Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Taxi adjustment to HS-748
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Taxi adjustment to HS-748 (Read 377 times)
Jun 13
th
, 2006 at 11:10am
Staiduk
Offline
Colonel
Posts: 1040
'Lo!
I love Rick Piper's 748, but there's one little problem with it: it taxis like a slug. It acts as if the brakes are permanently on slightly (not full) and takes a considerable amount of power to start moving. Keeping a constant taxi speed is impossible as well.
Is there an adjustment in the .cfg or .air that will reduce the amount of friction on the undercarriage while on the ground? Thanks.
Back to top
IP Logged
Reply #1 -
Jun 13
th
, 2006 at 2:33pm
jimcooper1
Ex Member
Quote:
'Lo!
Is there an adjustment in the .cfg or .air that will reduce the amount of friction on the undercarriage while on the ground? Thanks.
Try gretting more thrust from the propellers at lower throttle speeds
In the aircraft.cfg change:
[propeller]
beta_min= 5
If that's still not enough try 10
Regards
Jim
Back to top
IP Logged
Reply #2 -
Jun 13
th
, 2006 at 3:17pm
Staiduk
Offline
Colonel
Posts: 1040
That got it! Thanks, Jim.
Back to top
IP Logged
Reply #3 -
Jul 28
th
, 2006 at 8:15pm
willem
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 6
I am not familiar with the HS748 as a real aircraft, but i do know that on the F27 which has the same engines this behaviour is also present in real life.
The propellor only starts to produce thrust (torque) when the engine rpm reaches approx 10.000 - 11.000 rpm. That is the stage at which the blade angles start to increase, thus creating torque . So between 7.000 (gnd idle) and say 10.000 rpm the prop stays in ground fine pitch. This is because the Dart engine does not develop enough power in this region to sustain itself and drive a "torquey" prop without overheating.
So it is actually quite realistic. Yes it makes taxying a bit more difficult, but that's what it's like in real life as well.
(I know this because i have the real life experience on the F27, job-wise)
grtz
Willem
Back to top
IP Logged
Reply #4 -
Aug 4
th
, 2006 at 11:01am
AndyG
Offline
Colonel
Up, up and awaayyyyyy....
England
Gender:
Posts: 185
Trust me guys, that is accurate. Rick and his team went to a LOT of trouble to get it right, and to make it an ultra-realistic replica of the real thing. It has been tested, to within an inch of it's life, by people who have a ton of experience in FDE design and experience on the real thing.
AndyG
Back to top
IP Logged
Reply #5 -
Aug 4
th
, 2006 at 4:49pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Surely, and I commend them for their fortitude and extensive research into the aircraft. Any designer that puts that much effort into a project should feel extremely pleased with it.
However, for those of us in the FS world that have no means to judge inertia by the seat of our pants, or to have a full view of the aircraft's movement at the turn of a head, problems such as these go a little farther beyond what is necessary. For those that actually fly the real aircraft in life, it seems to be a little more pertinent to have the actual flight dynamics match up, but for me, I would want something a little easier to control on the ground. Having an aircraft that moves oddly on the ground would make me want to not even attempt a takeoff, let alone fly it around. And indeed, I have given up on some promising-looking aircraft for just this reason. It isn't anything against the creators, exactly, just the fact that I want to have as smooth a ride as possible.
BUT, if you like that sort of stuff, by all means, keep it real!
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.