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FSX User Interface! AWSOME! (Read 4129 times)
Jun 26th, 2006 at 3:50pm

Katahu   Offline
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AVSIM LINK

Please read the *whole* thread before jumping to conclusions. Besides, I have marmal-aid injections and I'm not afraid to use them.
 
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Reply #1 - Jun 26th, 2006 at 4:00pm

Ecko   Offline
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nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!
 

...
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Reply #2 - Jun 26th, 2006 at 4:01pm

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Thanks a lot for the link Katahu  Smiley
The interface is really close to the one of FS9 with some enhancements, new settings etc, and everything seems as intuitive as in FS9, or more.
 
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Reply #3 - Jun 26th, 2006 at 4:05pm

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Much better on the scenery choices.
Can finally set it to level you want and sacrifice less important things it seems. Niiice.
 
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Reply #4 - Jun 26th, 2006 at 4:13pm

Airshow_lover   Offline
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I like the fact how you can choose how much commercial OR general aviation traffic and not just increase all of it; as well as sperate sliders for Airport ground vehicles, Cars, Boats and ferries and "leisure boats"

Personally i dont like the menu screens but thats just me Tongue

I dont like the default controls but I can change those Tongue
 

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Reply #5 - Jun 26th, 2006 at 5:08pm

Katahu   Offline
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The interface looks good enough for me as long as I get more control over scenery and traffic options.

Oh, and uh... Ecko, what's the problem with 20 FPS? Most people can't notice frames beyond 26-30 anyways because of the way our minds process the imagery.
 
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Reply #6 - Jun 26th, 2006 at 5:24pm

Ecko   Offline
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Quote:
The interface looks good enough for me as long as I get more control over scenery and traffic options.

Oh, and uh... Ecko, what's the problem with 20 FPS? Most people can't notice frames beyond 26-30 anyways because of the way our minds process the imagery.


Well, maybe I'm not like most people.. Roll Eyes Tongue Grin


Seriously though, I haven't got a 7800GTX, and I need at least mid thirties FPS in very high settings, so I'm looking at very big upgrade.. I think!!
 

...
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Reply #7 - Jun 26th, 2006 at 5:26pm

kipman725   Offline
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Quote:
The interface looks good enough for me as long as I get more control over scenery and traffic options.

Oh, and uh... Ecko, what's the problem with 20 FPS? Most people can't notice frames beyond 26-30 anyways because of the way our minds process the imagery.



I notice upto 60 therr is a definate differance in smoothness between 60 and 30.

what suprised me is bilinier filtering... that looks horible!

as for the bluries... I hope the same tweeks work in fsx as fs2004 as they are the most annoying things... grrr.
 

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Reply #8 - Jun 26th, 2006 at 5:42pm

Craig.   Offline
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as Kat said, the human eye/brain can't process more than 28fps roughly IIRC.
this isn't a person to person thing.
 
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Reply #9 - Jun 26th, 2006 at 6:15pm

Katahu   Offline
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Quote:
as Kat said, the human eye/brain can't process more than 28fps roughly IIRC.
this isn't a person to person thing.


And like Ecko said, he's not like most people. Does that mean that Ecko is a genius since his brain can process faster? Grin
 
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Reply #10 - Jun 26th, 2006 at 6:41pm

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Quote:
And like Ecko said, he's not like most people. Does that mean that Ecko is a genius since his brain can process faster? Grin


Definitely! Cheesy
 

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Reply #11 - Jun 26th, 2006 at 7:04pm
Jakemaster   Ex Member

 
I TOLD YOU!  All along Ive been saying that they will probably include lots of otions in the settings because of the complexity. I said all along that Im sure traffic will be divided up so ground traffic and stuff will be a seperate setting, and Ive also said that all those special things like sun bloom, sun glint, dynamic shading would be optional.  But no one listened.

And as far as the FPS being locked so low, just look:they have FS Anti Aliasing on Roll Eyes
 
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Reply #12 - Jun 26th, 2006 at 7:06pm
Jakemaster   Ex Member

 
Also,

Quote:
FSX ran smooth, but the blurries are definitely there. However, hopefully once MS optimizes the code, this issue will go away.


