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About space... (Read 1964 times)
Jul 30th, 2006 at 7:31pm

Daube   Offline
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Hi all,

Just some thoughts...
I have read almost all the articles and seen all the videos and interviews about FSX. There's something that tends to irritate me, this is about the fly into space.

The fact is that up to now, nobody really confirmed that the flight was possible into space. The camera can go for sure, but will we be able to go into the map display, and set our aircradt altitude to 120 kms and speed to 8000 m/s ? I couldn't read anything that would tell it explicitely...

And some other issues could be raised as well:
- would scenery creation be possible in space ?
- There is no rocket engine in FS9. If there is none in FSX, how would an aircraft move ?

This space/real planet addition has given a whole new dimension to the FS series, and it's surely hard to imagine all the new addon types that will then be allowed by the sim... anyway I really would like to get some additionnal info on this subject.
 
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Reply #1 - Jul 30th, 2006 at 8:26pm

Katahu   Offline
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Good question. We all assumed that we would reach space [or at least touch it] because the camera in one of the videos showed the transition from the ground all the way to the highest point. And on top of that, the word "space" appears in the title of the video released exclusively by Microsoft. Otherwise, what was point?

And do you remember the screenshot I posted of the Delta Flyer in Orbiter and compared it to the space video?

PS: The highest point in FSX [according to the articles] is 18,000 Miles. For reference, New York and Paris are about at least 4,000 miles apart from each other. 18,000 miles is four and one half times that distance.
 
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Reply #2 - Jul 31st, 2006 at 1:06am

n_richardson05   Offline
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18000 miles that would be a trip

and aneway i have a few aircraft in my game that i tweeked a little, that just slam into the 99999 barrear or simply stop going up. so i am shoure if you wanted to, just get the right jet. in fsx go to the cfg file of that jet increase the thrust scaller alot and that boring old ... what ever puts any thing nasa or the usaf has to shame. and you will zoom past any altitude records. Grin Shocked

though it would be highly un realistic like slew mode

i wish there where cfg files in real life  Sad
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #3 - Jul 31st, 2006 at 3:34pm

Fr. Bill   Offline
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Unfortunately, the Type 4 Rocket Engine was depecrated in FS2k, so true 'space flight' will not be possible.

However, that's not to say that one could not "fake it" using conventional jet engines... For some reason they seem able to "run" without ambient atmosphere...  Sad

Fr. Bill Leaming
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Reply #4 - Jul 31st, 2006 at 10:10pm

Daube   Offline
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Quote:
Unfortunately, the Type 4 Rocket Engine was depecrated in FS2k, so true 'space flight' will not be possible.

However, that's not to say that one could not "fake it" using conventional jet engines... For some reason they seem able to "run" without ambient atmosphere...  Sad

Fr. Bill Leaming
3d Modeler & C++ Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com


They run only if you disable the engine flame-out in the realism settings. An even if they would run, they wouldn't have any efficiency at all, so your plane would not move...

I didn't knew about the Rocket Engine in FS... I guess it wouldn't be a great deal to enable it again. In huge programs, you never delete "useless" coding, you just comment it Wink
 
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Reply #5 - Jul 31st, 2006 at 11:36pm

Ashton Lawson   Offline
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Lets hope that the SDK that comes with FSXD will hav FSEdit with engine types such as:

Variable speed Prop
Variable Pitch Prop
Turboprop
Turbofan
Turbojet

And... wait for it...

Rocket Engine!

Only hoping Grin
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #6 - Aug 1st, 2006 at 12:05am

Katahu   Offline
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Quote:
Lets hope that the SDK that comes with FSXD will hav FSEdit with engine types such as:

Variable speed Prop
Variable Pitch Prop
Turboprop
Turbofan
Turbojet

And... wait for it...

Rocket Engine!

Only hoping Grin


We can all dream right? Grin
 
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Reply #7 - Aug 1st, 2006 at 7:59am
PisTon   Ex Member

 
I THINK the plane can go into space, as on a video on fsInsider.com it looks like they used flew mode to get there?

Also what's the point of space if you can't get there?
 
