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FSX Interview (Read 418 times)
Jul 22nd, 2006 at 9:51pm

Katahu   Offline
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http://www.extremetech.com/article2/0,1697,1989817,00.asp

It may be short, but it does provide a few more clues about FSX.
 
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Reply #1 - Jul 22nd, 2006 at 10:42pm

flyboy 28   Offline
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I still can't get over that DX9 v. DX10 comparison.
 
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Reply #2 - Jul 22nd, 2006 at 11:30pm
Nick N   Ex Member

 
Quote:
I still can't get over that DX9 v. DX10 comparison.



That’s just a 'concept' image. The amount and level of detail will be directly related to the amount of LOD information available to the GPU. It will not take the textures you see in the DX9 image from that page and automatically transform it to what you see in the DX10 concept rendering. There must be an update LOD texture set in order to do that which is what the FSX DX10 patch will provide.

By contract they are not allowed to reveal any DX10 imaging (for obvious reasons) until the cores are released (or are committed to release) to the card manufactures for production which will be between the end of September and December of this year.

The development teams do have access to what are known as 'engineering' card samples which are kept under lock and key for the high level developers to work with. The engineering cards may not be the final product we see on the market but the do allow the developers the ability to continue work in order to meet release dates. From what I understand MS received their samples last month from ATI and this month from Nvidia.

Both ATI and Nvidia will also have PhysX on their DX10 cards. ATI already supports PhysX on their x1600 through x1900xtx cards.
 
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Reply #3 - Jul 23rd, 2006 at 2:00am

Ashton Lawson   Offline
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Cool. Smiley


Yah, thats all I got to say. Sad
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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