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FSGV Speedway (Read 257 times)
Jun 30
th
, 2006 at 10:38pm
Katahu
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Posts: 6920
I decided to create a concrete barrier around the base track. The barrier features light maps and a drivable surface running through it.
Please pardon the ugly polygon that you see overlapping the base track. I was using an image for reference and I forgot to delete it prior to exporting.
This is where the quirk begins to be a headache. The surface seems to disappear and reappear whenever it wants to and I can't seem to solve it.
I added junction points so that users can transition from the base to the concrete track and vise versa.
I also added two entry points for any spectators how want to view any race while riding any boat addon.
I wanted a barrier that closely resembles either the Roman Colosseum or a medival castle. What do you guys think?
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Reply #1 -
Jun 30
th
, 2006 at 10:56pm
SHV0151
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Watsonville, California
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Posts: 215
Looking Awsome!!
&&Visit my site! isa.can.com
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Jul 1
st
, 2006 at 1:33pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Looking pretty groovy. On the disappearing/reappearing thingy: texture the object(s) and that will stop.
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Reply #3 -
Jul 1
st
, 2006 at 11:36pm
flyboy 28
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Jacksonville, FL
Posts: 13323
Very nice . 8) Create a boat course too!
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Reply #4 -
Jul 3
rd
, 2006 at 6:06pm
Katahu
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Ok, I don't get this.
I keep getting this glitch on the surface that causes the car to fall through. On most parts it's solid while occasionally there are spots where it falls through. I tried using a single square polygon that encompasses the track on the barrier as the invisible platform but even that has similar quirks.
Any suggestions?
The quirk kicks in just close to the corners of the track.
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Reply #5 -
Jul 4
th
, 2006 at 7:47pm
Katahu
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I added the texture to the main surface and thankfully it has stopped the disappearing act. Thanks Locke.
I have also managed to fix at least one of the two blind spots where the car falls through.
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Reply #6 -
Jul 4
th
, 2006 at 9:08pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
I have also managed to fix at least one of the two blind spots where the car falls through.
How?
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Reply #7 -
Jul 4
th
, 2006 at 9:57pm
Katahu
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Quote:
How?
I don't know how exactly, but I'm betting that it has something to do with the fact that I added in the textures.
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