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Reply #8 - Aug 1st, 2006 at 11:17am

Overspeed   Offline
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if fsx will be backwards compatibly wih fs9 addons, nick's space shuttle should make it definetely... although its not accurate speed wise, it can still simulate the journey somewhat... or we will have to wait for someone to make the space shuttle
 

&&...
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Reply #9 - Aug 1st, 2006 at 11:43am

Daube   Offline
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Quote:
if fsx will be backwards compatibly wih fs9 addons, nick's space shuttle should make it definetely... although its not accurate speed wise, it can still simulate the journey somewhat... or we will have to wait for someone to make the space shuttle

I would have to wait ANYWAY for someone to make a space shuttle with a VC Tongue

I was also wondering of this glider tow could be somehow adapted to simulate some kind of docking...for a space station, see what I mean ? Smiley
 
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Reply #10 - Aug 1st, 2006 at 1:33pm

Katahu   Offline
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Quote:
I was also wondering of this glider tow could be somehow adapted to simulate some kind of docking...for a space station, see what I mean ? Smiley


I'm pretty sure there is at least one developer out there who might actually try it.
 
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Reply #11 - Aug 2nd, 2006 at 3:30am

BUZZMAN   Offline
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check out this old forum link and see whats in the pipe line

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=airc;action=display;num=11...
 

dooohhhhh!!!
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Reply #12 - Aug 2nd, 2006 at 6:28am

Daube   Offline
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Looks very nice indeed  8)
Let's just hope there's a VC  Tongue
 
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Reply #13 - Aug 5th, 2006 at 6:02am

Ashton Lawson   Offline
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I doubt anyone can make a decent space shuttle VC model, unless they are an astronaut...  Or anyone who can take detailed pictures of space shuttle controls...
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #14 - Aug 5th, 2006 at 6:34am

Fozzer   Offline
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From my comprehensive research, I have come to the conclusion that Space is a very big place!.... Shocked...!

...and that for we Earthly minions, it is also a very dangerous place!, to be avoided at all cost, upon death by nuclear radiation, shortage of breath, lack/excess of gravity, high/low temperatures, poisonous gas, attack by mutant spiders, etc... Wink...!

My advice would be; stay very close to the ground on Mother Earth....
.... and always wear a hat... Wink...!

Paul... Grin...!


Note: Star Trek isn't real....trust me... Wink...!
 

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Reply #15 - Aug 5th, 2006 at 8:52am

Saitek   Offline
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I'm with Paul. I'm staying within mother earth's grasp. This isn't a space simulator. Wink
 

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Reply #16 - Aug 5th, 2006 at 9:42am

Ashton Lawson   Offline
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Alot of addon developers may kindly ask you to add:

...yet.
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #17 - Aug 5th, 2006 at 11:17am

Katahu   Offline
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Quote:
This isn't a space simulator. Wink


YET! Wink
 
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Reply #18 - Aug 5th, 2006 at 5:59pm

Fozzer   Offline
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Quote:
YET! Wink


FSX....

A Space Simulator with far away Planets, space ships, phasers, mega-blasters, hyper-drives, cloaking devices, Captain Kirk, etc, etc..... Shocked..!!

...Lord help us... Cry...!

...bring back FS '95....with aeroplanes.... Wink...!

Paul....What's wrong with Elite, Frontier, etc,.... and CFS 2....I ask myself...?


 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #19 - Aug 5th, 2006 at 6:28pm

Ashton Lawson   Offline
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*Future*

Microsoft's ACES Studio team have created what may be the most accesible simulation, in the history of simulation.
Up coming titles include:

Flight Simulator XV: Standard Edition
         The basic version of FSXV

Flight Simulator XV: Deluxe Edition
         The deluxe version of FSXV

Flight Simulator XV: Aerospace Expansion Pack
         Adds space-based aircraft, missions, and ATC (Deluxe Edition Only)

Flight Simulator XV: Mariner's Expansion Pack
         Adds ocean-based vehicles, missions, and coastguard (Deluxe Edition Only)

Flight Simulator XV: Tuner's Expansion Pack
         Adds land-based vehicles, missions, and radio stations (Deluxe Edition Only)

Flight Simulator XV: Combat Expansion Pack
         Adds multiple combat aircraft, and missions (Deluxe Edition Only)

*Pre-order these items today, and get 3% off normal price! + Automatic subscription to an official Flight Simulator XV Prize Draw hosted by Microsoft!
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #20 - Aug 5th, 2006 at 8:08pm

gijake   Offline
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the space acpect of FSX cannot compare to orbiter.  'nuf said.
 
