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New FSX BETA screens (Read 1922 times)
Sep 1st, 2006 at 9:52am

mohawk200x   Offline
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Hope this is ok to post, lots of new FSX pics from those that were lucky to get the file, I' am still waiting for mine as I 'am a Fileplanet subscriber!  Wink
http://forums.avsim.net/dcboard.php?az=show_topic&forum=248&topic_id=18602&mesg_...
 
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Reply #1 - Sep 1st, 2006 at 9:58am

Ashar   Ex Member
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Looks good...Can't really say I want it yet though... 8)
 
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Reply #2 - Sep 1st, 2006 at 10:00am

mohawk200x   Offline
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Why do you say that?  ???
 
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Reply #3 - Sep 1st, 2006 at 10:12am
cheesegrater   Ex Member

 
The autogen looks great. The airports look kinda cartoony.
 
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Reply #4 - Sep 1st, 2006 at 10:27am
RollerBall   Ex Member

 
Totally underwhelmed by that lot. On the basis of those there's no way I'd go for FSX until it's been out for some time and either it's cheap on eBay or being knocked out at a discount.

The graphics in those shots are not worth struggling at 7 or 8 fps for and frankly if those are the 'detailed' airports I'll stick with my 3rd paty FS2004 sceneries thank you. The moving airport traffic the developers have done for FS2004 is also a lot more convincing than this FSX default stuff (check out Gary Summons's Gatwick demo any one who doubts that). The problem IMO is that MS just will not invest enough in decent default models.

I also hate the FSX ATC window that takes up far too much space and from the demo the FSX ATC is the same as FS2004. So no additional realism in a critical and relatively weak area of the sim (it was good in 2003 - but things have moved on a bit and so have expectations).

From where I stand fancy water that saps even the highest end PC, a few moving ships that you can really only see when you fly the Trike (yeah - big laugh), birds that you miss when you blink and a few elephants (see moving ships above) are not enough for me to go out and buy it. And there's no way that as a grown up I have the slightest interest in a 'mission based' game (don't think I'm alone in that either)

Unfortunately MS shot themselves in the foot with the demo which let's face it upset more people than it pleased. It's come out from the discussions that FSX is NOT programmed to efficiently use dual core CPUs - so why go out and buy one now to play your favourite game (which is what FS is fast becoming on the face of it) when you will get no benefit from today's investment and the technology will become 'standard' and therefore cheaper over the next 6 or 9 months.

Anyway, there's my 2 pennorth to be going on with. Sorry MS - IMO this time you let things run too long and kept quiet when you should have communicated. And now you've unveiled your offering - it's a little bit disappointing with not enough that's new and of real value to serious simmers and maybe, just maybe an expensive dog that only the most dedicated supporters and collectors of all the old MS sims will queue up to buy at midnight.
 
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Reply #5 - Sep 1st, 2006 at 10:52am

Ashar   Ex Member
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Ya...definately no FSX for me...When I saw those airport ground vehicles...I was totally un-impressed...Fly-Tampa makes 'em better...The only thing that really "pleased" me was the road traffic...but other than that... Lips Sealed
 
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Reply #6 - Sep 1st, 2006 at 10:57am

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The only thing I want to know is...

...who the hell at Microsoft is painting the liveries on the stock planes???  ???  That CRJ is ugly as hell with the purple and light blue...and the other heavy jets with the oranges and....oh what the hell, fruity jets.  Tongue
 

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Reply #7 - Sep 1st, 2006 at 12:02pm

tdragger   Offline
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Quote:
Ya...definately no FSX for me...When I saw those airport ground vehicles...I was totally un-impressed...Fly-Tampa makes 'em better...The only thing that really "pleased" me was the road traffic...but other than that... Lips Sealed


Roger that. See you at FS11, perhaps.
 
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Reply #8 - Sep 1st, 2006 at 12:31pm

eno   Offline
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From what I can see the sim will be reasonable on a current mid range rig. The specs of the poster on avsim are clearly viewed in his post and they aren't anything spectacular.

It looks really promising that with some upgrading to a higher end machine FSX will look even better ....... and for those who want to go the whole hog and upgrade completely when DX10 equipment is available will find it stunning.

No one will ever be completely happy with a new release and  as we all know FSX, as was FS9, will only be a base for both free and payware developers to build on.
 

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Reply #9 - Sep 1st, 2006 at 12:50pm

Katahu   Offline
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You know, in the grand scheme of things, I am compelled to say that I feel a little sorry for the ACES team. From what we have all gathered, they are also dedicated flight sim fans who have put a lot of effort into this new sim. And look at us. We are nit-picking at them for the smallest things such as the liveries. Heck, I've seen far worse liveries in real life. Let's look at the new things they have given us so far in FSX:

1. Space flight
2. User-operated ATC controller function for MP
3. Head movement [default this time - no addon needed]
4. Self-shadowing and bump maps
5. Mission "EDITOR" [are we forgetting about this?]
6. Improved water dynamics [I'm not talking visually here]

Now let's look at the things that we are complaining about:

1. Number of planes*
2. Liveries*
3. Aircraft dynamics [this is the only complain I support so far]
4. Hardware**

*There will always be better planes and liveries in the addon community anyways.

