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About 2D cockpits... (Read 205 times)
Aug 28th, 2006 at 3:15am

Daube   Offline
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Hi all,

On another forum, a discussion is going on about a problem I didn't really understand with the 2D cockpit sideviews.

People are getting somehow upset about the fact that 2D side cockpit views are no more allowed in FSX...

Could somebody explain me, with arguments and not too much passion, what's the problem ? I mean, people seems to be complaining about the fact that 2D cockpits are more or less being left appart, while 3D cockpit are clearly taking the advantage.

That's just logical to me... I mean, here are what I think I have understood about the people using the 2D cockpits:
- they have more details... well, 3D cockpits are more complete and more detaillled, with the same quality of textures, now.
- they are more easy on frames... err what's the problem ? The sim is evolving and asking more ressources, so what ?
- they are more smooth... no more the case with FSX, VC gauges are smooth now
- gauges are easier to read... I don't think so, set your view at the same place (yeah, you can do that in VC, not in 2D) as you would be in 2D cockpit, and you will get the same readability.

So, after all, it seems to me that simmers that were using only 2D cockpit are not loosing any functionnalities here, so why are they complaining ?

There were even discussion about the people who used to provide great 2D cockpits, and who will not provide anything anymore in FSX... Well, couldn't they provide great textures and accurate gauges+button placements for VC parts instead of not providing anything ?

I would like to get the point of view of everybody here: VC users as well as 2D cockpit users.
 
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Reply #1 - Aug 28th, 2006 at 5:08am

expat   Offline
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Quote:
People are getting somehow upset about the fact that 2D side cockpit views are no more allowed in FSX...


Got 2D cockpits in my FSX Demo.

Matt
 

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Reply #2 - Aug 28th, 2006 at 5:24am

Fozzer   Offline
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When I require complete access to everything on my instrument panel I always use the 2D panel.

The problem I have with 3D panels is the fact that many instruments, switches, etc are hidden behind the yokes, typically the ignition switch, master/alternator switches, light switches, and often the radios are not only located out of view, but are difficult to tune.
And trim levers, undercarriage levers, trim wheels, etc, are located on the floor and cannot be immediately seen when urgently required.

The 3D cockpit is fine for relaxed cruising, but when the conditions require urgent attention, radio tuning, take-off, trimming, flaps, undercarriage, landing, etc, the 2D cockpit comes into its own... Wink...!

I rarely use the 3D cockpit when actually navigating.

In the real aircraft the panel can be scanned with a movement of the head whilst operating the various controls.
In the 3D sim cockpit the scan has to be achieved by the use of the mouse or joystick top hat, which means the hands are not free to operate the controls at the same time... Cry...!

I'm all for including a 2D cockpit in all aircraft, they may not be accurate but at least they are complete... Grin...!

Paul... 8)...!
 

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Reply #3 - Aug 28th, 2006 at 5:38am

Hagar   Offline
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Daube is talking about side view windows in 2D panels, not the panels themselves. These were introduced in FS2000 as the default aircraft had no DVC or even a VC due to the graphics engine not supporting interior views. I suspect the 2D panel will eventually become reundant.
 

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Reply #4 - Aug 28th, 2006 at 5:54am

expat   Offline
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Quote:
When I require complete access to everything
In the 3D sim cockpit the scan has to be achieved by the use of the mouse or joystick top hat, which means the hands are not free to operate the controls at the same time... Cry...!


Try out a TrackIR.

Matt
 

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Reply #5 - Aug 28th, 2006 at 6:35am

Daube   Offline
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Quote:
Try out a TrackIR.

Matt

Yes I was about to write that Smiley
Of course, some will complain about the extra-cost, but I see it exactely in the same way as those modern joysticks or steering wheels with separated pedals, that made people used to gamepad or keyboard complain as well Smiley

For the side views, it was the origin of the complaints, but this whole discussion is actually focus on ALL the panel.
 
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Reply #6 - Aug 28th, 2006 at 6:52am

Fozzer   Offline
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Quote:
...... I suspect the 2D panel will eventually become redundant.


