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Thrust Vectoring (Read 2764 times)
Aug 22nd, 2006 at 8:50pm

swordfish1227   Ex Member
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Does anyone Know if FSX could possibly support Thrust Vectoring(TV)? It would be nice to have an SU-37 that could pull true reverse flight and a harrier(V-22, Eagle Eye, etc.) that went straight up.
 
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Reply #1 - Aug 22nd, 2006 at 9:25pm

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Don't even dream about it  Sad
The actual FSX physical engine does not use a "Newtonian" model (as said by another member Smiley ), vectors are unknown to him, so we won't see any Harrier, Osprey, Raptor or Super Flanker flying correctly until....we switch to X-Plane  Grin
 
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Reply #2 - Aug 22nd, 2006 at 9:57pm

Katahu   Offline
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Quote:
Does anyone Know if FSX could possibly support Thrust Vectoring(TV)?


Highly doubtful.
 
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Reply #3 - Aug 23rd, 2006 at 10:06am

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Quote:
Does anyone Know if FSX could possibly support Thrust Vectoring(TV)?


You're dreaming, bro. Sad

I'd like it too, but the work needed to change the actual sim engine to one approaching what we dream would be too much for the poor, overtaxed coders in M€$, so tired after having had their golf match in the morning. Tongue

You can't ask them to work after that, can you? It'd be inhuman. Shocked

Tongue Tongue Tongue Tongue Tongue Tongue Tongue Tongue Tongue
 

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Reply #4 - Aug 23rd, 2006 at 11:27am

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so tired after having had their golf match in the morning.


Actually, it's just Bill Gates who takes the morning off to play golf. I doubt the ACES team is any good at golf considering they're computer nerds like us. Grin
 
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Reply #5 - Aug 23rd, 2006 at 12:35pm

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Lmao

You'd think by now that with helo's being well established in the microsoft series, there should indeed be thrust vectoring.

Helicopters in these sims are actually just fixed wing models, with bizarre flight modelling. However they do work, and you can replicate STOL as in the case of the Harrier / AV8B etc. VTOL becomes a bit tricky.

As for X-Plane, personally I wouldn't even go there. Nice quality scenery but thats about it. Downloaded their latest demo, and wasn't in the least bit impressed with the demo cockpit. In-fact it was only half a cockpit lol. (Overrated piece of junk in my opinion Wink)

My advise stick with MS for all it's faults, if you like Harriers etc at least you'll get acceptable STOL which is how the actual aircraft really is flown. The RAF don't like VTOL because of incurred service demands on the engine.

Good thing about the Harrier in MS sims is it's large anhedral on a high wing configuration, this models particularly well. High wing configs do not generally do well in MS sims, the Harrier is the exception.

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Reply #6 - Aug 23rd, 2006 at 4:08pm

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I like flying VTOL in the FS series because it's more controllable campared to flying VTOL in X-Plane [which is less controllable]. I tried flying the V-22 Osprey in X-Plane and all I kept getting is a wild aircraft whenever I hover. It gets worse as I transition to level flight because of the twitchy pitch controls.
 
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Reply #7 - Aug 23rd, 2006 at 4:37pm

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I suspect X-Plane is not all it's made out to be.

Strange lot on their forums too ???

Out of interest Kat / Sword, I remember a while back we had a flightstick here which had worn out. For one reason or another I re-assembled it without the gimbal spring i.e. fully floating, and as I remember it was practically useless with a fixed wing on landing approach etc BUT: with helos it was damn near perfect. I attributed this to the fact that input  response to aircraft behaviour was almost instantaneous, there being no force to overcome. Also the inputs were of a much finer degree compared to what was obtainable with a spring.

I remember I was getting near perfect helo approaches and touchdowns with that stick.

No neutral obviously, but maybe in a case where the aircraft needs constant input all the time (Harrier) this is exactly what you need.

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Reply #8 - Aug 23rd, 2006 at 6:49pm

swordfish1227   Ex Member
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Thanks guys, i guess we will all have to wait a while for thrust vectoring in msfs is a reality.
 
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Reply #9 - Aug 23rd, 2006 at 9:17pm

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Quote:
I like flying VTOL in the FS series because it's more controllable campared to flying VTOL in X-Plane [which is less controllable]. I tried flying the V-22 Osprey in X-Plane and all I kept getting is a wild aircraft whenever I hover. It gets worse as I transition to level flight because of the twitchy pitch controls.


