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"Buggar" (Read 698 times)
Jul 25
th
, 2006 at 2:51am
FridayChild
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Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
I had reached an "almost" satisfactory setup, eliminating most blurries problems during my single player flights, but I took part in a MP session yesterday and the blurries were back.
Does this mean that the additional load on the system brought by the network session and the other planes rendering lowered the time slice allowed for texture drawing, bringing back the blurries? In other words, have I reached my system's limit?
Would you identify my mere 128 MB VRAM as the main culprit?
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
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Reply #1 -
Jul 25
th
, 2006 at 11:05am
congo
Offline
Colonel
Make BIOS your Friend
Australia
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Posts: 3663
It's not a vram problem, more likely a setting has changed for some reason or another.
Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24" WS LCD
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Reply #2 -
Jul 25
th
, 2006 at 11:30am
FridayChild
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Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
I'm sure nothing has changed. I was flying offline, no blurries; I opened a multiplayer session w/o quitting FS, and voila' les blurries.
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
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Reply #3 -
Jul 26
th
, 2006 at 10:41am
Nick N
Ex Member
CPU cycles being used.
Networking is one of the largest CPU resoruce killers there is.
Either turn down the graphics and other areas to compensate or upgrade to a dual core
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Reply #4 -
Jul 26
th
, 2006 at 11:19am
FridayChild
Offline
Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
I'll keep the blurries then... my system is still new (1 year is brand new for me).
Anyway, yesterday I was flying in the Rocky Mountains area with Jimbo's crew, and I noticed that the textures looked blurry "per se" (we were flying over a desert area, and btw the main colour I was seeing was green while the others, with default textures or with Silver Wings, were basically seeing sand). As soon as we arrived over a town and a river, the textures looked on focus again. So maybe basically some of the textures I am using (Lennart's) aren't that good.
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
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Reply #5 -
Jul 26
th
, 2006 at 11:35am
Nick N
Ex Member
Ya... poorly designed textures can do it if they are not mipped and/or they are not saved in the same format/size as the original FS9 textures. But since you are not seeing the problem in anything other than multiplayer which diverts resources to the network, I would say the settings you are running are forcing the FS9 process to be starved for cycles being absorbed by the network.
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Reply #6 -
Jul 27
th
, 2006 at 3:32pm
congo
Offline
Colonel
Make BIOS your Friend
Australia
Gender:
Posts: 3663
I never knew that online networking was so hard on the CPU. That explains a lot to me. It would account for a lot of lag in multiplayer games when guys are whining about pings and such. It also might explain why my server is liked over others, I'm only on DSL but I dont lag out like many who are on cable. I used to run a smooth dialup server until my bandwidth ran out as more players joined. We couldn't understand it before.
Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24" WS LCD
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