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Sunlight through canvas? (Read 567 times)
Aug 1
st
, 2006 at 9:04am
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Posts: 1053
Has anyone figured out how to make wings translucent? Nothing compares to sunshine coming through a canvas wing, but translucent is not the same as transparent. I'm not even sure it can be done in FS9, but I'd like to be proven wrong.
Gryshnak
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Reply #1 -
Aug 1
st
, 2006 at 9:11am
Fozzer
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Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
I'm pretty sure my Flexwings and Microlights have translucent wings covered with Draclon.....
The
light
certainly shows through them, but not the
scenery
...in the Sim...!
Paul...Flexing his wings... 8)...!
P.S. Can you download one of the Microlights and have a peek at the wing material charactistics in Paint Shop Pro...?
The Thruster T-600N has translucent wings...
...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #2 -
Aug 1
st
, 2006 at 9:40am
Threadkiller
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Colonel
gah!
London, Ontario
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Posts: 2463
Quote:
Can you download one of the Microlights and have a peek at the wing material charactistics in Paint Shop Pro...?
The Thruster T-600N has translucent wings...
...!
downloading it and getting th authors name and email might help, but not looking at it in paint shop pro, all because transparency/translucent properties are set by thematerial settings in the design program
i work with FSDS mainly, but i know that Max can generate a sort of translucent material...look for the stealth hurricane or something, a moel with all the interior pars\ts done and the skin is alsmot invisible, its available here at home....however, i am not sure if gmax can do this material trick, and im almost certain FSDS cant.
good luck!
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Reply #3 -
Aug 1
st
, 2006 at 4:04pm
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Downloading the Thruster now...
Edit: They don't look translucent to me. Nice dynamic shine, but totally opaque.
Edit again: The flying surfaces on the Skyseeker are translucent, but only from underneath. If you roll inverted
it doesn't work. But inverting a Skyseeker for more than a few seconds is cruel anyway.
Gryshnak
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Reply #4 -
Aug 1
st
, 2006 at 5:00pm
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
Downloading the Thruster now...
Edit: They don't look translucent to me. Nice dynamic shine, but totally opaque.
Edit again: The flying surfaces on the Skyseeker are translucent, but only from underneath. If you roll inverted
it doesn't work. But inverting a Skyseeker for more than a few seconds is cruel anyway.
Gryshnak
Try the Cosmos Ultralight Trike...
...!
Paul... 8)..!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #5 -
Aug 1
st
, 2006 at 8:19pm
Jakemaster
Ex Member
Maybe if you paint them to be slightly translucent, using the black as transparent intead of shine, and giving it a dark tone?
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Reply #6 -
Aug 2
nd
, 2006 at 2:27am
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
I had a look at the Skyseeker, the alpha channel for the wing is completely white so it's not a matter of transparency. I've emailed the designer and asked how it was done, we'll see if I get a response.
The effect I'm trying to achieve is something like this:
http://www.airliners.net/open.file/1070125/L/
Gryshnak
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Reply #7 -
Aug 2
nd
, 2006 at 4:53am
AuMaV
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Colonel
Old Git
The Great Southern Land
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Posts: 293
Hi
There are 2 ways of doing it material or textures each has their own pros and cons
with material you need to build all the spars and cross sections in the wing and its always going to be transperent,also there is a lot more work involved
where if you use transperent textures you can get away with minimal internal structure (you can paint in the spars ect and make them solid in the texture)if the end user wants to they can change the transperency to suit different models,paint jobs,coverings ect but you cant use the alpha channel for reflections.Rick Pipers Slingsby T21 Glider I think used the transperent texture for the wings ect give it a looksy as its pretty damn good
Cheers
Wozza
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Reply #8 -
Aug 2
nd
, 2006 at 12:36pm
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Okay, got a reply from Fern Marques who made the Skyseeker. Apparently the wings look that way because they have a two-sided texture applied, and all double-sided materials in Gmax are slightly translucent.
Looks like I'll have to go back to Gmax for this one...
Gryshnak
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Reply #9 -
Aug 2
nd
, 2006 at 9:54pm
AuMaV
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Colonel
Old Git
The Great Southern Land
Gender:
Posts: 293
Quote:
Okay, got a reply from Fern Marques who made the Skyseeker. Apparently the wings look that way because they have a two-sided texture applied, and all double-sided materials in Gmax are slightly translucent.
Looks like I'll have to go back to Gmax for this one...