Katahu, honnestly, appart from helos, there are no VTOL in FS.
Of course, we have those "super-mega-flaps" aircrafts with their ridiculously powerfull engines (yeah, mach4 Harrier, just for fun, as they say Roll Eyes ), but in VTOL operations they are almost out of control, very slow to react, AND you have to be going forward, else you stall and eventually get the physics engine of FS to perfome some funny things like throwing your rotating aircraft through the sky  Roll Eyes

VTOL in X-Plane is more difficult because it's realistic. That's real VTOL actually, not a stupid trick like we use in FS.

The only short term solution I would see for FS, since it seems that cannot implement those vectors, would be to allow multiple engine types per aircraft.

At take off, a Harrier would use an "helicopter" engine, to lift vertically, and in normal flight it would use a normal jet engine. In transition phase, it would use both of them, with a percentage power distribution depending on the angle of thrust. Yeah, ACES guys, read that !!!
 
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Reply #10 - Aug 23rd, 2006 at 9:17pm

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didn´t someone develop a gauge for fs9 that produced, as he called it, "True VTOL" dynamics?

there´s an addon aircraft out there somewhere that works with this gauge me thinks... Tongue

that being the case, anyways, i think it´d be rather easy to migrate that gauge into FSX Roll Eyes
 

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Reply #11 - Aug 23rd, 2006 at 9:24pm

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Quote:
didn´t someone develop a gauge for fs9 that produced, as he called it, "True VTOL" dynamics?

there´s an addon aircraft out there somewhere that works with this gauge me thinks... Tongue

that being the case, anyways, i think it´d be rather easy to migrate that gauge into FSX Roll Eyes


This gauge does not perform "real" VTOL. It just allow basic VTOL with very unrealistic reactions and controls, because it basically uses the slew functionnality. If you have a look at the videos, you can see that the visual result looks really fake. Bt it's the only exisiting solution at the moment, and it's great that somebody at least have tried Smiley

Someone talked recently about trying to produce another gauge that would make vector based computations, but unfortunately I think the acutal FS9 SDK does not allow to contro the aricraft movements enough.

We will see with FSX... but I'm not realy optimistic.
 
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Reply #12 - Aug 23rd, 2006 at 10:14pm

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Well, space flight is possible in FSX, so i'm assuming there'll be thrusters, which activate with the normal controls.  When FSX is released, try making 3 harriers.  One with a normal, realistic config, for normal flight.  One with the engine facing 45 degress, with thrusters, and one with the engine facing straight down, with thrusters.  If they all work well, why can't ACES make a function which just rotates the engine?
 

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Reply #13 - Aug 23rd, 2006 at 10:40pm

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Well, space flight is possible in FSX, so i'm assuming there'll be thrusters, which activate with the normal controls.  When FSX is released, try making 3 harriers.  One with a normal, realistic config, for normal flight.  One with the engine facing 45 degress, with thrusters, and one with the engine facing straight down, with thrusters.  If they all work well, why can't ACES make a function which just rotates the engine?


Is it possible to create an engine with a given angle ? ???
In that case, it would of course be nice to have a simple orientation system for those motors, of course Smiley But I nver heard of such engines in FS, and I think that actually you have only two choices: Helo = Vertical, and Plane = Horizontal, and the SDK will not let you play around with that...
 
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Reply #14 - Aug 23rd, 2006 at 11:21pm

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Well, no, no engine vector settings.  But in gMax, you make the entire model, and rotate so it faces straight down, or at a 45 degree angle down.  Then just set the contact points.

In FS, slew the harrier to an upright position, and takeoff.

Keep in mind, the harrier engine power, and lightest takeoff weights must be put in.

I don't see why it shouldn't work.  If it does, then ACES have got the easy job of rotating the model, and contact points around the model's center. It'll be like adding more concorde visor controls. Grin
 

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Reply #15 - Aug 24th, 2006 at 9:12am
flymo   Ex Member

 
TV haha

a simmer can dream.... a simmer can dream....
 
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Reply #16 - Aug 24th, 2006 at 10:13am

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overtaxed coders in M€$



aaaaaaaaaah just call it microsoft or MS!
 

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Reply #17 - Aug 24th, 2006 at 11:17am

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TV haha

a FS simmer can dream.... a FS simmer can dream....