It was smooth, and they need to optimize, so dont worry!  I actually have faith in microsoft for once in my life Grin
 
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Reply #13 - Jun 26th, 2006 at 7:08pm

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Quote:
I actually have faith in microsoft for once in my life



Shocked Shocked Shocked Shocked Shocked
 

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Reply #14 - Jun 26th, 2006 at 7:09pm

Katahu   Offline
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Quote:
Also,


It was smooth, and they need to optimize, so dont worry!  I actually have faith in microsoft for once in my life Grin


QUICK! 100cc of Marmal-aid STAT! Shocked
 
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Reply #15 - Jun 27th, 2006 at 2:39am

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One word...

Awesom!!!!!!!!!!!!!!!!!!!!!!!!!!! Shocked Shocked Shocked Grin Grin Grin Cheesy Cheesy Cheesy Shocked Shocked

I should be buying NVidea Quad-SLI Graphics cards and 3 widescreen monitors right-now!  Shocked Shocked Shocked Grin Shocked Shocked Shocked Cheesy Shocked Shocked Shocked
 

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Reply #16 - Jun 27th, 2006 at 9:19am

Sterk   Offline
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Quote:
nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!


So what?It means only one thing-that they set target
frame rate to 20 fps-thats all...
And it daznt mean that if they would set it to,say, 50 fps
the videocard wont manage it...
20 fps is just a minimum when you get a smooth picture and at the same time good videocard performance...

The minimum framerate when human eye sees picture as continuous movement is 24 fps.
It theoretically means that human eye cant distinguish between 25 and 100 fps.Its just the way its built.
And Ecko is not and exeption...
Just in computer games is a bit different and many other
thing involved in creating the final picture in fs-
texture processing and refresh rate,filtering,gauges refresh rate and many other things.
 

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Reply #17 - Jun 27th, 2006 at 9:44am

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Am I right in thinking that your monitor refreshes the screen 60 times a second. So if you have 100fps then 40 of those frames arn't even getting shown on the screen.


The human eye I believe can see 24fps. Which is why all film is shot at that speed. the only time it's shot faster is if you want slow motion and even then it's shown at 24 frames per second.

So are you saying Kipman, that you see TV as a slideshow? Tongue
 

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Reply #18 - Jun 27th, 2006 at 9:49am

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Just looked at the artical, the game can be set up for an Xbox 360 gamepad. I thought I was making that up. Grin
 

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Reply #19 - Jun 27th, 2006 at 10:20am

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Quote:
The human eye I believe can see 24fps. Which is why all film is shot at that speed. the only time it's shot faster is if you want slow motion and even then it's shown at 24 frames per second.

So are you saying Kipman, that you see TV as a slideshow? Tongue


When I was at school, I learned some stuff about what is called 'sampling' for the sound.
If you want to record a sound that has for (bad but simple) example three distincts signals per seconds (so 3 Hz), and you want to make a precise and fidel recording of that sound, then you must record it at least a 6 Hz (2 x initial signal rate). This is for ensuring that we get all the signals.

If we transfer this to the eyes, our eyes receive only 24 frames per seconds, but if we transmit only 24 frames per second to them, that won't be enough for a precise reading of the signal.

This is why, no matter what people say, you WILL see a difference between 24 and 48 FPS. That doesn't mean that 24 FPS will not be smooth, that just means that 30 FPS will be smoother, even if your eyes just sees 24 frames.

Additionnally, eyes just don't record 24 precise pictures like a video camera, it make an constant interpolation between a picture and the next one, and sends the results 24 times per seconds to the brain... not sure anymore, thought... ???

Anyway, 24 FPS is OK, 30 is better  Grin

 
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Reply #20 - Jun 27th, 2006 at 11:26am

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Great find !!.... notice the "Cloud shadow" button in the scenery window !! Just this feature alone adds so much atmosphere !!  Smiley
 

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Reply #21 - Jun 27th, 2006 at 1:00pm

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So,where is the "Create Flight" section?
Is this inside "Pilot records"?Or where?
 