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Reply #21 - Aug 5th, 2006 at 8:11pm

Katahu   Offline
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Quote:
the space acpect of FSX cannot compare to orbiter.  'nuf said.


It never will. Roll Eyes
 
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Reply #22 - Aug 5th, 2006 at 8:16pm

gijake   Offline
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Quote:
It never will. Roll Eyes


is this the only forum you post in?
 
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Reply #23 - Aug 5th, 2006 at 8:22pm

Katahu   Offline
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Quote:
is this the only forum you post in?


Nope. FS2004.com forums as well. Grin

BTW, you should ask Ozzy, not me. Just look at his post count and you'll see why. Grin
 
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Reply #24 - Aug 5th, 2006 at 10:15pm

gijake   Offline
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no, I ment only  forum on this site.
 
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Reply #25 - Aug 5th, 2006 at 10:29pm

Katahu   Offline
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Quote:
no, I ment only  forum on this site.


I'm bored. Grin
 
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Reply #26 - Aug 6th, 2006 at 11:04am

Ashton Lawson   Offline
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Quote:
I'm bored Smiley


And yet you smile? ???

The only way FS will ever get close to space simulation is if they add new control systems controlling mini-rockets.

I once made an asteroids-like game, but with more realism than most.  You notice how in asteroids when you turn, its turn-stop, turn-stop?  In mine, rockets which were fired (it had effects!) slowly began to turn the craft, and if you released the turn button, the ship would continue turning until you fired rockets the other way.  This was more realistic, and much more challenging.  (Hey, great name: Challenger)  Maybe I'll continue developing it.
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #27 - Aug 6th, 2006 at 11:15am

Daube   Offline
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I was implementing this feature as well when I stopped developping my little flight simulator.
The main thing is around vector and moments of forces.
With that stuff, you can of course model those little rocket engines to orient your craft in space, but more importent, you can also model correctly the flight of a Harrier jet (or any vector-thrust aircraft) and the reactions of the control surfaces of any plane, which is pretty much what FS lacks at the moment, while X-Plane has it fully implemented Smiley
 
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Reply #28 - Sep 14th, 2006 at 11:45am

blckhwk1   Offline
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Quote:
*Future*

Microsoft's ACES Studio team have created what may be the most accesible simulation, in the history of simulation.
Up coming titles include:

Flight Simulator XV: Standard Edition
         The basic version of FSXV

Flight Simulator XV: Deluxe Edition
         The deluxe version of FSXV

Flight Simulator XV: Aerospace Expansion Pack
         Adds space-based aircraft, missions, and ATC (Deluxe Edition Only)

Flight Simulator XV: Mariner's Expansion Pack
         Adds ocean-based vehicles, missions, and coastguard (Deluxe Edition Only)

Flight Simulator XV: Tuner's Expansion Pack
         Adds land-based vehicles, missions, and radio stations (Deluxe Edition Only)

Flight Simulator XV: Combat Expansion Pack
         Adds multiple combat aircraft, and missions (Deluxe Edition Only)

*Pre-order these items today, and get 3% off normal price! + Automatic subscription to an official Flight Simulator XV Prize Draw hosted by Microsoft!


Where did you find this? Or is this a joke or what, cause that combat expantion caught my eye. Smiley
 

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Reply #29 - Sep 14th, 2006 at 12:19pm

Felix/FFDS   Offline
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Quote:
.

The fact is that up to now, nobody really confirmed that the flight was possible into space. The camera can go for sure, but will we be able to go into the map display, and set our aircradt altitude to 120 kms and speed to 8000 m/s ? I couldn't read anything that would tell it explicitely...



Impulse engines, of course, also known as " slewing"


 

Felix/FFDS...
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Reply #30 - Sep 14th, 2006 at 12:21pm

Felix/FFDS   Offline
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Quote:
Where did you find this? Or is this a joke or what, cause that combat expantion caught my eye. Smiley



Hook, lline, and sinker....   I'll have to have some words in the padded room with str1ker about writing a leeetle too realistically...
 

Felix/FFDS...
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