Just edited so that it makes more sense  Grin
 
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Reply #18 - Aug 24th, 2006 at 11:25am

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Quote:
Well, no, no engine vector settings.  But in gMax, you make the entire model, and rotate so it faces straight down, or at a 45 degree angle down.  Then just set the contact points.

In FS, slew the harrier to an upright position, and takeoff.

Keep in mind, the harrier engine power, and lightest takeoff weights must be put in.

I don't see why it shouldn't work.  If it does, then ACES have got the easy job of rotating the model, and contact points around the model's center. It'll be like adding more concorde visor controls. Grin


I understand your idea, unfortunately this would not let you control the aircraft at low speeds. The result would alway look like those first missile tests during the war, you see ? When they get motor failure just  1 or two seconds after launch, and the rocket just fall horizontally to the ground  Tongue

Setting an additionnal helo motor would allow controlling the aircraft at low speeds and hover. Then, when pilot decrease the thrust angle, the power applyed to the helo rotor would decrease, and the power applyed to the jet engine would increase...

Yep, that would be great. AND it doesn't seem too complicated to implement, just a change like processing every types of motors at once, instead of processing only one of them depending on the aircraft type...

Damned, now I wish an ACES programmer would come here and discuss this topic with us, would be extremely interesting  Sad

HEY! Shut up ! Let me dream  Grin
 
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Reply #19 - Aug 24th, 2006 at 11:55am

Katahu   Offline
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Quote:
Damned, now I wish an ACES programmer would come here and discuss this topic with us,


Developers don't normally visit any forums for good reasons.

1. There are internet trolls that tend to pop out of nowheresville and veir off topic with speculation and stuff like that just for the heck of it.

2. A topic can easily be flooded by a sea of other topics. As a result, other reader who aren't around at the time wouldn't have a chance to see the topic posted by the developer unless the reader is patient enought to sift through pages of topics all day. Because of this, the same developer would then have to post the same information over and over again for months at a time.

3. A blog is more useful as the information is never flooded like the forums therefore allowing the newcomers to read on the spot.

4. SimV is one of the biggest forums in the FS community. We're talking sections upon sections of discussions. A reader can spend a lifetime reading everything in this forum.

Why do you think I post my project's development on my own website rather than here? Besides, you can read the sim developers' progress through this link:

http://blogs.msdn.com/tdragger/default.aspx

This is just the blog of one such developer in the ACES team. Others' blogs can be found in the section where it says "FS Team Blogroll".
 
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Reply #20 - Aug 24th, 2006 at 12:16pm

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Well, that's not entirely accurate...

There are three ACES developers who quite frequently post at avsim.com and simflight.com...

Mike G. (aka tdragger)
Jason W. (aka pixelpoke)
Brian A. (aka brian@ms)

But it is most certainly true that they cannot be "everywhere" else they'd have no time for actual work... Wink
 

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Reply #21 - Aug 24th, 2006 at 1:42pm

Katahu   Offline
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Quote:
Well, that's not entirely accurate...

There are three ACES developers who quite frequently post at avsim.com and simflight.com...

Mike G. (aka tdragger)
Jason W. (aka pixelpoke)
Brian A. (aka brian@ms)



Well, I don't visit those forums so I couldn't have known. Wink
 
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Reply #22 - Aug 24th, 2006 at 2:41pm

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They may not 'appear' to have anything to do with this site and others like it, but actually they DO keep an eye on us.

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Reply #23 - Aug 24th, 2006 at 8:09pm
cheesegrater   Ex Member

 
I rather have that FMC than thrust vectoring. Sad

Quote:
They may not 'appear' to have anything to do with this site and others like it, but actually they DO keep an eye on us.


That's what they want you to think. Grin
 
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Reply #24 - Aug 24th, 2006 at 9:00pm

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I rather have that FMC than thrust vectoring. Sad


FMC can be produced by third parties, just like it as ALREADY been done for the FREEWARE iFly 747.

Real thrust Vectoring cannot be added by third parties.

So I'd rather have thrust vectoring than FMC in the default game Wink
 
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Reply #25 - Aug 24th, 2006 at 9:35pm

Fr. Bill   Offline
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Quote:
Well, I don't visit those forums so I couldn't have known. Wink


True enough... I visit 20 different forums and over 40 newsgroups on a daily basis.  Makes my morning cup of coffee last longer... Wink

Of course, this is part of my full-time job...