**So what if the hardware requirement is high? This is the 21st century and Moore's Law is always pushing computer technology.

Again, all I can say is that I feel sorry for the ACES team in that they are being nit-picked for almost anything these days. They did something we wanted them to do. They provided us a demo, they posted blogs about their progress, they allowed us to post screenshots and state our own opinions without having to face the corporate red tape. They even allowed many people from all over the world [not just at an Oshkosh computer stand but at their own studio as well] to come over and test the actual beta.

What do we all give them in return? A big spit in the face. Back in the days when FS98 was new, the FS community was friendly and considerate as well as open minded. But now look at us. We have become nit-pickers. We are throwing tomatoes at the very people who enjoy making the very thing we take for granted these days. If this keeps up, I doubt I will visit the FSX section of the forums when FSX is released.

I am studying to get a bachlers in coomputer programming in the hopes of one day creating my very own car sim so that I can share it with the rest of the world. Now considering what kind of treatment the ACES team has received, I can imagine what kind of treatment I would most likely receive when my future car sim comes up to its 25th anniversary. If this happened to me 25 years down the road, I'm pretty sure I would most likely quit development. In fact, I'm willing to bet that a few good developers in the FS team had quit because of the bad wrap that they received from the community.

I am pretty sure that this post will not change everyone's mind and that is "not" my intention with this post. I am just posting this to remind everyone of who is "really" shooting at who's own foot around here.
 
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Reply #10 - Sep 1st, 2006 at 12:59pm

Fly2e   Offline
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WELL SAID KATAHU!!!!!!!!!
 

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Reply #11 - Sep 1st, 2006 at 1:11pm

eno   Offline
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I agree totally Katahu ...... FSX will be a BETTER base to build from than any of the previous releases. I'm looking forward to seeing what the developers out there can do with what looks like a fantastic start point.
 

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Reply #12 - Sep 1st, 2006 at 1:51pm

hypostomus2000   Offline
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Can I be cheeky and ask someone to post some screens of LGMT please? Oh, and a few random shots of the island would be nice as well if that isn't pushing it.
cheers
Chris
 
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Reply #13 - Sep 1st, 2006 at 3:58pm

JBaymore   Offline
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You go, Katahu!!!!
 

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Reply #14 - Sep 1st, 2006 at 4:27pm
RollerBall   Ex Member

 
Hey you lot - save your sympathy for Microsoft. They happen to be a global conglomerate who IMO abuse their monopolistic market position in all sorts of ways in all sorts of areas - and its not just me saying that, the EU also happen to agree. They are a commercial company who make massive profits and they are in all of the businesses they are in for one reason and one reason only. And that's to make money.

They are not here to do be a charitable institution to make generous gifts to the global flightsim community. They judge what they can make and sell that's acceptable to the market that makes them the maximum profit and that's what they will do with FSX.

So cut all this nonsense about not criticising MS and nitpicking the results of the poor unofortunates who've slaved for months and months to bring this little goodie along for the gratification of an eagerly awaiting public.

They have been involved in making a commercial product that they hope to market and sell globally to make huge sums of money.

They only deserve to do so and be successful in that if the product they are offering comes up to scratch. Only time will tell if it does - nobody in the world knows at this time. But I stick by every word I said in my posting above.

Hey, I wonder why it is that when a whole team of guys have worked for months and even years and spent millions on a cinema film, nobody gives a dam about saying  yeah, thanks, but it's rubbish. Yet for some reason nobody must be critical about an upcoming release of a stupid computer game. Jesse - really, I'm amazed - won't visit the FSX forum indeed!!!!

Microsoft have done nobody any favours here - everything they have done was what they judged would be the best way of promoting this new release. I don't think they've shown the best possible judgement in that in various ways - but unfortunately with all their pumped up seminars and over-hyped releases of clips and stuff they've unwisely in my view raised expectations to what I think is an unattainable level.

The closer we look at this new sim, below what the publicists have been trying to get us to buy, it doesn't look as though aside from a bit of fancy eye candy that sensible people will soon tire of, that much has changed. I may be wrong - I hope I am -  but I can only comment honestly on what Microsoft has chosen to feed me.

And if my honest comments don't happen to be particularly favourable I don't like then to be called ungrateful.

I am a terrific Amerophile - but sometimes I find the American way very puzzling.... ???
 
