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FSX Damage (Read 12 times)
Reply #15 - Sep 21st, 2006 at 1:26am

Daube   Offline
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When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.

Of course I can understand that this kind of effect is not  really needed in the sim.

BUT, as already mentionned by several other members on this topic, a crash is not just an exploding aircraft, a crash may also be a crash landing because of gear failure (or broken gears), a crash may also be a damaged wing due to air collision (remember those hornets ? One landed withtout the noze, the other one landed with half left wing only). Not to mention emergency landings out of airfields, water landings, and all the other emergency situations that are part of the real life pilot. Finally, one should mention the famous "aircraft damage from stress".... we have the stress, but no damage so far in the FS series. Too bad.

To make a comparison, we can use X-Plane, but I don't know it at all, so I will let those who use it speak about it. I can refer to the IL2 / Pacific Fighters series (again  Grin ). When you fly the Me262 (I already mentionned this example on another topic I think), you really have to be carefull with your engines, because they are very fragile. The same with the airframe, you must really pay attention to your speed and what kind of manoeuver you try to do, or your aircraft will be damaged. And there won't be just a stupid "aircraft damage from stress" message, but instead you will breal a part of your aircraft, wing or aileron or tail or I don't know...

I don't remember how many times I had to make an emergency landing because I lost my elevators, using only the power of the motor to raise or lower the noze of the aircraft. Just like those great cargo pilots in Irak that were shot by a missile, lost completely their controls, but managed to land using only the motors !

I wish FS could offer such experiences, and not with the actual "you-know-it-will-happen" failure system of FS...

Only some of the payware aircraft actually offer some damage stuff, and still it's quite limited (engines or electrical or hydrolic, that's all).

We should stop refering to that stuff as "crash effects". We should name it "Realistic Damage" instead, this would make it an obvious part of the global realism of a sim.
 
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Reply #16 - Sep 21st, 2006 at 2:33am

Ashton Lawson   Offline
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Hey, engine fires'll be good.

I admit, I don't like crashing, but it seems more satisfying if ur plane crashed properly, effects and all.  Then u think u've crashed, and u deserve having FS restart the flight.
 

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Reply #17 - Sep 21st, 2006 at 9:15am

JBaymore   Offline
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Bindoe,

Ah.... at least they have finally visually modeled an engine fire now.  Do you know what parameters will trigger it....or is it the absurd "click the little box and the fire will start in X seconds" format still??  

And how does the engine fire affect the aircraft's systems?  I HOPE it DOES.  I am assuming that the thrust of the engine degrades somewhat realistically at the minimum.  But doe, for example, the fire eventually "kill" stuff like maybe a hydraulic pump or generator?  And if there is a fire..... do the fire handles now DO something?

I've got the fire alarm and suppression panel sitting on the overhead of my simpit that is just waiting to actually interface to something  Wink.

best,

......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #18 - Sep 21st, 2006 at 12:06pm

FSGT Gabe   Offline
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Quote:
I'd "enjoy" having some more significant and realistically modeled crash effects than the sim just saying a nice pop up of "crashed" on the screen.  Somehow it gives the meaning of what just happened to me far more impact (no pun intended   ).

I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others.  Or that I just damaged some expensive hardware.

Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can LEARN from the situation how not to repeat that terrible mistake.   

Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire.  Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other.  Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?

In the sim....you get the luxury of doing this kind of stuff.  It is a luxury of using such a simulator.  In the real world you do not usually get this opportuinity too often.

best,

.....................john


I agree COMPLETELY.  If you remember, I started a topic almost like this BEFORE the demo came out.  I'm glad to see at least they have engine fires.  But when I played the demo, I don't think the detection has gotten any better. Sad  Undecided

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Reply #19 - Sep 21st, 2006 at 8:39pm

super_flyer69   Offline
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everyone knows it to do with terrorism, but they should create different failures, like aileron failures and stuff.
and you have a gear failure, when you land, there should be sparks and fires not that stupid crashed sign!
www.flybernhard.de/777ckpt.jpg
 
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Reply #20 - Sep 22nd, 2006 at 5:53am
Flt.Lt.Andrew   Ex Member

 
John's eloquent spiel has put the case in the affirmative for crashing in a victorious position and I agree totally.

Bindoe, your comment about Boeing is interesting- in Gran Turismo 4 there is no crash damage for exactly that reason- no company was willing to sign into it without a "no crash damage" clause!


A.
 
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Reply #21 - Sep 22nd, 2006 at 10:33am

foo_fighter   Offline
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Cheesy

IMO it's quite important to have those crash fx due to realism...it's not THAT necessary to see blood, bolts and guts flying....but a belly landing with broken or "arched" props would be very nice, damage made for a no-nose wheel should be great. As far as I'm concerned, crash fx can be very good!  Smiley

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Reply #22 - Sep 22nd, 2006 at 11:49am

JBaymore   Offline
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Exactly!  

A landing gear door that is half blown off the hinge point from too high speed at opening, or flaps that are a bit mis-shapen from same, or a gear strut that is bent, not just totally collapsed so that it is gone all together.  On a landing or takeoff where you scrape a part of the aircraft...... the undercarriage is scraped, dented, aluminum pulled off.  Land on the belly gear up and the props are destroyed...... along with undercarriage metal....maybe an engine ripped off on a low wing jet.