ACES used to post actively on flightsim.com, but quit after being horribly insulted my one of the management...  Roll Eyes
 

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Reply #26 - Aug 26th, 2006 at 6:31pm
cheesegrater   Ex Member

 
Quote:
FMC can be produced by third parties, just like it as ALREADY been done for the FREEWARE iFly 747.

Real thrust Vectoring cannot be added by third parties.

So I'd rather have thrust vectoring than FMC in the default game Wink


The defualt FS airplanes have an FMC in real life, not thrust vectoring. Why would they leave holes in the defualt aircraft and model features that the defualt aircraft don't even use?

Without an FMC the defualt aircraft are not complete. This is why nobody flies the defualt planes. You have to install a billion add-ons to make FS any fun.

Thrust vectoring can be added by 3rd parties. You can have animated thrust vectors and tweak the airfile for more manouverability. How many people in the world know how a SU-37 is supposed to fly? Who cares if it not 100% accurate. Get X-Plane if it matters to you that much. X-Plane focuses more on flight dynamics and military jets. I want accurate systems simulation in civilian planes, that's why I like FS.
 
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Reply #27 - Aug 26th, 2006 at 10:16pm

Fr. Bill   Offline
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Quote:
The defualt FS airplanes have an FMC in real life, not thrust vectoring. Why would they leave holes in the defualt aircraft and model features that the defualt aircraft don't even use?

Without an FMC the defualt aircraft are not complete. This is why nobody flies the defualt planes. You have to install a billion add-ons to make FS any fun.


Every single ATP rated pilot I've ever spoken with has consistently told me that the single, most frequently used feature of an FMC is... the "Direct To" function.

What might 'float your boat' is programming a simulated computer to fly a simulated flightplan with a simulated aircraft to a simulated airport...

...but to many others that's about as exciting as watching paint dry...  Shocked

To me, the most challenging and enjoyable aspect of flightsimming is landing!  Manually! At dusk! In not-quite-IMC conditions!  8)

The second most enjoyable aspect is creating the models and gauge systems...  Grin

 

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Reply #28 - Aug 26th, 2006 at 11:24pm

Daube   Offline
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Quote:
The defualt FS airplanes have an FMC in real life, not thrust vectoring. Why would they leave holes in the defualt aircraft and model features that the defualt aircraft don't even use?

Without an FMC the defualt aircraft are not complete. This is why nobody flies the defualt planes. You have to install a billion add-ons to make FS any fun.

Thrust vectoring can be added by 3rd parties. You can have animated thrust vectors and tweak the airfile for more manouverability. How many people in the world know how a SU-37 is supposed to fly? Who cares if it not 100% accurate. Get X-Plane if it matters to you that much. X-Plane focuses more on flight dynamics and military jets. I want accurate systems simulation in civilian planes, that's why I like FS.


No, third parties cannot add thrust vectoring. Thrust vectoring has to be part of the main FS physics angine, and cannot be implemented externaly.

For the FMC, it's not the lack of FMC that prevented user to fly the default planes, else nobody would have ever used FS before the iFly 747 or the payware addons.

AND a LOT of people are flying the default planes, just because not everybody cares for the FMC, not everybody like liners, not everybody like fully automated stuff, etc...

Quote:
Thrust vectoring can be added by 3rd parties. You can have animated thrust vectors and tweak the airfile for more manouverability. How many people in the world know how a SU-37 is supposed to fly? Who cares if it not 100% accurate.

Who cares ? Everybody looking for realistic flight, that is a HUGE percentage of the simmers out there. If you don't care, go fly ace combat...

And the tweak of airfile for added manoeuvrability sucks !!! It just gives the world worst fly models of the sim !

Quote:
X-Plane focuses more on flight dynamics and military jets.

X-Plane is off-topic. We're talking about FSX here, and it's general lack of flight realism. You are only interestes in the gauges, I am interested in all the rest.

Quote:
The defualt FS airplanes have an FMC in real life, not thrust vectoring. Why would they leave holes in the defualt aircraft and model features that the defualt aircraft don't even use?

- because they have a lot of other things to implement as well to improve the flight environment
- because the FMC are already allowed by the sim, it can be fully implemented while thrust vectoring cannot.
- there will always be holes in the default aircraft. I think not every single button of any aircraft can be used, right ? PMDG makes you pay 35 euros just for ONE SINGLE PLANE. Knowing that FSX will have more than 20 planes, can you imagine how much it would cost to have real complete planes ?
 