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Reply #15 - Sep 1st, 2006 at 4:45pm

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WELL SAID ROLLERBALL!!!  Wink
 

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Reply #16 - Sep 1st, 2006 at 5:11pm

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I agree with what Rollerball said.

Now, back to the subject at hand. The screens have impressed me quite a bit. The default airports look fantastic to me, and detailed enough. The lighting effects look grand, and the ground textures look quite nice (again, to me). I know, that payware airports look "better", but seeing how I avoid payware like the plague, it's nice to have the airports looking decent right out the box. To be perfectly honest, I don't give half a toss about flight dynamics or ATC. Perhaps that makes me sound like some "st00pid gam3r" and not a "true simmer", but oh well.

I must say that I'm perfectly satisfied with what I've seen of FSX. I don't ask much from a sim, just an experience that I personally find enjoyable, and FSX looks like it'll deliver that. Still, my computer doesn't have a snowball's chance at running this thing at anything but the lowest settings, so I'll be sticking with FS9. C'est la vie.
 

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Reply #17 - Sep 1st, 2006 at 5:12pm

Ashar   Ex Member
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Very well said Roger 8)
 
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Reply #18 - Sep 1st, 2006 at 6:20pm

cleobis   Offline
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Hi must say that I'm very happy with the release of FSX and hope to buy it as soon as it comes out.

I don't care about M$ but I do care about the ACES team wich are guys that love FS as much as we do!

They gave people time to give their opinions, they had blogs sayiong what was happening, they got the press to try it out, they were as open as I ever saw M$ be, they come to our forums and talk about the sim, what more do you want?

People would only be happy if the ACES team built a custom FS for each and everyone of us.

some people wants military stuff, others airliners, others want GA, others want good roads for the cars,etc,etc...

I think they are doing a great job in keeping everyone happy, wich is a very hard thing to do, specialy with us hardcore users!!

FSX was never intended to have perfect a/c, airports, roads, cars, etc out of the box, instead I see FSX as a VERY good base for 3rd party developers to build from!

Some guys keep complaining about the mission thing! I cannot agree with this!!!

Of course the missions will have stuff that is very basic and aimed at the newcomers, wich is normal and I think isd a good strategy from M$, but remember that the mission editor will allow developers to create flights that are very challenging, resque ops, flights that have emergencys, medic evacs, you name it!!

FSX is FS9 wth a LOT of stuff added wich will allow the sim to evolve into much more than we can imagine!!

Just have some pacience....

well, gotta go now....hehe

cheers
 

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Reply #19 - Sep 1st, 2006 at 7:11pm

Katahu   Offline
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Quote:
Hey you lot - save your sympathy for Microsoft.


I was talking about the ACES team. Not Microsoft.
 
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Reply #20 - Sep 1st, 2006 at 8:19pm

Mobius   Offline
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Am I the only one that can't see screenshots and has no idea where to find them? ???
 

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Reply #21 - Sep 1st, 2006 at 9:52pm

topgun_pilot   Offline
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actually...you cant wait on ppl here....( i found some of the airports that ppl have posted........ avsim forums somewhere..i dont remember....it showed chicago , etc...even the aircraft list in the beta...woooo has the c172 garmin  etc.....very gelous of those non FS flying fools...half these ppl dont even know what its all about or the history behind this simulator....*(((((( very sad microsoft)))
 
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Reply #22 - Sep 1st, 2006 at 10:41pm

Ashton Lawson   Offline
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Um, I just feel that no developer should hav to put up with communities that nit-pick.  Its like asking for something extra, then they do it, then you complain that they didn't add another thing.  It can take the wind out of their sales.

Besides, name any other big game company that has such extensive relations with their gaming communities...
Midway, no.  EA, no.  Rockstar, hell no.  any more?  not really.

Im with both Katahu (on the nit-picking), and Rollerball (with monopolies and such)  but no one (unless they're a big mfah) deserves complaints, esp. when they work so hard to help get a little bit of everyone in the sim.

P.S.  I also think they should've worked more on flight dynamics...
 

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Reply #23 - Sep 2nd, 2006 at 1:18am

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flight dynamics? I agree. that is most importanant and second to the looks. I candy of course to gather that drive to fly whatever it is and dynamics ( right dynamic's) to fullfil the sense of reality. I have to say though, when i flew the beaver in the demo , wow!!!!!
the flight dynamics seemed to be pretty realistic , i am not to familure w/ how the beaver flys, but the way the plane turns,climbs , decends , flaps set...that the reactions are fairly realistic. Ima student pilot, forgive me if im wrong.lol.
 