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Reply #22 - Jun 27th, 2006 at 3:21pm

Katahu   Offline
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Since we are in the topic of how the eye perceive frame rates, I just like to add something about that.

I forgot to tell you that there is a distinct difference between films shown in movies and how FS looks. In the movies, you notice that the film [when paused] is slightly blurred. The blurred effect mixed in with the frame rates fools our eyes into thinking that the film is in full motion and therefore it doesn't take that many frames per second to fool our eyes. Therefore movies are show at the speed of about 24 FPS.

The simulator, however, is different. If you pause the sim, you'll see a very sharp image compared to a paused film in the movies. Even when the sim is in motion, our eyes can still see the single frames. This is due to the lack of blurr in the image and as a result the eyes can catch up easily. This is why you see most games set at around 40-60 FPS. The high frame rates compensate for the lack of blurreness to help fool the eyes.

Another factor that needs to be considered is that no two people on this planet are exactly the same. Therefore, neither are two brains the same. Some brains process information faster than others. And don't forget that some people are a little more visually blind than others [thus the eye glasses] while other types of people are color blind.

I have learned much about the human body [it's part of my job as a pharmacy technician] and you all will be surprised by the different factors involved. So basically 24 frames per second may appear smoother to some while others perceive it as more slideshow like. Again, just like the PCs, no two people on this planet are the same.
 
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Reply #23 - Jun 27th, 2006 at 4:57pm
Jakemaster   Ex Member

 
Quote:
So,where is the "Create Flight" section?
Is this inside "Pilot records"?Or where?


Its not in the pre alpha yet.  This is just a preview of whats to come.  Im sure there will be a Create Flight section
 
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Reply #24 - Jun 27th, 2006 at 11:58pm

BAW0343   Offline
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CANT WAIT!!!  Shocked Shocked Shocked Shocked   am i the only one who noticed "Show Shadow on Aircraft"


oh yea,
Quote:
nVidia GeForce 7800GTX

Target framerate: 20 


F*CK!!


READ THIS

Quote:
before jumping to conclusions



Just cause they have it locked at 20, as said above DOES NOT mean there Vid card is LIMITED to 20. Locked at, and Limited, are 2 diffent things.
 

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Reply #25 - Jun 28th, 2006 at 4:15am

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Quote:
So,where is the "Create Flight" section?
Is this inside "Pilot records"?Or where?



I could imagine that FSX was in Kiosk mode.
 

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Reply #26 - Jun 28th, 2006 at 7:36am

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Mamma Mia..

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Reply #27 - Jun 28th, 2006 at 8:06am

Nexus   Offline
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Quote:
I TOLD YOU!  All along Ive been saying that they will probably include lots of otions in the settings because of the complexity. I said all along that Im sure traffic will be divided up so ground traffic and stuff will be a seperate setting, and Ive also said that all those special things like sun bloom, sun glint, dynamic shading would be optional.  But no one listened.

And as far as the FPS being locked so low, just look:they have FS Anti Aliasing on Roll Eyes


Sorry Jake, hail the mighty know-it-all God

We're not worthy.

I think you're just making this up, when did the others not listen to you?
 
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Reply #28 - Jun 28th, 2006 at 10:11am

Woodlouse2002   Offline
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Quote:
Sorry Jake, hail the mighty know-it-all God

We're not worthy.

I think you're just making this up, when did the others not listen to you?

I think Microsoft are reading the forums and adding everything that has been mentioned in even the most wild speculation.

I mean, I said that they're optimising the controls for an Xbox360 game pad and what do I find?

...

