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Taking off from Aircraft Carriers (Read 400 times)
Aug 4th, 2006 at 2:31pm

HERBIE   Offline
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I've had Combat Flight 2 for some years now, and Vietnam Air War add on.The problem I find is most of
the jet aircrafts just ditch into the sea when taking off.
I've tried reading the manuals and holding the wheel
brakes untill the engines are at fall thottle, increase
mixture etc.When most of the sea missions start I
seem to be to near the front of the carrier with a third
of the runway.
  Does any one have the relative experience to get the
planes high enough off the deck.

          Thanks  HERBIE.
 
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Reply #1 - Aug 4th, 2006 at 3:31pm

james007   Offline
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HERBIE I have very little experience with Jet taking off from a carrier. The only tip a can give you is for you to open the thruttle to maximum and increase to flaps to 25%. Push the stick back as fast as possible and presss the wep dial.

I hope this advice will help you!

James007
 
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Reply #2 - Aug 4th, 2006 at 3:43pm

AvHistory   Offline
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Naval jets require a catapult to get off a carrier unless the flight model is a pure joke.  Additionally the require the flaps to be extended as seen in the picture

...

WEP can be modified to simulate a cat shot. One of the guys who knows airfiles should be able to take you through the modifacation.

 
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Reply #3 - Aug 4th, 2006 at 5:08pm

james007   Offline
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I forgot you also need a Modern carrier. There is now way you can use the World war two carrier for Jets take off. They are simply not suited for Jets planes.

Good luck on your next take flight.


James007
« Last Edit: Aug 5th, 2006 at 9:17am by james007 »  
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Reply #4 - Aug 4th, 2006 at 5:12pm

james007   Offline
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You may find Modern and Korea era carriers in one of the thread in this post dedicated to CFS2 Ships. Just scroll through the post and you will find it.

I hope I have been helpful!


James007
 
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Reply #5 - Aug 4th, 2006 at 5:19pm

Hagar   Offline
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I assume this is the commercial addon in which case everything should be supplied. According to this review there's a special boosted afterburner to simulate cat take-offs. The author reports that he could never get it to work properly. http://www.fsnordic.net/article/article_view.php?ID=24

PS. It looks like one of the older CFS2/FS2002 addons. CFS2 was never suited to modern jet combat.
 

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Reply #6 - Aug 4th, 2006 at 9:19pm

AvHistory   Offline
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We finally got jets to function properly in CFS3 but none of this series can model anything more then a high transonic plane. 

Figure Mig-15 & F-8x jets to be about s far as you can go with it if you want good flight models.
 
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Reply #7 - Aug 4th, 2006 at 10:34pm

piersyf   Offline
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The Fox 4 people have a nice series of simulated cat launches in the F9F campaign for Korea. Don't know how it's done though!
I'm curious as to why anyone would bother with a campaign beyond Korea anyway as the principal weapon systems for air combat (IR and radar guided missiles) don't work, flight modelling aside. I mean sure, you can launch a sidewinder, but it's about as smart as a ww2 US 5" rocket in the game.

Piers
 
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Reply #8 - Aug 5th, 2006 at 3:32am

Hagar   Offline
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Quote:
The Fox 4 people have a nice series of simulated cat launches in the F9F campaign for Korea. Don't know how it's done though!

I'm one of the Fox Four team. I'll have to ask Tom how he did it. I think the missions actually start in the air, a few feet off the carrier deck.

As this is a commercial addon I would expect them to have figured it out.
 

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