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Reply #24 - Sep 2nd, 2006 at 2:01am

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Reply #25 - Sep 2nd, 2006 at 2:14am

Joe_D   Offline
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Quote:
flight dynamics? I agree. that is most importanant and second to the looks. I candy of course to gather that drive to fly whatever it is and dynamics ( right dynamic's) to fullfil the sense of reality. I have to say though, when i flew the beaver in the demo , wow!!!!!
the flight dynamics seemed to be pretty realistic , i am not to familure w/ how the beaver flys, but the way the plane turns,climbs , decends , flaps set...that the reactions are fairly realistic. Ima student pilot, forgive me if im wrong.lol.


In most areas yeah, the flight charateristics of the beaver are pretty good.
However it's like it doesn't even have floats excet when landing.

In reality, the beaver should be a bit unstable and tend to sink when banking to steep due to the floats.




 

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Reply #26 - Sep 2nd, 2006 at 3:37am
PisTon   Ex Member

 
Rollerball Wink
The ACES team are designed to make money, but look, numerous team members are active in the community, they answer peoples questions, read suggestions, and some are Pilots Wink Now if they were JUST money making eyecandy lovers, do you think they'd do that?

Maybe if you wanted better Flight dynamics you could either spam there email addresses from diferant addresses, but then you would almost certaintly say bye bye to backward compatibility Wink.

The models are exellent, and I've yet to see an airplane with the framerate friendlyness, and quality of there fsX planes, if there was, how much would it cost? $40 per plane?
The airport services are good, but the are for half the MAJOR airports in the world Wink Pretty good.
 
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Reply #27 - Sep 2nd, 2006 at 6:01am

cleobis   Offline
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Quote:
Maybe if you wanted better Flight dynamics you could either spam there email addresses from diferant addresses, but then you would almost certaintly say bye bye to backward compatibility .


yes...this is a very good point!

People want better dynamics, but lets face it: The dynamics only can really be changed as we all want with a new flight model, and I think that would probably kill a lot of the backward compatibility!

Then you would get hundreds of complains from people saying that they woulnd't buy FSX because their payware wouldn't work in the new version, and that M$ don't think about the customers, etc,etc!

FS is a huge sim and we have to make choices!

Do we want backwards compatibility and have to keep the same flight engine with litle changes from version to version, or do we want a new flight engine but at the same time loosing lot of the backward comp.?

I would like to see a new flight engine, but I don't suppose M$ will do it soon......

.....remember CF3??? Wink

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Reply #28 - Sep 2nd, 2006 at 6:33am

Daube   Offline
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I wouldn't fear too much about backward compatibility.
The fact is that an aircraft is just a 3D model and some data (for example max speed, position of the CoG, type of engine(s), weight, roll rate, stall speed, etc...)
The flight model is a program that interprets this data to compute movements.
You can change the flight model with no problems, as long a the new flight model reads the same data.

CFS series is the perfect example: the flight model was not the same, nevertheless you could still use older version aircraft in it.
 
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Reply #29 - Sep 2nd, 2006 at 6:43am

cleobis   Offline
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I don't think you oculd use cf2 a/c in cf3...as I remember cf3 was a completely new thing that had nothing to do with the 2 previous incarnations of cf....I could be wrong though, it's been a loooooong time since I last used cf3...
 

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Reply #30 - Sep 2nd, 2006 at 10:56am

Ecko   Offline
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Quote:
Am I the only one that can't see screenshots and has no idea where to find them? ???


I don't see em' either?
 

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Reply #31 - Sep 2nd, 2006 at 1:11pm

Katahu   Offline
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The flight dynamics are the only things we should be complaining about. We shouldn't be complaining about the little things like airport vehicles and the look of the visual models or aircraft selections as those can easily be corrected with addons that are made by those with more resources than Microsoft.

I also like to see improved flight dynamics. But as PisTon pointed out, it could kill backwards compatibility. Take the scenario below as an example:

Let's say that Company XYZ creates a sim for a community. Later on the community creates addons that improve the sim and demands that Company XYZ make major improvements on the next version of the sim. Company XYZ does as the community demands but it turns out that such a move would make the addons of the previous version incompatible with the new version due to such changes. As a result, the community blasts Company XYZ and accuses the company of forgetting about its customers [like cleobis pointed out]. Then the company implements the old setup of the previous version into a new version and makes minor changes to it to maintain backward compatibility. But then the community blasts Company XYZ again but this time accuses the company for ignoring the demands to improve the dynamics.

As a result of the above scenario, one or two good developers of the dev. team begin to quit due to the excessive pressure mounted by the community and then Company XYZ is back to square one which then brings the community back to square one. Do you see the endless cycle?

Right now, I'm beginning to have second thoughts on whether or not I should even bother to attempt to create a sim of my own. Undecided
 
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Reply #32 - Sep 2nd, 2006 at 7:09pm

tdragger   Offline
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Quote:
I was talking about the ACES team. Not Microsoft.


What's the difference?
 
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Reply #33 - Sep 3rd, 2006 at 12:27am

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