Are you serious about the possible loss of the 2D Panels in aircraft, considering my comments above?...Cry...!

Paul... 8)...!
 

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Reply #7 - Aug 28th, 2006 at 7:30am

Hagar   Offline
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Quote:
Are you serious about the possible loss of the 2D Panels in aircraft, considering my comments above?...Cry...!

Paul... 8)...!

Indeed Paul. That's always seemed the way to go to me & I'm surprised it's taken so long. I've already seen a few 3rd party aircraft for FS9 with no 2D panel at all.

PS. It's supposed to be "As real as it gets" & I never thought that 2D panels were realistic.  I think you either love 'em or hate 'em.
 

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Reply #8 - Aug 28th, 2006 at 7:48am

Fozzer   Offline
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Quote:
Indeed Paul. That's always seemed the way to go to me & I'm surprised it's taken so long. I've already seen a few 3rd party aircraft for FS9 with no 2D panel at all.

PS. It's supposed to be "As real as it gets" & I never thought that 2D panels were realistic.  I think you either love 'em or hate 'em.


Personally, I love them.... Kiss...!
...especially when I am just about to land and I can see the position of the undercarriage, the position of the trim wheel, and the flaps extension on the 2D panel.

All of those important details are mostly hidden from forward view in the Virtual Cockpit and I will be burying myself at high speed into the runway with my wheels up, trimmed nose down, and no flaps extended... Shocked...!
Buggar...!

I think it's always nice to have the option of both 2D and Virtual Cockpits to suit everyone, (especially me!).... Wink...!

They may not be accurate, but by golly they are practical... Grin...!

Paul....(A 2D representation).... 8)...!
 

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Reply #9 - Aug 28th, 2006 at 8:21am

Ashar   Ex Member
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I only use the VC for taking shots... Tongue

All of my flying is done with the 2D panel...

Cheers,
Ashar (2D Panel All the WAY) Grin
 
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Reply #10 - Aug 28th, 2006 at 8:30am

Hagar   Offline
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Quote:
All of those important details are mostly hidden from forward view in the Virtual Cockpit and I will be burying myself at high speed into the runway with my wheels up, trimmed nose down, and no flaps extended... Shocked...!
Buggar...!

That wouldn't happen if you follow the checklists correctly. I'm not alone in thinking those awful 2D panels that cover 3/4 or more of the screen in FS encourage bad habits when people start learning to fly for real. They spend all their time concentrating on the instruments when they should be looking outside with just the occasional glance down to check them.
 

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Reply #11 - Aug 28th, 2006 at 8:47am

Fozzer   Offline
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I've suddenly remembered another reason why I like 2D Panels....

In the Panel Folder they appear as .bmp files which can be loaded into Paint Shop Pro and the X-Y location in which to allow me to add another dial, switch, radio, etc, is presented.
I then add the object to Panel Notepad file giving the X-Y coordinates*.
(I do it all the time)...Wink...!

I dont think this can be done so easily, directly in 3D Virtual Cockpit panels...?

Paul.....Hands up for 2D panels!.....Grin...!

*..Don't argue....it's the way I do it... Wink...!
 

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Reply #12 - Aug 28th, 2006 at 10:02am

alrot   Offline
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try to get use to the VC if you don't know,Learn to use the VC ,I used to be 2d panel user ,it was ok ,but when i got use to this change boy this is greater than I spect I enjoy more,I felt more the plane,Its like you really sitting on the Pilot's seat..


 

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Reply #13 - Aug 28th, 2006 at 10:09am

Daube   Offline
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Quote:
I've suddenly remembered another reason why I like 2D Panels....

In the Panel Folder they appear as .bmp files which can be loaded into Paint Shop Pro and the X-Y location in which to allow me to add another dial, switch, radio, etc, is presented.
I then add the object to Panel Notepad file giving the X-Y coordinates*.
(I do it all the time)...Wink...!