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Reply #29 - Aug 26th, 2006 at 11:28pm

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Does anyone remember the POGO tailstander X-plane of the 1950's?  That bird was one of the first VTOLs, and it transtioned from vertical to horizontal flight and back by using aileron/elevator/rudder input from propwash!  Tricky devil to land, but it did it using Nutonian Phisics!  Now, if somebody could figure out a guage which would "pivot" both thrust (propwash) and elevator/rudder functions to vertical mode while the aircraft "model" stayed horizontal.....
 
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Reply #30 - Aug 26th, 2006 at 11:38pm

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Quote:
Does anyone remember the POGO tailstander X-plane of the 1950's?  That bird was one of the first VTOLs, and it transtioned from vertical to horizontal flight and back by using aileron/elevator/rudder input from propwash!  Tricky devil to land, but it did it using Nutonian Phisics!  Now, if somebody could figure out a guage which would "pivot" both thrust (propwash) and elevator/rudder functions to vertical mode while the aircraft "model" stayed horizontal.....


Yeah, if  I remeber correctly, the Pogo project was abandoned mainly because flying it boarded on suicidal, particulatly the landings.  Wink
 

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Reply #31 - Aug 27th, 2006 at 12:18am

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I'd like MS to put VTOLs in FSXI, with a V-22 Osprey.  (cuz it ain't military, keeping the non-lethal side of FS clean) Wink

What I really hope tho, is that ACES hav already put in thrust vectoring, and want to surprise us. Grin (highly unlikely tho Cry)
 

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Reply #32 - Aug 27th, 2006 at 8:39am

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Quote:
What I really hope tho, is that ACES hav already put in thrust vectoring, and want to surprise us.  (highly unlikely tho )


The ACES team surprised everybody when they:

1. Announced the release of the demo.

2. Mentioned that they will release the beta [which is different from the demo].

3. Were allowed to post the progress of FSX in their own personal blogs.

4. When they allowed more people [particularly the press like AvSim] than usual to test out product.

At this point, I wouldn't be surprised if they are hiding something that will make us all jump with joy at the last moment. Grin
 
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Reply #33 - Aug 27th, 2006 at 11:55am

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I hope ur right. Cry
 

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Reply #34 - Aug 27th, 2006 at 6:06pm

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Grin What is it with you guys and thrust vectoring ???

Besides, this is meant as a genuine observation but have you noticed MS sims do seem to conveniently forget British aircraft. VTOL being one of ours Grin

This trend was also noticed in CFS3 where, there is no Meteor despite it's active service during WWII.

Strangely a P80 was put in, although it saw no service in WWII.

Conversely a number of German aircraft were included which never even flew.

In-fact the entire sim was dated 1943 on, which is why you don't get a MkI Spitfire.

So, basically unless it's something which the mass U.S. market identifies with, it won't be included. Which is also why you guys don't get thrust vectoring, because it is always associated with the Harrier.

If it was down to me I'd give you thrust vector tomorrow, complain to MS.

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Reply #35 - Aug 28th, 2006 at 7:47pm

swordfish1227   Ex Member
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I fly a pogo on a regular basis from small pads(oil rigs) because the model is easier to land than a helo or harier or v-22. The model uses the flap function with a special guage to make vtol possible.
 
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Reply #36 - Aug 28th, 2006 at 9:27pm

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I fly a pogo on a regular basis from small pads(oil rigs) because the model is easier to land than a helo or harier or v-22. The model uses the flap function with a special guage to make vtol possible.

Possible AND ridiculous. This gauge is nice but it's not real VTOL at all.
 
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Reply #37 - Aug 28th, 2006 at 9:37pm

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Quote:
Grin What is it with you guys and thrust vectoring ???

Modelling thrust vectoring in a physical engine means modelling correct effect of the engine power on the airframe behaviour. A correctly modelled thrust-vectoring system is not just about being able to "rotate" an engine, it's also about computing the effect of a given force applied at this or this position, relative to the center of gravity of the plane, computing the associated moments of forces etc... to get the final movement the aircraft would do.

This is not only usefull for modelling the flight of a Harrier, an Osprey, a Raptor, Super Flanker or X-29, it would also allow much more precise computation on the effect of the motor thrust on a propeller aircraft like the Extra 300 (suspended to its motor almost like an helicopter) or a mutli motor plane with some motors OFF etc... this kind of effects, which you will admit are usefull for civil flight as well Smiley

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Besides, this is meant as a genuine observation but have you noticed MS sims do seem to conveniently forget British aircraft. VTOL being one of ours Grin

This trend was also noticed in CFS3 where, there is no Meteor despite it's active service during WWII.