Smoke and fire and explosion visual effects only if those are likely.  But if they ARE... they DO happen.

Not evey "emergency" aircraft situation results in a "total disaster".  MOST are exercises in commuincations, clearing approach congestion, moving some people and equipment to the right place just in case...... and then the annoying investigation and paperwork after the plane lands pretty much safely.

But those emergencies DO happen...and stuff DOES sometimes get bent/broken... and sometimes stuff like engines do catch fire.  

In deference to those that feel the terrorism history is too close....... maybe the ONE effect that you DO "disable" is the total explosion of an Air Transport aircraft if it is flown into a large scale building at full throttle.  Shouldn't be hard to code.

Gee...maybe in that case...a little text thing pops up and says, "CRASH!"  Wink

best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #23 - Sep 23rd, 2006 at 1:53pm

Joe_D   Offline
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Quote:
When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.

Of course I can understand that this kind of effect is not  really needed in the sim.

BUT, as already mentionned by several other members on this topic, a crash is not just an exploding aircraft, a crash may also be a crash landing because of gear failure (or broken gears), a crash may also be a damaged wing due to air collision (remember those hornets ? One landed withtout the noze, the other one landed with half left wing only). Not to mention emergency landings out of airfields, water landings, and all the other emergency situations that are part of the real life pilot. Finally, one should mention the famous "aircraft damage from stress".... we have the stress, but no damage so far in the FS series. Too bad.

To make a comparison, we can use X-Plane, but I don't know it at all, so I will let those who use it speak about it. I can refer to the IL2 / Pacific Fighters series (again  Grin ). When you fly the Me262 (I already mentionned this example on another topic I think), you really have to be carefull with your engines, because they are very fragile. The same with the airframe, you must really pay attention to your speed and what kind of manoeuver you try to do, or your aircraft will be damaged. And there won't be just a stupid "aircraft damage from stress" message, but instead you will breal a part of your aircraft, wing or aileron or tail or I don't know...

I don't remember how many times I had to make an emergency landing because I lost my elevators, using only the power of the motor to raise or lower the noze of the aircraft. Just like those great cargo pilots in Irak that were shot by a missile, lost completely their controls, but managed to land using only the motors !

I wish FS could offer such experiences, and not with the actual "you-know-it-will-happen" failure system of FS...

Only some of the payware aircraft actually offer some damage stuff, and still it's quite limited (engines or electrical or hydrolic, that's all).

We should stop refering to that stuff as "crash effects". We should name it "Realistic Damage" instead, this would make it an obvious part of the global realism of a sim.


I could not agree more!
Even  the "Flight Unlimited" series had the damage modeling years ago and FS still does not have this?

I'm not surprised as an ACES member stated on this fourm the they are more interested in marketing then being realistic!

The slogan should be changed to  "Only as real as we have to make it to make millions of $ !"  

I fear that some day we will have pilots dressed in clown suites if marketing determines that is what the "public " wants!  Angry

 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
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Reply #24 - Sep 23rd, 2006 at 11:54pm

Ashton Lawson   Offline
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Yah, but here's the part which makes crashing a good marketing thing. Wink

Who knows burnout?  If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)! Shocked

Now, if ur flying around, and u crash, whats so satisfying about getting stuck in mid air with a crash sign showing?  Whats so satisfying about hitting another plane, and u stop in mid air, with the crash sign, and the other plane goes about its business?  Nothing!!!!  You don't feel like u crashed, and u deserve to be reset.

So, there's the selling point. Grin
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #25 - Sep 24th, 2006 at 12:27am
Bindoe   Ex Member

 
Quote:
Yah, but here's the part which makes crashing a good marketing thing. Wink

Who knows burnout?  If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)! Shocked

Now, if ur flying around, and u crash, whats so satisfying about getting stuck in mid air with a crash sign showing?  Whats so satisfying about hitting another plane, and u stop in mid air, with the crash sign, and the other plane goes about its business?  Nothing!!!!  You don't feel like u crashed, and u deserve to be reset.

So, there's the selling point. Grin

lol.
I love doing that!
 
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Reply #26 - Sep 24th, 2006 at 12:48am

Ashton Lawson   Offline
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So you do, as do I!
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #27 - Sep 24th, 2006 at 2:05am
cheesegrater   Ex Member

 
Quote:
Who knows burnout?  If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)! Shocked


Hahahahaha! Burnout is not realistic.

Yeah, but a game where you crash aircraft on purpose is politically incorrect. Imagine how much controversy there would be if they released "Burnout - Airliner Edition".

Also, Boeing wouldn't like people turning their 747 into a fireball.
 
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Reply #28 - Sep 24th, 2006 at 5:06am

vololiberista   Offline
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As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go  down  in a fireball, well that has happened in reality aka Lockerbie!!
Vololiberista
 

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Reply #29 - Sep 24th, 2006 at 8:11am
Bindoe   Ex Member

 
Quote:
As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go  down  in a fireball, well that has happened in reality aka Lockerbie!!!
Vololiberista



Its not Microsoft killing simulation? Microsoft simulation of 400 people hitting ground at 500mph getting turned to mince meat? Because that's what happened in real life  Roll Eyes

I'll have you know, I know people who died in plane crashes, and I don't want the game turning into a bloody killing simulator.
« Last Edit: Sep 24th, 2006 at 9:20am by N/A »  
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