I dont think this can be done so easily, directly in 3D Virtual Cockpit panels...?

Paul.....Hands up for 2D panels!.....Grin...!

*..Don't argue....it's the way I do it... Wink...!


Sure it's convenient, but modifying the shape of a panel to include more switches is not realistic at all, in fact this is anti-realistic, since the switches are not in the correct place any more.

For the comment about the trim position, gears position etc... in the forward VC view, don't forget that in the VC you can move you head briefly to look down and check this stuff, just like a real pilot would lower his eyes for a second to check everything.

I understand that 2D panels ease the flight a lot, since you get everything you need directly on the screen without having to look for it. But personnaly, FS2004 wa my first "real" introduction to detailled VC, and I remember I was really having fun discovering that this or this switch was hidden behind the yoke or on the left of the panel in real life. In the 2D panel you don't get that "pilot environment" feeling.

Additionnaly, when it comes to looking outside, I really like the fact that I'm able to approach a runway on the right (or the left) of my plane while keeping an eye on the gauges. In 2D cockpit, you cannot get 2D working gauges when you're looking 45 degrees right. The same applies (and may even be a better example) to formation flying, when you look toward the followed plane without loosing your gauges. This is not possible in 2D cockpit.

Finally, the track IR is really eliminating all the "problems" linked to the manipulations of the point of view. If a real pilot as to look at the switches hiddent behind his yoke, he will just put his head forward so that he can see them. With the track-IR, you actually do exactely that, just like the real pilot, that is: realistic.

But I mean, even without the track IR, simply using modules like F1view or active camera would allow you to move your head quickly enough in the VC. And now FSX is coming, and it will allow you to add as many view points in your VC as you want, so nothing will prevent you from adding one view in front of the instruments (for easier handling, like the radio stuff mentionned earlier in this post for example), far from the instruments to get better view, left-right cockpit place, etc... Just like you would bring different 2D panel parts in FS9.
 
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Reply #14 - Aug 28th, 2006 at 11:44am

Fozzer   Offline
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On my Flying Club Cessna 152, a simple, quick, (but expensive luxury), Bendix-King radio stack upgrade incorporating an auto-pilot module into a spare slot in the 2D Panel.
(Note: The autopilot VOR and NDB dials already exist).

Before....>>>

...

After....>>>

...

How would you perform a modification like that on a 3D Virtual Cockpit Panel...?

Paul....The option....Design and supply both 2D and 3D panels.... Wink...?
 

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Reply #15 - Aug 28th, 2006 at 12:15pm

Daube   Offline
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By replacing the spare slot gauge by the radio gauge.  Grin
Of course, the panel designer has to think about this upgrade possibility first Wink
 
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Reply #16 - Aug 28th, 2006 at 12:46pm

Fozzer   Offline
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Quote:
By replacing the spare slot gauge by the radio gauge.  Grin
Of course, the panel designer has to think about this upgrade possibility first Wink


In this case a "spare slot gauge" doesn't exist.
It is merely part of the photograph of the real panel....Wink...!

But my example does show how easy it is to add ones own various instruments, etc, to an existing 2D panel where there is room, which may be impossible to achieve on an existing 3D Virtual Cockpit panel.

(Note my 2D add-on AP gauge doesn't automatically appear on the 3D panel which shows that the 3D panel, once designed, is not easily modified by the user).

Cheers... Grin...!

Paul.... 8)...!
 

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Reply #17 - Aug 28th, 2006 at 1:01pm

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Ok, this IS an argument, I admit.
Unfortunately, my knowledge in VC modelling is almost non existent, and additionnaly I don't have the sim anymore to make tests, so I'm afraid I won't be able to give you conter-arguments on this one  Sad
 
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Reply #18 - Aug 28th, 2006 at 1:06pm

Daube   Offline
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PS: If I remember well, on a panel like this one (flat), in the VC you would have a bitmap for the center part of the panel, and this bitmap would have some "holes", transparent parts, filled with the "transparency" color.

