Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Current Flight Simulator Series
›
Flight Simulator X
› About space...
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
About space... (Read 1964 times)
Jul 30
th
, 2006 at 7:31pm
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Hi all,
Just some thoughts...
I have read almost all the articles and seen all the videos and interviews about FSX. There's something that tends to irritate me, this is about the fly into space.
The fact is that up to now, nobody really confirmed that the flight was possible into space. The camera can go for sure, but will we be able to go into the map display, and set our aircradt altitude to 120 kms and speed to 8000 m/s ? I couldn't read anything that would tell it explicitely...
And some other issues could be raised as well:
- would scenery creation be possible in space ?
- There is no rocket engine in FS9. If there is none in FSX, how would an aircraft move ?
This space/real planet addition has given a whole new dimension to the FS series, and it's surely hard to imagine all the new addon types that will then be allowed by the sim... anyway I really would like to get some additionnal info on this subject.
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #1 -
Jul 30
th
, 2006 at 8:26pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Good question. We all assumed that we would reach space [or at least touch it] because the camera in one of the videos showed the transition from the ground all the way to the highest point. And on top of that, the word "space" appears in the title of the video released exclusively by Microsoft. Otherwise, what was point?
And do you remember the screenshot I posted of the Delta Flyer in Orbiter and compared it to the space video?
PS: The highest point in FSX [according to the articles] is 18,000 Miles. For reference, New York and Paris are about at least 4,000 miles apart from each other. 18,000 miles is four and one half times that distance.
Back to top
IP Logged
Reply #2 -
Jul 31
st
, 2006 at 1:06am
n_richardson05
Offline
Colonel
some where pretending
im flying
massachussets
Gender:
Posts: 285
18000 miles that would be a trip
and aneway i have a few aircraft in my game that i tweeked a little, that just slam into the 99999 barrear or simply stop going up. so i am shoure if you wanted to, just get the right jet. in fsx go to the cfg file of that jet increase the thrust scaller alot and that boring old ... what ever puts any thing nasa or the usaf has to shame. and you will zoom past any altitude records.
though it would be highly un realistic like slew mode
i wish there where cfg files in real life
big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
Back to top
IP Logged
Reply #3 -
Jul 31
st
, 2006 at 3:34pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Unfortunately, the Type 4 Rocket Engine was depecrated in FS2k, so true 'space flight' will not be possible.
However, that's not to say that one could not "fake it" using conventional jet engines... For some reason they seem able to "run" without ambient atmosphere...
Fr. Bill Leaming
3d Modeler & C++ Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
Back to top
IP Logged
Reply #4 -
Jul 31
st
, 2006 at 10:10pm
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Quote:
Unfortunately, the Type 4 Rocket Engine was depecrated in FS2k, so true 'space flight' will not be possible.
However, that's not to say that one could not "fake it" using conventional jet engines... For some reason they seem able to "run" without ambient atmosphere...
Fr. Bill Leaming
3d Modeler & C++ Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com
They run only if you disable the engine flame-out in the realism settings. An even if they would run, they wouldn't have any efficiency at all, so your plane would not move...
I didn't knew about the Rocket Engine in FS... I guess it wouldn't be a great deal to enable it again. In huge programs, you never delete "useless" coding, you just comment it
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #5 -
Jul 31
st
, 2006 at 11:36pm
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
Lets hope that the SDK that comes with FSXD will hav FSEdit with engine types such as:
Variable speed Prop
Variable Pitch Prop
Turboprop
Turbofan
Turbojet
And... wait for it...
Rocket Engine!
Only hoping
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
Back to top
IP Logged
Reply #6 -
Aug 1
st
, 2006 at 12:05am
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
Lets hope that the SDK that comes with FSXD will hav FSEdit with engine types such as:
Variable speed Prop
Variable Pitch Prop
Turboprop
Turbofan
Turbojet
And... wait for it...
Rocket Engine!
Only hoping
We can all dream right?
Back to top
IP Logged
Reply #7 -
Aug 1
st
, 2006 at 7:59am
PisTon
Ex Member
I THINK the plane can go into space, as on a video on fsInsider.com it looks like they used flew mode to get there?
Also what's the point of space if you can't get there?
