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Need mouse help... (Read 419 times)
Aug 2nd, 2006 at 1:06pm

Professor_Fate   Offline
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"Push the button, Max!"

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Does anyone know how to change the magneto and fuel tank selection commands from a mouse click to a keystroke?

Fate
 
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Reply #1 - Aug 2nd, 2006 at 3:47pm

Hagar   Offline
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The mouse operates gauges on the panel. You should be able to assign keys for these commands from Settings/Controller Assignments.
 

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Reply #2 - Aug 2nd, 2006 at 4:41pm

Professor_Fate   Offline
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Tried that, but to no effect.

Fate
 
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Reply #3 - Aug 2nd, 2006 at 10:23pm

chuckcrc   Offline
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Australia

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Hi Prof
I have built a Magneto switch for my pit and it uses the "-" and "=" commands to activate the mags.

This is the same setup as in CFS1 however you have to assign a keystroke to the magneto command.

So to operate the mag switch you have to first hit the key that you assigned to the mags , this then allows the sim to respond to the increase/decrease selection via the "-" and "=" keys.

Say for instance you choose the "R" key for the mags then the command line would be--
Hit "R" key
then hit "=" key three times to turn both mags on--
then hit and hold the "=" key again until the engine fires. (you must have batt on and full rich, fine pitch etc or motor won;t start)

The "-" key will turn off the mags in the same way or allow you to toggle between them to check for rpm drop--cool hey!

Now this is complicated to replicate these keystrokes into some form of switch for your pit.

I used a two-bit grey code encoder with an auxillary on/off switch and this drives an encoder cct that has two output relays for the "-" and ""=" keys which wire to a bashed keyboard.
The auxillary switch is a momentary switch that  operates the "R" key for mag selection.
I have another dpdt switch with a guard cover that is wired to the "=" relay for the starter which I release when the engine starts.


This "-" and "=" function is timed in the sim, that is the selection on the mags times out after a period and the "-" and "=" keys revert back to their normal function. So if you want to use the mags again you have to hit the "R" key again.  

I don't know about the fuel tank selection option. Try and assign a key to them and see if it works  otherwise you maybe looking at a much more expensive /complicated option with using additional software such as FSUPIC software which will work with CFS2 but NOT with CFS3 Angry

Hope this helps. Take a look at my latest pics for a view of the switch. {may have to look for "repost of p51b pics thread )
cheers
chuck
« Last Edit: Aug 3rd, 2006 at 3:56am by chuckcrc »  
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Reply #4 - Aug 3rd, 2006 at 5:39am

Professor_Fate   Offline
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"Push the button, Max!"

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Thanks Chuck!  Got the mag switch key command to work.  I wasn't thinking about combining the increase/decrease selection command with it.  Doh!  Now if I can just crack the code to the fuel selector, I'll be set!

Fate
 
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Reply #5 - Aug 3rd, 2006 at 6:35am

chuckcrc   Offline
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Australia

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No worries , glad I could help.
I was thinking about the switch arrangement for your pit .
Are you going to use a rotary type switch like I have have to simulate the Mustang arrangement or are you going to use two toggle switches for the mags. (like in the spit )

The reason I ask is that  using the two toggle switches may be easier to build than the way I went.

I will have a play around in the shed and see what comes up.

cheers
chuck
 
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Reply #6 - Aug 4th, 2006 at 2:42pm

Professor_Fate   Offline
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"Push the button, Max!"

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I have an old magneto switch that I was hoping to modify with a rotary pulse switch (which are tricky to locate).  I'm using a Hagstrom encoder, so I don't have to worry about key repeat.

Fate
 
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Reply #7 - Aug 18th, 2006 at 6:36am

Professor_Fate   Offline
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"Push the button, Max!"

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So,  does anyone have any ideas on how to switch fuels tanks without using the mouse?

Fate
 
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Reply #8 - Aug 18th, 2006 at 7:17am

chuckcrc   Offline
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Simpit builder
Australia

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Posts: 170
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Hi prof

You maybe able to do something with getting the fuel switch to work in cfs2 if you have FSUIPC installed.
This s/w allows you to get into the command area of the sim and apply keystrokes (offsets?) to the sim which it will then respond to.

The graphic animation should still work ok because the fuel switch animation responds to the mouse.

FSUIPC will work with CFS1 and CFS2 however not all of the functionality as compare to FS2002 etc would be available but you would have to try it out.
You could maybe ask Peter Dowson this question on his site.

FSUIPC however WILL NOT WORK with cfs3 in any shape or form.This means you can never get any instruments/gauges to work that you build, you cannot extract any data to drive a motion platform, you can't even extract any of the gauges in software to extend onto a seperate monitor (VC only). Angry

However I still love/hate cfs3 so I'll just go away and shut up about it. Cry


Lets us know how it works out. Grin


cheers
chuck
 
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Reply #9 - Aug 18th, 2006 at 12:28pm

Professor_Fate   Offline
Colonel
"Push the button, Max!"

Posts: 49
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Thanks Chuck.  I have thought that I might be able to use FSUIPC to drive my instruments, but hadn't considered it's use for any command inputs.  I'll look into it.

Fate
 
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Reply #10 - Aug 19th, 2006 at 10:01pm

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
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Hi prof

you could check out this site for a new FS interface program called FSIM.

This allows access into the game and I 've asked Leo if his s/ware would work with CFS2 and he says it will.

Have a look in the support forums for my thread on this.

Could be just the thing you need . Wink

http://www.betainnovations.com/


Also there is great hardware on this site for simpits, I have the Plasma unit and it has worked fault free for two years.

cheers
chuck


ps : guess what ? FSIM software WILL NOT work with CFS3-- why am I not surprised!! Angry
 
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