So in such a case, nothing prevents you from editing the panel bitmap to add an additionnal transparent zone (by simply drawing a rectangle with the transparency color), and then place the needed gauge in that hole. I believe the coordonates of the gauges in the VC are not that difficult to understand, nor to manipulate Smiley

Any VC modeler out there to confirm ? ... or infirm ? Tongue
 
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Reply #19 - Aug 28th, 2006 at 1:20pm

Fozzer   Offline
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Quote:
Ok, this IS an argument.....


LOL....Grin...!

Fozzer HATES arguments... Grin...!

Re: In the Panel Folder it looks like the virtual panels/cockpits are complex .CAB files unlike the 2D panels which are simple .BMP "pictures".

Will be interesting for some feedback from 3D cockpit designers as you suggest... Wink...!

Cheers Daube...Wink...!

Paul...in a happy mood... Grin...!
 

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Reply #20 - Aug 28th, 2006 at 2:08pm

Hagar   Offline
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Quote:
PS: If I remember well, on a panel like this one (flat), in the VC you would have a bitmap for the center part of the panel, and this bitmap would have some "holes", transparent parts, filled with the "transparency" color.

So in such a case, nothing prevents you from editing the panel bitmap to add an additionnal transparent zone (by simply drawing a rectangle with the transparency color), and then place the needed gauge in that hole. I believe the coordonates of the gauges in the VC are not that difficult to understand, nor to manipulate Smiley

Any VC modeler out there to confirm ? ... or infirm ? Tongue

That shouldn't be necessary. DVC gauges are "projected" onto a transparent rectangular screen. Providing this screen covers the area it's possible to drop a gauge right in the slot, just as on a 2D panel. No editing of BMPs or textures involved.

Quote:
(Note my 2D add-on AP gauge doesn't automatically appear on the 3D panel which shows that the 3D panel, once designed, is not easily modified by the user).

Add the new gauge to the appropriate [VCockpitxx] section of Panel.cfg.
 

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Reply #21 - Aug 28th, 2006 at 5:14pm

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To start this off....... has anyone verified with Microsoft that the 2-D side views are NOT actually available in the new version?  I beleive that I saw on one of the MSDN ACES team blogs that the 2-D cockpits are still there..... just not by default....you have to change to them.

My own 2 cents on this thought..........

Being a simpit builder/flyer..... I had planned on using those two 2-D side views for the "side windows" in the simpit.  Hopefully they are still there in FSX.  If not...... "the pit" may be staying on fs2004  Wink.

Now that I am home from a two month international trip..... at some point... I have to download the beta/demo and check it out myself.

best,

....................john

 

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Reply #22 - Aug 28th, 2006 at 6:04pm
RollerBall   Ex Member

 
I've only tried this with one aircraft - an A310 which doesn't have a VC which I fly in FS9 with the 2D panel and cockpit views.

The panel showed in FSX - but the cockpit views did not appear at all unfortunately.

Sadly, in the Demo at least they appear to have gone - let's hope MS aren't daft enough to have removed them from the real release  ???
 
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Reply #23 - Aug 28th, 2006 at 9:43pm

Daube   Offline
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I've re-read the original topic again.
MS has NOT removed the 2D panels.
The problem ONLY conerns the side view, which show the VC side-views instead of 2D side views if I have understood correctly.
 
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Reply #24 - Aug 28th, 2006 at 9:44pm

Daube   Offline
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Quote:
That shouldn't be necessary. DVC gauges are "projected" onto a transparent rectangular screen. Providing this screen covers the area it's possible to drop a gauge right in the slot, just as on a 2D panel. No editing of BMPs or textures involved.

Add the new gauge to the appropriate [VCockpitxx] section of Panel.cfg.


Thanks a lot Agar for your informations Smiley
I bet Fozzer must already be playing around with his VC files now  Grin
 
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Reply #25 - Aug 29th, 2006 at 3:48am
RollerBall   Ex Member

 
Quote:
I bet Fozzer must already be playing around with his VC files now  Grin


Fozzer has played around with all sorts of things in his rich and decidedly varied past, many of which are totally unmentionable on a family forum. However, he has never been known to play around with his VC files and I doubt that this situaion will change even with the advent of the upcoming FSX  ???
 
