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› Converting API's?
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Converting API's? (Read 243 times)
Aug 8
th
, 2006 at 12:10pm
Panther0137
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1st Lieutenant
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Posts: 2
I am designing a scenery package.
I used EOD to design alot of the Buildings, and other objects.
Now I findout that API's are undesirable.
Is there a way to convert API's into a format that can be
used by either FSSC, or ObPlacer XML?
Thanks
Gerry 8)
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Reply #1 -
Aug 8
th
, 2006 at 12:13pm
Hagar
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Hi Gerry. You can import API macros into FSSC (or Airport for Windows).
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Reply #2 -
Aug 8
th
, 2006 at 12:58pm
Panther0137
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I love YaBB 1G - SP1!
Posts: 2
that is what I did, however, i have since read that API macro's are not Frame Rate Friendly.
this package is BIG, in excess of 30 megs and I am only
about 45% complete.
I would like to convert my API's to XML or BGL so that the frame rate doesn't put people off.
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Reply #3 -
Aug 10
th
, 2006 at 6:59am
brittair
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why oh why did I start
doing this !!!
North Yorks, England
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Posts: 132
Sorry Gerry, but I am not sure you can. I have seen many enquiries about this on the various sites and can't remember a solition yet (I maybe wrong ???).
This is one of the reasons I bit the bullet and moved to Gmax to create scenery objects in xml format.
Probably not the news you want.
Britt
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Reply #4 -
Aug 10
th
, 2006 at 3:50pm
garymbuska
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I would rather be flying
Jacksonville, Florida
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Posts: 2850
I have to go along with Brittair I do not think you will find any thing that will do what you want. I know GMAX is a daunting project but it is the way to go here. There are two good books for GMAX one called the GMAX BIBLE and the other I think is called the GMAX HANDBOOK niether one is cheap runing around 35 or 40 dollars if memory serves me correct. Both come with a CD and tutorials, I think that the handbook is more expensive But I really can not rember you will more than likely have to order them as I could not find them any where. 8)
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Reply #5 -
Aug 12
th
, 2006 at 8:47pm
Franky_4_Fingers
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Vancouver, B.C., Canada
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Posts: 174
I've used EOD and Airport for years and never had a fps problem with API's. The WORST problems i've had are static aircraft made from flyable aircraft. I use fps friendly AI instead.
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