Gryshnak
Why You can do the same thing in FSDS3
call the material DS_whatever,when compiled it will draw the pollys double sided check the makemdl.doc file for more info
Wozza
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Reply #10 -
Aug 3
rd
, 2006 at 5:10pm
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Quote:
check the makemdl.doc file for more info
Where? I printed the whole document out so I could read it thoroughly, and the only bit on textures I can find is near the end called "The Texture Folder" where it talks about mipmaps. I can't find any reference to "ds_" any more than I could find mention of "_t" a month or two back. Do I have a different version of makemdl or something?
Gryshnak
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Reply #11 -
Aug 3
rd
, 2006 at 11:01pm
AuMaV
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Colonel
Old Git
The Great Southern Land
Gender:
Posts: 293
Hi Mate
here is the sections whilst small they are in the makemdl.doc file
LINE_ Lines are drawn instead of triangles.
ZBIAS_ A default z-bias is added to the polygons.
ZBIAS_## A z-bias of ## is added to the polygons.
DS_ Polygons are drawn double sided.
BRIGHT_ The material is bright (emits light).
LIGHT_BEACON A beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBE A strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECO A recognition point light is drawn, and the diffuse color is the light color
LIGHT_WING A wing point light is drawn, and the diffuse color is the light color.
LIGHT_LOGO A logo point light is drawn, and the diffuse color is the light color.
LIGHT_NAV A navigation point light is drawn, and the diffuse color is the light color.
LIGHT_TAXI A taxi spotlight is drawn, and the diffuse color is the light color.
LIGHT_LAND A landing spotlight is drawn, and the diffuse color is the light color.
Animate_VCRainMoving_16_20_
The physical geometry under the airspeed_effects_windshield node need a material name of animate_VCRainMoving_16_20_ and must mapped to texture VCRainMoving0000.bmp. The material needs to be at 0 percent opacity. See the Gmax_aircraft SDK for more details.
Animate_VCRainStopped_16_20_ The physical geometry under the airspeed_effects_windshield node need a material name of animate_VCRainStopped_16_20_ and must mapped to texture VCRainStopped0000.bmp. The material needs to be at 0 percent opacity. See the Gmax_aircraft SDK for more details.
Animate_ChainSegment_16_100_ The physical geometry under the engine0_turning node needs a material name of Animate_ChainSegment_16_100_ and must mapped to texture ChainSegment0000.bmp. See the Gmax_aircraft SDK for more details.
Texture Names
MakeMDL makes the following assumptions about texture names:
• No matter what the texture extension is in the .x file, the output file references a texture with a .bmp extension. If you model with .tga files, the output file references a .bmp file.
• If the texture name starts with “DECAL_” a z-bias is added automatically to all polygons drawn with this texture.
• If the texture name is “DECAL_NNUMBER” then the texture is used for the NNumber of the aircraft.
• If the texture name ends with “_T” then the texture is the undamaged version of the texture (the damaged version ends with “_D”).
• If the texture name starts with “$” or “_panel_” then the texture is assumed to be a virtual cockpit (VC) gauge texture.
You do have the fs9 sdks/makemdl and not the fs2002 ones?
Wozza
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Reply #12 -
Aug 4
th
, 2006 at 3:05am
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Doh! I've been looking in the Aircraft Container System documentation! Right, looks like I've got a bit more reading to do...
Thanks Wozza!
Gryshnak
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Reply #13 -
Aug 5
th
, 2006 at 12:56pm
gryshnak
Offline
Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
I don't know, maybe I'm getting a bit slow in my old age...
I created a texture (a 1024x1024 bitmap with "This is a test" written all over it), named it ds_test.bmp and saved it.
Then I created a simple polygon in FSDSv3, and assigned the ds_test.bmp texture to it.
Then I exported it to FS9, to find it was only visible from the top. From underneath there's nothing there. It's not double sided. I tried it again with a tube and got the same result, the texture was only visible from the outside.
This was so simple, any suggestions what's gone wrong this time?
Gryshnak
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Reply #14 -
Aug 5
th
, 2006 at 8:20pm
AuMaV
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Colonel
Old Git
The Great Southern Land
Gender:
Posts: 293
No no no
you need to name the MATERIAL for the wing DS_wingcover
this will make the polys for the wing double side when compiled.So you make the wing brake away the polys for the transperent covering goto the material function in fsds3,add a material give it an alpha of say 200 and name it DS_wingcove.Apply the texture normally to the wing and when compiled makemdl will mirror all the pollys with DS_wingcover material applied to them ...In theroy
Wozza
edit just had a quick play and it works as advitised
here is a VERY bad example fsc
http://members.optusnet.com.au/~au_mav/test.zip
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