Grin
 

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Reply #29 - Jun 28th, 2006 at 10:35am

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What is the big deal with this new interface?  Other than some new check boxes for new features, not much has changed.  That doesnt mean its a bad thing, but really, there is nothing earth shattering about the interface.  It has been 3 years since the last release, I would hope that they would add some new things.  With the tech available today, putting shadows in for clouds and planes should be expected, not a hoped for thing.  I am not being negative here, just looking at things for what they are.  The sim appears to have stayed the same with MS adding in things that have developed since the last release, which is expected.  I have not seen, which doesnt mean we wont, one major new feature that did not exist in the payware or freeware market already.  I am still hoping that the flight dynamics, ATC, and core of the sim have been substantially upgraded.  I believe these are the basics of flying.  When these are as close to reality as can be reasonably achieved, then jump out and work to improve the other features.  Why do I say this.  Because ATC and flight dynamics are fundamentals of the sim.  ATC has world wide standards the can be followed.  Flight dynamics, which change between aircraft, can be modelled to a high accuracy.  MS has not achieved that yet, while other payware companies have.  I know MS has to sell this and that improvements constantly evolve, but if the core sim fundamentals are provided, then the rest will fall into place with each successive release.  Please chime in, I would like to hear from others.  This is only my opinion, not saying others should agree with it or not.  Todd
 
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Reply #30 - Jun 28th, 2006 at 11:01am
Jakemaster   Ex Member

 
Quote:
Sorry Jake, hail the mighty know-it-all God

We're not worthy.

I think you're just making this up, when did the others not listen to you?


I said it way early on.  Nexus, come on, why would I lie and claim that I said stuff like this.  I may have come off mean in that other post, but seriously, im not claiming to be all knowing or anything.  When we first saw the preview screenshots, the very first shots, everyone was saying oh no, moving traffic, reflections, shadows etc are going to kill my computer, and that they needed to upgrade.  I said that Microsoft would probably (or that they needed too) give more options in the menu, such as the ability to turn off animals, moving traffic, sun glint, etc.  I am not lying, if you really think I am, go ahead, but if you find some of those early posts youll see that I said the menus would have more options
 
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Reply #31 - Jun 28th, 2006 at 1:16pm
Mr.Mugel   Ex Member

 
Quote:
CANT WAIT!!!        am i the only one who noticed "Show Shadow on Aircraft"


No, you aren´t, was the first thing I noticed. It´s one of those things FS has been lacking from, since I know it. It will really add it´s bit to the general atmosphere. As much as cloud shadows....
 
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Reply #32 - Jun 28th, 2006 at 1:58pm

Katahu   Offline
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Quote:
I have not seen, which doesnt mean we wont, one major new feature that did not exist in the payware or freeware market already.


Let's see:

1. M$ has officially gotten rid of the 100,000ft barrier. A huge improvement that has been demanded for many generations.

Example: FSInsider

Download the third link for video and read the article.

2. Bump mapping [as indicated FS Insider]. Not many people demanded this but M$ has added it anyways. Do you have any idea how helpful this can be for the addon developers?

3. Reflective building? Heck absolutely
NON of us
expected that nor saw that coming, did we?

Example: FS2004.com Gallery.
 
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Reply #33 - Jun 28th, 2006 at 2:34pm

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Great find katahu  Cheesy
 

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Reply #34 - Jun 28th, 2006 at 3:21pm

cavity   Offline
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Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?  It is a flight sim, not a space sim.

Bump mapping has been around for quite a while now.  Most games have it now, why shouldnt FS be expected to have it too?

Reflective buildings, very nice, but again, I have never flown around in a helicopter or plane looking at my reflection in the windows. Not to say that others dont. 

My point is this:   Other than the bump mapping, those 2 other features add little to the overall sim.  While they are nice features, if ATC still vectors you into a mountain, or the Cog isnt balanced for the planes, I dont think we have made a big step forward in the game.  Again, only my opinion.  I agree with you that others may find these new options very interesting, I just dont think it is earth shattering or something to get overly excited about. 
Todd
 
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Reply #35 - Jun 28th, 2006 at 4:21pm

Daube   Offline
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Quote:
Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?

So because there are few aircraft able to do it, there is no need to simulate it ?

Quote:
 It is a flight sim, not a space sim.

First, space begin well above the 100.000 feet.
Additionnally, a sim is a sim, no matter what is simulated. If it can simulate the flight into space, that just means that it is more precise and realistic than the previous model that worked only below 100.000 feet.