Back to top
IP Logged
Reply #8 -
Aug 1
st
, 2006 at 11:17am
Overspeed
Offline
Colonel
I'm overspeed while taxiing
Posts: 510
if fsx will be backwards compatibly wih fs9 addons, nick's space shuttle should make it definetely... although its not accurate speed wise, it can still simulate the journey somewhat... or we will have to wait for someone to make the space shuttle
&&
Back to top
IP Logged
Reply #9 -
Aug 1
st
, 2006 at 11:43am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Quote:
if fsx will be backwards compatibly wih fs9 addons, nick's space shuttle should make it definetely... although its not accurate speed wise, it can still simulate the journey somewhat...
or we will have to wait for someone to make the space shuttle
I would have to wait ANYWAY for someone to make a space shuttle with a VC
I was also wondering of this glider tow could be somehow adapted to simulate some kind of docking...for a space station, see what I mean ?
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #10 -
Aug 1
st
, 2006 at 1:33pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
I was also wondering of this glider tow could be somehow adapted to simulate some kind of docking...for a space station, see what I mean ?
I'm pretty sure there is at least one developer out there who might actually try it.
Back to top
IP Logged
Reply #11 -
Aug 2
nd
, 2006 at 3:30am
BUZZMAN
Offline
Colonel
I love YaBB 1G - SP1!
united kingdom
Gender:
Posts: 29
check out this old forum link and see whats in the pipe line
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=airc;action=display;num=11...
dooohhhhh!!!
Back to top
IP Logged
Reply #12 -
Aug 2
nd
, 2006 at 6:28am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
Looks very nice indeed 8)
Let's just hope there's a VC
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #13 -
Aug 5
th
, 2006 at 6:02am
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
I doubt anyone can make a decent space shuttle VC model, unless they are an astronaut... Or anyone who can take detailed pictures of space shuttle controls...
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
Back to top
IP Logged
Reply #14 -
Aug 5
th
, 2006 at 6:34am
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
From my comprehensive research, I have come to the conclusion that Space is a
very big place!
....
...!
...and that for we Earthly minions, it is also a
very dangerous place!
, to be avoided at all cost, upon death by nuclear radiation, shortage of breath, lack/excess of gravity, high/low temperatures, poisonous gas, attack by mutant spiders, etc...
...!
My advice would be; stay very close to the ground on Mother Earth....
.... and always wear a hat...
...!
Paul...
...!
Note: Star Trek isn't real....trust me...
...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
Back to top
IP Logged
Reply #15 -
Aug 5
th
, 2006 at 8:52am
Saitek
Offline
Colonel
UK
Gender:
Posts: 7555
I'm with Paul. I'm staying within mother earth's grasp. This isn't a space simulator.
Windows 7 Pro 64bit
Intel Core 2 Duo E2180 2GHz
GA-P35-DS3L Intel P35
Kingston HyperX 4GB (2x2) DDR2 6400C4 800Mhz
GeForce 8800 GT 512MB
2 x 22" monitors
200GB Sata
Be Quiet! Straight Power 650W
Flying FSX with Saitek's pro flight range:
Radio
Switch panel
Auto-pilot
Yoke and throttle quad
Pedals
Back to top
IP Logged
Reply #16 -
Aug 5
th
, 2006 at 9:42am
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
Alot of addon developers may kindly ask you to add:
...yet.
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
Back to top
IP Logged
Reply #17 -
Aug 5
th
, 2006 at 11:17am
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
This isn't a space simulator.
YET!
Back to top
IP Logged
Reply #18 -
Aug 5
th
, 2006 at 5:59pm
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
YET!
FSX....
A Space Simulator with far away Planets, space ships, phasers, mega-blasters, hyper-drives, cloaking devices, Captain Kirk, etc, etc.....
..!!
...Lord help us...
...!
...bring back FS '95....with aeroplanes....
...!
Paul....What's wrong with Elite, Frontier, etc,.... and CFS 2....I ask myself...?
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
Back to top
IP Logged
Reply #19 -
Aug 5
th
, 2006 at 6:28pm
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
*Future*
Microsoft's ACES Studio team have created what may be the most accesible simulation, in the history of simulation.
Up coming titles include:
Flight Simulator XV: Standard Edition
The basic version of FSXV
Flight Simulator XV: Deluxe Edition
The deluxe version of FSXV
Flight Simulator XV: Aerospace Expansion Pack
Adds space-based aircraft, missions, and ATC (Deluxe Edition Only)
Flight Simulator XV: Mariner's Expansion Pack
Adds ocean-based vehicles, missions, and coastguard (Deluxe Edition Only)
Flight Simulator XV: Tuner's Expansion Pack
Adds land-based vehicles, missions, and radio stations (Deluxe Edition Only)
Flight Simulator XV: Combat Expansion Pack
Adds multiple combat aircraft, and missions (Deluxe Edition Only)
*Pre-order these items today, and get 3% off normal price! + Automatic subscription to an official Flight Simulator XV Prize Draw hosted by Microsoft!