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Reply #26 - Aug 29th, 2006 at 4:09am

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Quote:
Fozzer has played around with all sorts of things in his rich and decidedly varied past, many of which are totally unmentionable on a family forum. However, he has never been known to play around with his VC files and I doubt that this situation will change even with the advent of the upcoming FSX  ???


The fact that I play around in my VC Flies on occasions and gives me much personal enjoyment, is my business, family forum or no family forum.... Wink...!

LOL......Grin...!

But having noted Doug's advice re: installing gauges in the VC panel, I will divert my attention in that direction post haste and experiment in that area instead.... Grin...!

Tee-Hee...!

Thanks Lads, for some useful tips...Wink...!

Paul...in my VC incarnation...8)...!

 

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Reply #27 - Aug 29th, 2006 at 12:55pm

cleobis   Offline
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Hi, you can add gauges as easely to a vc as you would into a 2d.

of course this only works in flat vc panels, I mean, all those vc's that have 3d "placements" for the gauges don't allow this, I mean, they do, but the gauge has to be exactly the same size as the 3d space it "falls" into.

I've done this myself.

The VC is just  a flat blank platfrom where you can drop the gause you want...

As for the whole 2d/3d debate...

I'm in favour of the 3d panels...they are the future...I'm sure..

1. The smoothness is no longer a problem, in fact, if you look at the realair spit, it has smoother gause than most 2d panels...

2. The side views that people want to use in the simpits...well just use the 3d view...fsx will allow you to define several 3d views. This means that it will even work better for simpits, because you can choose exactly the angle of the view to match your own simpit, and another grea advantage is that in a 3d view, the gause in the view will still work.

So, if you choose a side view for your simpit, the gauges in that particular sideview will be working, wich I think is a great advantage....

3. (and last) the thing about 3d panels having switches that are hidden behind the yoke or whatever...err...isn't that what you have in real cockpits? Some switches are hidden and the pilot has to "reach" for them...

If you use trackIr this problem disapears, because you can lean or look to a switch as real pilots do, and if you cant read any particular gauge, you just move your head a bit further in the direction of that gauge, again as real pilots do...

As for the money people complain about buying a trackIr...well, I don't see the point of this when people spend a LOT of money in yokes, pedals, throttles, joysticks, new monitors, etc,etc...

TrackIr is not that expensive and it will give you an imersion that I just can't describe...nowadays, I just can't fly without trackIr it IS a HUGE boost in imersion...

few...that was a long post Wink

cheers
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
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Reply #28 - Aug 30th, 2006 at 8:13am

JBaymore   Offline
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Quote:
2. The side views that people want to use in the simpits...well just use the 3d view...fsx will allow you to define several 3d views. This means that it will even work better for simpits, because you can choose exactly the angle of the view to match your own simpit, and another grea advantage is that in a 3d view, the gause in the view will still work.

So, if you choose a side view for your simpit, the gauges in that particular sideview will be working, wich I think is a great advantage....


Yes the "positionability" might be a good thing.  I wonder if the framerates would be the same though?  For simpits with a lot of OTW displays....... framerate issues become significant  Wink.

As to the gauges that show on the side views working,...... I think most simpuit builders don't want ANY gauges showing on OTW views (front OR side)... just the view "Out The Window".  The window itself typically is physically "framed" with a real window emulation of some sort...and any gauges located near there are physical ones that have been installed.

I'll still have to explore this with the real demo to understand the potential impacts.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #29 - Aug 30th, 2006 at 8:32am

cleobis   Offline
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Hmm, yes, I suppose people with simpits would have the gauges custom made, and so, no need for them to be working in the "window view"..

Now, about the framerates, I don't know, but probably it would make the system work harder I suppose... Smiley
« Last Edit: Aug 31st, 2006 at 8:47am by cleobis »  

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