Strangely a P80 was put in, although it saw no service in WWII.

Conversely a number of German aircraft were included which never even flew.

In-fact the entire sim was dated 1943 on, which is why you don't get a MkI Spitfire.

CFS3 was known to have a crappy selection of planes, and was flammed immediately for its historical issues as well as diving bombers  Grin CFS3 is NOT a reference. Think about CFS1 instead, which offered both Marine and normal Spits Wink

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So, basically unless it's something which the mass U.S. market identifies with, it won't be included. Which is also why you guys don't get thrust vectoring, because it is always associated with the Harrier.

US use the Harrier, and the Osprey, and the Raptor, and the X-35, and they made the X-29, the Hornet with thrust vectoring, and much more about this technology.

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If it was down to me I'd give you thrust vector tomorrow.

You're definitely categorized as a real friend !!  Grin

 
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Reply #38 - Aug 29th, 2006 at 5:54pm

swordfish1227   Ex Member
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This pogo is perfectly real vtol because its forward movement is up, so fs doesn't care. the plane goes straight up with enough throttle.
 
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Reply #39 - Aug 29th, 2006 at 6:46pm

hypostomus2000   Offline
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The Harrier was flown by the US Marines and may still be for all I know. The Meteor Mk 1 as flown during WW2 was seriously below par due to understrength engines. The official reason for not allowing it over enemy lines was in case one got shot down giving the Germans access to the technology which I just don't buy into, seeing as the German technology was already far in advance of ours at the time. It just wasn't as good as the piston aircraft it would have to fight most of the time. In particular climb and rate of turn was particularly poor. If one came across an Me262 I wouldn't fancy the Meteor's chances.
At least one prototype P80 was flown under combat conditions in Italy in early 1945. Whether that means it saw combat or not I don't know.
 
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Reply #40 - Aug 30th, 2006 at 11:31am

x_jasper   Offline
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Quote:
The Harrier was flown by the US Marines and may still be for all I know. The Meteor Mk 1 as flown during WW2 was seriously below par due to understrength engines. The official reason for not allowing it over enemy lines was in case one got shot down giving the Germans access to the technology which I just don't buy into, seeing as the German technology was already far in advance of ours at the time. It just wasn't as good as the piston aircraft it would have to fight most of the time. In particular climb and rate of turn was particularly poor. If one came across an Me262 I wouldn't fancy the Meteor's chances.
At least one prototype P80 was flown under combat conditions in Italy in early 1945. Whether that means it saw combat or not I don't know.


I feel I should point out one or two facts on this:

The Meteor DID see action in WWII over occupied teritory, Holland to be exact.

In  duel against a 262, the Meteor would have been the victor without question. This is generally recognised as factual by many experts and for these reasons- Firstly, the 262 could not be flown in quite the same way by an enormous margin by virtue of the fact that axial flow turbines were still in their infancy. The 262 engine was seriously prone to cavitation in the inter stages. It was also seriously prone to bursting. The requirement to obtain power from the 262 engines very gently, and very slowly was a serious handicap. German pilots by this time were much below par.

The Whittle engine on the other hand was far more superior in terms of reliability and strength. Power availability by comparison was instantaneous.

The 262's engine weakness was known and it certainly was recognised at the time that it could even be possible to down one without firing a shot. Just force a flame-out.

Most agree that German 'AXIAL' turbine technology was ahead of it's time, but then they didn't do much with centrifugal compressors either. If they had followed the same principles as Whittle the story might have been different since the Whittle engine was far simpler to manufacture and was an infinately better engine in service.

The 20 hour service life of the German engine really settles the argument of who had the better technology. Maybe also remember the whittle engine produced a third more thrust.

262's were generally destroyed on the ground, crashed because of cavitation induced flame outs, and even mid air engine explosions.

I am of the view (as are many others) that in a dogfight with something of a similar speed capability a 262 simply wouldn't be responsive enough or even safe ! Mustang's could, and did get them.

I think I am correct in the belief that three P80's went to italy, but saw no combat because one or two got damaged, another totally destroyed. Something along those lines but basically none flew.

You have Mr Tucker Hatfield to thank for the rather biassed and twisted portrayal of historical facts. His unbelievable explanations for the CFS3 line-up can still be found on the net.

Jasper
 

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