Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Contact point heirarchy
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Contact point heirarchy (Read 160 times)
Jul 13
th
, 2006 at 5:11pm
gryshnak
Offline
Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
I just discovered something (after a week of frustration) that I've never seen documented anywhere, so I'm going to post about it here.
These were the contact points from my 14bis:
[contact_points]
point.0= 1.0, -2.65, 0.0, -5.8, 1200.0, 0.0, 0.6, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 7.0, 0.0, 0.0 //tailwheel
point.1= 1.0, 1.7, -1.6, -5.8, 1600.0, 0.0, 1.0, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 2.0, 0.0, 0.0 //left wheel
point.2= 1.0, 1.7, 1.6, -5.8, 1600.0, 0.0, 1.0, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 2.0, 0.0, 0.0 //right wheel
point.3= 2.0, 1.0, -12.0, -3.3, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //left skid
point.4= 2.0, 1.0, 12.0, -3.3, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //right skid
point.5= 2.0, 15, 0.0, -4.4, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //nose skid
When I tried it, the whole thing crashed and burned. The wheels sank through the runway, the plane jumped up and down on the skids with showers of sparks, and the screen bounced rapidly enough to induce motion sickness.
I couldn't figure out why. I tried for days and just couldn't understand what was going wrong. I printed out the Aircraft Container System documentation, and read the whole thing. It still wouldn't work. It was getting late, I was tired, my brain was slowing down and the numbers were all starting to blur together. I removed the skids from the .cfg file so I could concentrate on the wheels - and suddenly the plane behaved the way I wanted it to. I could taxi, take off, and land safely with nothing more than a tweak to the CG.
As soon as I put the skids back in, it went back to the crash and burn scenario. I got the impression the wheels were being ignored in favour of the skids, so I did a quick copy and paste to put the skids first, like this:
[contact_points]
point.0= 2.0, 1.0, -12.0, -3.3, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //left skid
point.1= 2.0, 1.0, 12.0, -3.3, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //right skid
point.2= 2.0, 15, 0.0, -4.4, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0 //nose skid
point.3= 1.0, -2.65, 0.0, -5.8, 1200.0, 0.0, 0.6, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 7.0, 0.0, 0.0 //tailwheel
point.4= 1.0, 1.7, -1.6, -5.8, 1600.0, 0.0, 1.0, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 2.0, 0.0, 0.0 //left wheel
point.5= 1.0, 1.7, 1.6, -5.8, 1600.0, 0.0, 1.0, 0.0, 0.3, 2.5, 0.5, 0.0, 0.0, 2.0, 0.0, 0.0 //right wheel
And now it works perfectly! Same numbers, just a difference sequence. The wheels work, and the skids work.
Is there some kind of heirarchy involved here? Why oh why hasn't anyone mentioned this before?
Gryshnak
Back to top
IP Logged
Reply #1 -
Jul 13
th
, 2006 at 5:19pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
I don't think so. Look at the following contact points below. These contacts are from the Nissan addon I created. Nothing bad happens here. Have you checked the reference datum and COG datum?
Quote:
[contact_points]
//------0------1---------2------3-------4----5----6------7------8-----9------10-
--11----12-13
point.0=1, 4.152, -2.547, -2.151, 9574.8, 0, 1.941, 30.66, 0.156, 1.73, 0.774, 0.0, 0.0, 0, 0.0, 0.0
point.1=1, 4.152, 2.547, -2.151, 9574.8, 0, 1.941, 30.66, 0.156, 1.73, 0.774, 0.0, 0.0, 2, 0.0, 0.0
point.2=1, -3.888, -2.547, -2.251, 9574.8, 1, 1.941, 0.00, 0.156, 1.73, 0.774, 0.0, 0.0, 3, 0.0, 0.0
point.3=1, -3.888, 2.547, -2.251, 9574.8, 2, 1.941, 0.00, 0.156, 1.73, 0.774, 0.0, 0.0, 3, 0.0, 0.0
point.4=2, -0.513, -4.098, 0.003, 1574.8, 0, 0.000, 0.00, 0.000, 0.0, 0.000, 0.0, 0.0, 5, 0.0, 0.0
point.5=2, -0.513, 4.098, 0.003, 1574.8, 0, 0.000, 0.00, 0.000, 0.0, 0.000, 0.0, 0.0, 6, 0.0, 0.0
point.6=2, 6.819, 0.0, 0.003, 1574.8, 0, 0.000, 0.00, 0.000, 0.0, 0.000, 0.0, 0.0, 9, 0.0, 0.0
point.7=2, -6.873, 0.0, 0.003, 1574.8, 0, 0.000, 0.00, 0.000, 0.0, 0.000, 0.0, 0.0, 4, 0.0, 0.0
Back to top
IP Logged
Reply #2 -
Jul 13
th
, 2006 at 5:31pm
gryshnak
Offline
Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Quote:
Have you checked the reference datum and COG datum?
Both are 0, 0, 0 ???
This is so screwy, I have no idea why it happens!
Gryshnak
Back to top
IP Logged
Reply #3 -
Jul 16
th
, 2006 at 9:45am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Interestingly, what you are calling skids contact points are actually Crash points. Skids = class 3 contact points; Crash points = 2.
Also, you show the "skids" (actually crash points) 2 feet above the tires and each has the sound of a Left Wing Scrape.
I think you need to go back to the beginning with each contact point, take one value at a time, get you measurements from the design program, and you will find all will work correctly.
Incidentally, skids should also have suspension like the tires.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.