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About the plane shadows... (Read 1699 times)
Reply #15 - Jul 13th, 2006 at 9:43pm

Ashton Lawson   Offline
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Quote:
Wow, this video is quite impressive. There was another one made with FS9 for the previous version of the Track IR, impressive as well. 

That's what I call realism, definitelly. You really have to look at the correct place for each single button or screen, you get the same vision constraints a the real pilot do, etc... AND you can put you head out of the window for taking of with planes such as Corsairs, Thunderbolts etc...  8)

But there again, as you stated, you need a full VC, not just a cockpit.... we're talking about 1% of the actual planes for FS9 (and 0% of Ito's planes  Cry )


Yah, its really depressing, giving up that kind of expierience just cuz some modeller wants to save frame rates. Cry

Maybe MS, can make 2 install versions, default (saved frame) virtual cockpits, and Detailed VCs. That would be pretty good.

The first for those with not-so great graphics capabilities, and the latter for those with kick-@$$ graphics capabilities. Wink
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #16 - Jul 16th, 2006 at 2:15pm
South   Ex Member

 
A friend of mine has a beta version of FSX.
He comfirmed to me that there WILL be plane shadows, clouds will cast shadows as well. thats all the info i can give Smiley
 
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Reply #17 - Jul 16th, 2006 at 3:37pm

Katahu   Offline
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Quote:
A friend of mine has a beta version of FSX.
He comfirmed to me that there WILL be plane shadows, clouds will cast shadows as well. thats all the info i can give Smiley


The shadow part has been known for a long time. It looks like your friend is a little slow in providing information. [joke] Grin
 
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Reply #18 - Jul 19th, 2006 at 2:19am

Ashton Lawson   Offline
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Dont be mean...

lol
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #19 - Jul 19th, 2006 at 7:21am
South   Ex Member

 
HAHA
No hes fine, i am friends with the great Chris palmer of Fly AOA media http://www.flyaoamedia.com
He is VERY respected in the FS comunity, he attended the IFC denver, and sat with Level D's top producers, along with his friend which i am also a friend of: Robert Treat Smiley They are the ones i got the info from, because MS has invited them to beta test the sim.

Cheers!
 
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Reply #20 - Jul 19th, 2006 at 11:54am

Katahu   Offline
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...because MS has invited them to beta test the sim.


Lucky them. Wink Grin
 
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Reply #21 - Jul 22nd, 2006 at 2:33am

Ashton Lawson   Offline
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I wish I could go...   Cry

Oh well... Tongue
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #22 - Jul 22nd, 2006 at 1:39pm

Katahu   Offline
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Quote:
I wish I could go...   Cry

Oh well... Tongue


You're not alone, my friend. Grin
 
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Reply #23 - Jul 22nd, 2006 at 3:40pm

Ashton Lawson   Offline
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Now that there are new screenies.

It looks like shadows on many objects (aircraft, scenery) will all be self-casting, and multiple casting.  eg airport terminal casting shadow on AI planes.  Engine shadows on Beech Baron etc.

YES! Grin
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #24 - Aug 15th, 2006 at 1:06pm

Daube   Offline
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I raise this topic up again to ask some more questions.
Coud anybody with a rig allowing FSX shadows answer the following:
- Do you see the shadow of your aircraft on the ground from your virtual cockpit ?
- Do you see the self casting shadow of your aircraft from the VC ?
- Is there any shadow applied on the VC ?

and finally, one of the most important:
- Do FS9 planes have self casting shadows when imported into FSX (already asked that one, but cannot find the answer back, sorry Tongue )

Thanks Smiley
 
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Reply #25 - Aug 16th, 2006 at 11:03am

Daube   Offline
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UP !
Please, anybody with working self-shadows, tell me if FS9 planes have self-shadowing in FS9, pleeeaaaaasee Smiley
 
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Reply #26 - Aug 16th, 2006 at 11:33am

Fr. Bill   Offline
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No, they will not.  The 'self-shadowing' is a new feature and has several requirements that must be met in a model before it will work...

...among which are that all exterior parts must have a fresnel ramp texture applied in their Material Properties, along with the Diffuse Color, Specular Color and Self-Illumination slots.
 

Bill
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Reply #27 - Aug 16th, 2006 at 11:40am

Daube   Offline
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Arf.... well...too bad... anyway, the render of the FS9 planes is much better in FSX than it was in FS9, so overall the experience remains positive Smiley
Thanks for your answer !
 
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