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› Flat/Mat Paint
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Flat/Mat Paint (Read 280 times)
Aug 18
th
, 2006 at 4:51am
turbo_skylane
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Colonel
Posts: 259
What would I have to change, so my paint has the flat/at effect?
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Reply #1 -
Aug 18
th
, 2006 at 10:51am
wji
Offline
Colonel
Posts: 1644
Perhaps, equally important . . .
how did you make out changing the pilot's face?
"I am doing a theme skin and i want to change the pilots face. I know how to do it in Photoshop, any pointers?" --
turbo_skylane
We didn't hear any more
about your efforts in this regard in a
previous thread
.
PhotoShop 7 user
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Reply #2 -
Aug 18
th
, 2006 at 12:46pm
Franky_4_Fingers
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Vancouver, B.C., Canada
Gender:
Posts: 174
Don't save as DXT-3 and you won't get that shinyness that DXT-3 adds to the surface. As for the face, paint a solid colour background around the face and make that background transparent and copy and paste the face onto the face in the texture. You'll need to resize the new face first to match the old one. Then Robert is your father's brother.
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Reply #3 -
Aug 18
th
, 2006 at 9:43pm
wji
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Colonel
Posts: 1644
"Then Robert is your father's brother"
Gee, and I thought Bob was your uncle. Just shows how you can misjudge a man.
P.S. Actually it's the intensity (darkness of grey) of the alpha channel which gives texture shine; conversely, a white alpha renders the least shine
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Reply #4 -
Aug 18
th
, 2006 at 11:16pm
turbo_skylane
Offline
Colonel
Posts: 259
I havent attempted the pilot change. I am actually doing so right now.
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Reply #5 -
Aug 18
th
, 2006 at 11:22pm
U83R_W42U_pilot
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Major
I love YaBB 1G - SP1!
Posts: 4
Quote:
P.S. Actually it's the intensity (darkness of grey) of the alpha channel which gives texture shine; conversely, a white alpha renders the least shine
Yes, but you need DXT-3 to have an alpha channel, so you're both right.
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Reply #6 -
Aug 19
th
, 2006 at 12:07am
Franky_4_Fingers
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Vancouver, B.C., Canada
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Posts: 174
I found out the hard way when i forgot to convert my normal bmp ro DXT3. The finish looked dull and flat, like in the older sims.
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Reply #7 -
Aug 19
th
, 2006 at 12:25am
SkyNoz
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Colonel
Project Kfir!
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Posts: 1720
Quote:
I found out the hard way when i forgot to convert my normal bmp ro DXT3. The finish looked dull and flat, like in the older sims.
If you want to have a cheap appereance lol, the model properties while in a design program also play a role in dull repaints. Having a fully reflective model, which you might be trying to repaint will never achieve a dull flat look, you just have to save the file wihout a Alpha Channel.
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Reply #8 -
Aug 19
th
, 2006 at 12:29am
turbo_skylane
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Colonel
Posts: 259
im trying to do a "Rat Plane"
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Reply #9 -
Aug 19
th
, 2006 at 11:37am
wji
Offline
Colonel
Posts: 1644
"Yes, but you need DXT-3 to have an alpha channel . . . "
Not according to Martin Wright
, author of DXTbmp:
Unless a specific model and file-format
for the texture-in-question is specified, alpha channels, reflections and transparencies in FS9 could be argued ad infinitum.
P.S. Martin doesn't have any references to "Rat plane"
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