Ever tried to make a sim with a physical engine ? I did, and I can tell that this 100.000 feet bareer was just a stupid, useless and frustrating limitation that was implemented because the previous flight model was too weak to simulate the flight properly in certain conditions. I'm very glad they removed it, that means that the new flight model is finally getting a little more serious Smiley

Quote:
if ATC still vectors you into a mountain, or the Cog isnt balanced for the planes, I dont think we have made a big step forward in the game.

That's right, I agree with you on that point.
 
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Reply #36 - Jun 28th, 2006 at 5:57pm

Katahu   Offline
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Quote:
It is a flight sim, not a space sim.


Neither is it a car sim or a boat sim, yet people like Mitsuya Hamaguchi, Bill Lyons, me, and many others have created car addons, boat addons, heck... even space shuttles!

The remove of the barrier is more than just a mere addition. It will forever expand the flexibility of the sim and I can bet that the payware developers would be all over this feature like a pack of wolves on a rabbit [no offense Killer Bunny].
 
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Reply #37 - Jun 28th, 2006 at 11:19pm

cavity   Offline
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I agree with both of you, removing the 100,000 barrier is a good thing because it does open up the sim.  I guess what I am saying is that I hope MS fixes those very important things that we use to fly everyday.  I just think we have all gotten used to the MS way of letting others do all the add-on work, then MS puts it in the sim.  IMO MS should set a new standard with each release, and then let the add-ons refine and improve on them.  In fact, a great way for MS and the community to benefit would be for MS to release working patches every 6 months or a year that fix reported bugs and add the latest improvements.  They could be downloaded for a small fee, and if you didnt want them you wouldnt have to buy them.  That way the sim could be constantly improved, MS could make money, and the cost would be kept to a smaller % each time, maybe not overall.  Just an idea.  Todd
 
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Reply #38 - Jun 29th, 2006 at 6:33am
PisTon   Ex Member

 
Quote:
nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!

There are many reasons to do that, one of which is so the computer dosn't jump to 100fps and the graphics to be all blurry Smiley

Also, Microsoft would want to show off there new game, so I am happy they are using a single high end card.

oh, and movies arae 24fps, sometimes slowed to 19fps Smiley
 
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Reply #39 - Jul 2nd, 2006 at 5:44am

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Why is everyone saying this and that about each other, like no I saw that first, well i saw that too and stuff.  This forum not for saying who's'da'best, its to discuss issues with the new FS.

Not for bad mouthing each other. Angry

Be nice.  Give someone a hug today! Cheesy
 

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Reply #40 - Jul 2nd, 2006 at 1:13pm

Katahu   Offline
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Be nice.  Give someone a hug today! Cheesy


Uh, have you been doing that group thing again where you sit in a room with a bunch of guys who have god knows what kind of strange behaviors? Grin Grin Grin Just joking.
 
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Reply #41 - Jul 2nd, 2006 at 1:51pm

Ashton Lawson   Offline
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Nope, just saw a movie which was sumthing like that! Wink
 

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Reply #42 - Jul 4th, 2006 at 1:51am

Wingo   Offline
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Quote:
nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!


Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate
 

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Reply #43 - Jul 4th, 2006 at 3:28am

Daube   Offline
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Quote:
Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate


Movies work at 24 FPS, and there's a lot of differences between an single picture of a movie and a single picture of a video game when it comes to showing movements. This has just been discussed and explained in the previous page Smiley
 
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Reply #44 - Jul 5th, 2006 at 2:33am

Ashton Lawson   Offline
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Something just hit me.  Oh, its that kid outside with his baseball again.  I'll be right back...

5 mins later...

Oh right, in movies, things are blurred because of the exposure time, i'd like to see motion blurs in video games.  Like FS.  Not that FS is a game, but you know what I mean.
 

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Reply #45 - Jul 5th, 2006 at 4:36am

Daube   Offline
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Quote:
Something just hit me.  Oh, its that kid outside with his baseball again.  I'll be right back...

5 mins later...

Oh right, in movies, things are blurred because of the exposure time, i'd like to see motion blurs in video games.  Like FS.  Not that FS is a game, but you know what I mean.


