FS...
Only some of the payware aircraft actually offer some damage stuff, and still it's quite limited (engines or electrical or hydrolic, that's all).
We should stop refering to that stuff as "crash effects". We should name it "Realistic Damage" instead, this would make it an obvious part of the global realism of a sim.
I could not agree more!
Even the "Flight Unlimited" series had the damage modeling years ago and FS still does not have this?
I'm not surprised as an ACES member stated on this fourm the they are more interested in marketing then being realistic!
The slogan should be changed to "Only as real as we have to make it to make millions of $ !"
I fear that some day we will have pilots dressed in clown suites if marketing determines that is what the "public " wants!
Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello.
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Reply #24 -
Sep 23
rd
, 2006 at 11:54pm
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
Yah, but here's the part which makes crashing a good marketing thing.
Who knows burnout? If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)!
Now, if ur flying around, and u crash, whats so satisfying about getting stuck in mid air with a crash sign showing? Whats so satisfying about hitting another plane, and u stop in mid air, with the crash sign, and the other plane goes about its business? Nothing!!!! You don't feel like u crashed, and u deserve to be reset.
So, there's the selling point.
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #25 -
Sep 24
th
, 2006 at 12:27am
Bindoe
Ex Member
Quote:
Yah, but here's the part which makes crashing a good marketing thing.
Who knows burnout? If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)!
Now, if ur flying around, and u crash, whats so satisfying about getting stuck in mid air with a crash sign showing? Whats so satisfying about hitting another plane, and u stop in mid air, with the crash sign, and the other plane goes about its business? Nothing!!!! You don't feel like u crashed, and u deserve to be reset.
So, there's the selling point.
lol.
I love doing that!
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Reply #26 -
Sep 24
th
, 2006 at 12:48am
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
So you do, as do I!
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #27 -
Sep 24
th
, 2006 at 2:05am
cheesegrater
Ex Member
Quote:
Who knows burnout? If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)!
Hahahahaha! Burnout is not realistic.
Yeah, but a game where you crash aircraft on purpose is politically incorrect. Imagine how much controversy there would be if they released "Burnout - Airliner Edition".
Also, Boeing wouldn't like people turning their 747 into a fireball.
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Reply #28 -
Sep 24
th
, 2006 at 5:06am
vololiberista
Offline
Colonel
Vieni in Italia
Posts: 1042
As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go down in a fireball, well that has happened in reality aka Lockerbie!!
Vololiberista
Andiamo in Italia&&
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Reply #29 -
Sep 24
th
, 2006 at 8:11am
Bindoe
Ex Member
Quote:
As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go down in a fireball, well that has happened in reality aka Lockerbie!!!
Vololiberista
Its not Microsoft killing simulation? Microsoft simulation of 400 people hitting ground at 500mph getting turned to mince meat? Because that's what happened in real life
I'll have you know, I know people who died in plane crashes, and I don't want the game turning into a bloody killing simulator.
«
Last Edit: Sep 24
th
, 2006 at 9:20am by N/A
»
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Reply #30 -
Sep 24
th
, 2006 at 10:42am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Quote:
Its not Microsoft killing simulation? Microsoft simulation of 400 people hitting ground at 500mph getting turned to mince meat? Because that's what happened in real life
I'll have you know, I know people who died in plane crashes, and I don't want the game turning into a bloody killing simulator.
Ahhh that's the typical talk, blocking all discussions... I hate that. At least, read what we were talking about !
We're not talking about an airplane going to the ground with an explosion ! Nobody cares for that of course !!!
We are talking about aircraft DAMAGE, not aircraft full destruction.
Got bloom ?
Got mountains ?
Got damage ?
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Reply #31 -
Sep 24
th
, 2006 at 11:49am
Bindoe
Ex Member
In case you can't tell, the post was directed at vololiberista, it was shown by something called a Quote, here is one:
Quote:
And as for Boeing not wanting a 747 to go down in a fireball, well that has happened in reality aka Lockerbie!!
Why don't you read the whole damn thread, before making false bloody judgements?
270 people died in that crash.
People do care for that. Do a search and you'll see scum being banned for posting disgusting replications of 9/11s here, and if that isn't enough try checking the tardish Gamespot forum
oh and btw, you're the one blocking discussions, starting a flamewar
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Reply #32 -
Sep 24
th
, 2006 at 6:29pm
vololiberista
Offline
Colonel
Vieni in Italia
Posts: 1042
If you re read my thread it is clear that I do not want a simulated crash complete with strawberry jam. I was illustrating a previous point!!
As a REAL pilot Iìm not in the least bit interested in ways of crashing a/c. It's my job to AVOID that sort of thing happening. I'm in favour of a certain amount of damage. Also I would like to see airframe icing. Mentioning an aviation disaster by way of illustration is in no way gloryfying it. BTW I also lost a friend in an aviation crash.
I think the mods should now lock this topic before it gets out of hand. There have been numerous threads on damage, and whilst I do not want detailed rendering of strawberry jam in all its gory, I would say again that an a/c balancing by its nose on a twig is not a "crash"!!
Vololiberista
Andiamo in Italia&&
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Reply #33 -
Sep 24
th
, 2006 at 8:33pm
Fly2e
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It's 5 O'clock Somewhere!
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Hello all!
Let's keep in nice
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Reply #34 -
Sep 24
th
, 2006 at 8:34pm
Felix/FFDS
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I'm going to add one final note - Crashes can be modelled... to a certain extent. All the damaged/broken /split-off parts have to be created and modelled.
*In general* modellers choose not to expend that time and effort, considering that, as vololibrista says, the idea is to LAND safely.
Felix/
FFDS
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