Anyone who knows how to use BGlcomp and wants to put some thermals around the Ipswich (UK) area, here's the XML code for ya.. Anyone else, if you read it you get the idea.
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='
http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<!-- Thermal Ipswich1 -->
<SceneryObject
lat = "52.0261663592008"
lon = "1.21378176230876"
alt = "150.0" altitudeIsAgl = "TRUE"
pitch = "0.0"
bank = "0.0"
heading = "0.0"
imageComplexity = "VERY_SPARSE">
<Trigger type = "WEATHER" triggerHeight = "650.0">
<Vertex biasX="350.0" biasZ="350.0"/>
<Vertex biasX="350.0" biasZ="-350.0"/>
<Vertex biasX="-350.0" biasZ="-350.0"/>
<Vertex biasX="-350.0" biasZ="350.0"/>
<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
</Trigger>
</SceneryObject>
<!-- Thermal Ipswich2 -->
<SceneryObject
lat = "52.0355"
lon = "1.21183"
alt = "275.0" altitudeIsAgl = "TRUE"
pitch = "0.0"
bank = "0.0"
heading = "0.0"
imageComplexity = "VERY_SPARSE">
<Trigger type = "WEATHER" triggerHeight = "790.0">
<Vertex biasX="550.0" biasZ="550.0"/>
<Vertex biasX="550.0" biasZ="-550.0"/>
<Vertex biasX="-550.0" biasZ="-550.0"/>
<Vertex biasX="-550.0" biasZ="550.0"/>
<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
</Trigger>
</SceneryObject>
<!-- Thermal Ipswich3 -->
<SceneryObject
lat = "52.032"
lon = "1.21833"
alt = "250.0" altitudeIsAgl = "TRUE"
pitch = "0.0"
bank = "0.0"
heading = "0.0"
imageComplexity = "VERY_SPARSE">
<Trigger type = "WEATHER" triggerHeight = "750.0">
<Vertex biasX="450.0" biasZ="450.0"/>
<Vertex biasX="450.0" biasZ="-450.0"/>
<Vertex biasX="-450.0" biasZ="-450.0"/>
<Vertex biasX="-450.0" biasZ="450.0"/>
<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
</Trigger>
</SceneryObject>
<!-- Thermal Ipswich6 -->
<SceneryObject
lat = "52.012167"
lon = "1.2290"
alt = "195.0" altitudeIsAgl = "TRUE"
pitch = "0.0"
bank = "0.0"
heading = "0.0"
imageComplexity = "VERY_SPARSE">
<Trigger type = "WEATHER" triggerHeight = "785.0">
<Vertex biasX="650.0" biasZ="650.0"/>
<Vertex biasX="650.0" biasZ="-650.0"/>
<Vertex biasX="-650.0" biasZ="-650.0"/>
<Vertex biasX="-650.0" biasZ="650.0"/>
<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
</Trigger>
</SceneryObject>
<!-- Thermal Ipswich8 -->
<SceneryObject
lat = "52.004"
lon = "1.2860"
alt = "230.0" altitudeIsAgl = "TRUE"
pitch = "0.0"
bank = "0.0"
heading = "0.0"
imageComplexity = "VERY_SPARSE">
<Trigger type = "WEATHER" triggerHeight = "760.0">
<Vertex biasX="600.0" biasZ="600.0"/>
<Vertex biasX="600.0" biasZ="-600.0"/>
<Vertex biasX="-600.0" biasZ="-600.0"/>
<Vertex biasX="-600.0" biasZ="600.0"/>
<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
</Trigger>
</SceneryObject>
</FSData>