They were some games that tried in the past to offer such an effect...but as far as I remember the result wasn't very convincing... I'm thinking about an old arcade racing game...MadTrax maybe... I don't remember  Tongue
But who knows, might be worth the try, I would be glad to see the result again with today's technology...
 
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Reply #46 - Jul 5th, 2006 at 7:10am

Katahu   Offline
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Actually, striker may be on to something. If you look at the upcoming game Farcry [or is it Farcry?] it features motion blur to allow for more realistic frames. If the game becomes a success with such a feature, imagine the implications the motion blur with have on the FS series. Heck, imagine CFS4 with motion blur [assuming that M$ is even bothering to consider making CFS4].
 
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Reply #47 - Jul 5th, 2006 at 10:50am

x_jasper   Offline
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Followed the link.

Looks like another FS9 to me, but with 'flour' bombs  ???

Good of MS to release screenshots, but is anyone aware a press statement regarding FSX flight dynamics, or as common with other 'sims' do we have to correct these ourselves ?

If anyone knows if MS made comment on dynamics, I'd be grateful for the link.

Jasper
 

P4 2.5. massive huge 10 foot display.
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Reply #48 - Jul 5th, 2006 at 11:23am

Katahu   Offline
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Quote:
Looks like another FS9 to me, but with 'flour' bombs  ???


You have no idea how much I want to tear that statement apart.

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=115...

Take a look at the shots and "try" to look at me in the eye and tell me if it really does look like FS9. Wink Wink Grin Grin
 
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Reply #49 - Jul 5th, 2006 at 11:41am

x_jasper   Offline
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Your post is titled: 'FSX user interface' is it not ?

The example given in  your link of FSX's user interface does look strikingly similar to the style of  FS9.

There is no problem with my statement, it is factual.

As for some info on FSX air dynamics I am simply asking a fair question, I apologise if this does not meet with your approval.

Jas
 

P4 2.5. massive huge 10 foot display.
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Reply #50 - Jul 5th, 2006 at 11:50am

Katahu   Offline
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Quote:
The example given in  your link of FSX's user interface does look strikingly similar to the style of  FS9.


That's what you were refering to? Oh, ok. Never mind. Grin Grin Grin

In that case, it looks like M$ has run out of ideas for the look. Either that, or maybe they want to maintain a sense of tradition with their simulator. Besides, the look of the user interface was not what I was talking about on my thread's initial post. I was refering to the "display options" that the user interface has listed.

EDIT:

Quote:
Looks like another FS9 to me,
but with 'flour' bombs


That key phrase threw me off. Roll Eyes
 
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Reply #51 - Jul 5th, 2006 at 12:10pm

Woodlouse2002   Offline
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Has anyone yet twigged at the flour bombs? If you have the option to drop bags of flour, how long before the effects and models are changed for proper weaponry. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #52 - Jul 5th, 2006 at 2:01pm
Jakemaster   Ex Member

 
Quote:
Has anyone yet twigged at the flour bombs? If you have the option to drop bags of flour, how long before the effects and models are changed for proper weaponry. Grin


I give it a week....

Place your bets!
 
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Reply #53 - Jul 5th, 2006 at 2:56pm

Katahu   Offline
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Quote:
I give it a week....

Place your bets!


$5 says it would be 1 month! Grin
 
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Reply #54 - Jul 7th, 2006 at 2:07pm

AirforceOne   Offline
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$10 for 2 weeks
Grin Grin
 

You break it u buy it&&&&
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Reply #55 - Jul 7th, 2006 at 10:16pm

Ashton Lawson   Offline
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Quote:
If you look at the upcoming game Farcry [or is it Farcry?] it features motion blur to allow for more realistic frames.


Actually, in NFS Underground - Most Wanted, when you hit the nitrous, there is a sort-of motion blur, but more like fx just making it seem like motion blur.  Its a start tho.


by, da way.  The moment I heard about FSX having flour-bombs, I immediatly thought,  'REAL BOMB'.
The sounds, and explosion, will be the easy part to change, but it may take a while until we can find, and replace the flourbag model.

2-3 weeks max  Wink
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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