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
Back to top
IP Logged
Reply #20 -
Aug 5
th
, 2006 at 8:08pm
gijake
Offline
Colonel
Posts: 1061
the space acpect of FSX cannot compare to orbiter. 'nuf said.
Back to top
IP Logged
Reply #21 -
Aug 5
th
, 2006 at 8:11pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
the space acpect of FSX cannot compare to orbiter. 'nuf said.
It never will.
Back to top
IP Logged
Reply #22 -
Aug 5
th
, 2006 at 8:16pm
gijake
Offline
Colonel
Posts: 1061
Quote:
It never will.
is this the only forum you post in?
Back to top
IP Logged
Reply #23 -
Aug 5
th
, 2006 at 8:22pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
is this the only forum you post in?
Nope. FS2004.com forums as well.
BTW, you should ask Ozzy, not me. Just look at his post count and you'll see why.
Back to top
IP Logged
Reply #24 -
Aug 5
th
, 2006 at 10:15pm
gijake
Offline
Colonel
Posts: 1061
no, I ment only forum on this site.
Back to top
IP Logged
Reply #25 -
Aug 5
th
, 2006 at 10:29pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
no, I ment only forum on this site.
I'm bored.
Back to top
IP Logged
Reply #26 -
Aug 6
th
, 2006 at 11:04am
Ashton Lawson
Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand
Gender:
Posts: 1211
Quote:
I'm bored
And yet you smile? ???
The only way FS will ever get close to space simulation is if they add new control systems controlling mini-rockets.
I once made an asteroids-like game, but with more realism than most. You notice how in asteroids when you turn, its turn-stop, turn-stop? In mine, rockets which were fired (it had effects!) slowly began to turn the craft, and if you released the turn button, the ship would continue turning until you fired rockets the other way. This was more realistic, and much more challenging. (Hey, great name: Challenger) Maybe I'll continue developing it.
&&
FS Water Configurator+
has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
Back to top
IP Logged
Reply #27 -
Aug 6
th
, 2006 at 11:15am
Daube
Offline
Colonel
Alternative bloomer
Nice (FR)
Gender:
Posts: 5833
I was implementing this feature as well when I stopped developping my little flight simulator.
The main thing is around vector and moments of forces.
With that stuff, you can of course model those little rocket engines to orient your craft in space, but more importent, you can also model correctly the flight of a Harrier jet (or any vector-thrust aircraft) and the reactions of the control surfaces of any plane, which is pretty much what FS lacks at the moment, while X-Plane has it fully implemented
Got bloom ?
Got mountains ?
Got damage ?
Back to top
IP Logged
Reply #28 -
Sep 14
th
, 2006 at 11:45am
blckhwk1
Offline
Colonel
In Soviet Union (former)
Plane flies you!
Posts: 591
Quote:
*Future*
Microsoft's ACES Studio team have created what may be the most accesible simulation, in the history of simulation.
Up coming titles include:
Flight Simulator XV: Standard Edition
The basic version of FSXV
Flight Simulator XV: Deluxe Edition
The deluxe version of FSXV
Flight Simulator XV: Aerospace Expansion Pack
Adds space-based aircraft, missions, and ATC (Deluxe Edition Only)
Flight Simulator XV: Mariner's Expansion Pack
Adds ocean-based vehicles, missions, and coastguard (Deluxe Edition Only)
Flight Simulator XV: Tuner's Expansion Pack
Adds land-based vehicles, missions, and radio stations (Deluxe Edition Only)
Flight Simulator XV: Combat Expansion Pack
Adds multiple combat aircraft, and missions (Deluxe Edition Only)
*Pre-order these items today, and get 3% off normal price! + Automatic subscription to an official Flight Simulator XV Prize Draw hosted by Microsoft!
Where did you find this? Or is this a joke or what, cause that combat expantion caught my eye.
30kb limit for signature pictures!
Back to top
IP Logged
Reply #29 -
Sep 14
th
, 2006 at 12:19pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
.
The fact is that up to now, nobody really confirmed that the flight was possible into space. The camera can go for sure, but will we be able to go into the map display, and set our aircradt altitude to 120 kms and speed to 8000 m/s ? I couldn't read anything that would tell it explicitely...
Impulse engines, of course, also known as " slewing"
Felix/
FFDS
Back to top
IP Logged
Reply #30 -
Sep 14
th
, 2006 at 12:21pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
Where did you find this? Or is this a joke or what, cause that combat expantion caught my eye.
Hook, lline, and sinker.... I'll have to have some words in the padded room with str1ker about writing a leeetle too realistically...
Felix/
FFDS
Back to top
IP Logged
Pages:
1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X ««
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.