Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 3 4 
Send Topic Print
FSX User Interface! AWSOME! (Read 4127 times)
Reply #30 - Jun 28th, 2006 at 11:01am
Jakemaster   Ex Member

 
Quote:
Sorry Jake, hail the mighty know-it-all God

We're not worthy.

I think you're just making this up, when did the others not listen to you?


I said it way early on.  Nexus, come on, why would I lie and claim that I said stuff like this.  I may have come off mean in that other post, but seriously, im not claiming to be all knowing or anything.  When we first saw the preview screenshots, the very first shots, everyone was saying oh no, moving traffic, reflections, shadows etc are going to kill my computer, and that they needed to upgrade.  I said that Microsoft would probably (or that they needed too) give more options in the menu, such as the ability to turn off animals, moving traffic, sun glint, etc.  I am not lying, if you really think I am, go ahead, but if you find some of those early posts youll see that I said the menus would have more options
 
IP Logged
 
Reply #31 - Jun 28th, 2006 at 1:16pm
Mr.Mugel   Ex Member

 
Quote:
CANT WAIT!!!        am i the only one who noticed "Show Shadow on Aircraft"


No, you arenīt, was the first thing I noticed. Itīs one of those things FS has been lacking from, since I know it. It will really add itīs bit to the general atmosphere. As much as cloud shadows....
 
IP Logged
 
Reply #32 - Jun 28th, 2006 at 1:58pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Quote:
I have not seen, which doesnt mean we wont, one major new feature that did not exist in the payware or freeware market already.


Let's see:

1. M$ has officially gotten rid of the 100,000ft barrier. A huge improvement that has been demanded for many generations.

Example: FSInsider

Download the third link for video and read the article.

2. Bump mapping [as indicated FS Insider]. Not many people demanded this but M$ has added it anyways. Do you have any idea how helpful this can be for the addon developers?

3. Reflective building? Heck absolutely
NON of us
expected that nor saw that coming, did we?

Example: FS2004.com Gallery.
 
IP Logged
 
Reply #33 - Jun 28th, 2006 at 2:34pm

wealthysoup   Offline
Colonel
Newtownards, Northern Ireland

Gender: male
Posts: 825
*****
 
Great find katahu  Cheesy
 

My PC specs:&&AMD Athlon 64 3200 (@ 2.2ghz)&&Asus K8v se deluxe motherboard&&1.5gb pc3200 RAM&&128mb palit geforce 6600gt&&200gb+80gb hard drives&&21 inch CRT&&5.1 creative surround sound speakers
IP Logged
 
Reply #34 - Jun 28th, 2006 at 3:21pm

cavity   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 388
*****
 
Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?  It is a flight sim, not a space sim.

Bump mapping has been around for quite a while now.  Most games have it now, why shouldnt FS be expected to have it too?

Reflective buildings, very nice, but again, I have never flown around in a helicopter or plane looking at my reflection in the windows. Not to say that others dont. 

My point is this:   Other than the bump mapping, those 2 other features add little to the overall sim.  While they are nice features, if ATC still vectors you into a mountain, or the Cog isnt balanced for the planes, I dont think we have made a big step forward in the game.  Again, only my opinion.  I agree with you that others may find these new options very interesting, I just dont think it is earth shattering or something to get overly excited about. 
Todd
 
IP Logged
 
Reply #35 - Jun 28th, 2006 at 4:21pm

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
Quote:
Ok, that is all good and fine, but how many aircraft flying today fly higher than 100, 000 ft?

So because there are few aircraft able to do it, there is no need to simulate it ?

Quote:
 It is a flight sim, not a space sim.

First, space begin well above the 100.000 feet.
Additionnally, a sim is a sim, no matter what is simulated. If it can simulate the flight into space, that just means that it is more precise and realistic than the previous model that worked only below 100.000 feet.

Ever tried to make a sim with a physical engine ? I did, and I can tell that this 100.000 feet bareer was just a stupid, useless and frustrating limitation that was implemented because the previous flight model was too weak to simulate the flight properly in certain conditions. I'm very glad they removed it, that means that the new flight model is finally getting a little more serious Smiley

Quote:
if ATC still vectors you into a mountain, or the Cog isnt balanced for the planes, I dont think we have made a big step forward in the game.

That's right, I agree with you on that point.
 
IP Logged
 
Reply #36 - Jun 28th, 2006 at 5:57pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Quote:
It is a flight sim, not a space sim.


Neither is it a car sim or a boat sim, yet people like Mitsuya Hamaguchi, Bill Lyons, me, and many others have created car addons, boat addons, heck... even space shuttles!

The remove of the barrier is more than just a mere addition. It will forever expand the flexibility of the sim and I can bet that the payware developers would be all over this feature like a pack of wolves on a rabbit [no offense Killer Bunny].
 
IP Logged
 
Reply #37 - Jun 28th, 2006 at 11:19pm

cavity   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 388
*****
 
I agree with both of you, removing the 100,000 barrier is a good thing because it does open up the sim.  I guess what I am saying is that I hope MS fixes those very important things that we use to fly everyday.  I just think we have all gotten used to the MS way of letting others do all the add-on work, then MS puts it in the sim.  IMO MS should set a new standard with each release, and then let the add-ons refine and improve on them.  In fact, a great way for MS and the community to benefit would be for MS to release working patches every 6 months or a year that fix reported bugs and add the latest improvements.  They could be downloaded for a small fee, and if you didnt want them you wouldnt have to buy them.  That way the sim could be constantly improved, MS could make money, and the cost would be kept to a smaller % each time, maybe not overall.  Just an idea.  Todd
 
IP Logged
 
Reply #38 - Jun 29th, 2006 at 6:33am
PisTon   Ex Member

 
Quote:
nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!

There are many reasons to do that, one of which is so the computer dosn't jump to 100fps and the graphics to be all blurry Smiley

Also, Microsoft would want to show off there new game, so I am happy they are using a single high end card.

oh, and movies arae 24fps, sometimes slowed to 19fps Smiley
 
IP Logged
 
Reply #39 - Jul 2nd, 2006 at 5:44am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
Why is everyone saying this and that about each other, like no I saw that first, well i saw that too and stuff.  This forum not for saying who's'da'best, its to discuss issues with the new FS.

Not for bad mouthing each other. Angry

Be nice.  Give someone a hug today! Cheesy
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #40 - Jul 2nd, 2006 at 1:13pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Quote:
Be nice.  Give someone a hug today! Cheesy


Uh, have you been doing that group thing again where you sit in a room with a bunch of guys who have god knows what kind of strange behaviors? Grin Grin Grin Just joking.
 
IP Logged
 
Reply #41 - Jul 2nd, 2006 at 1:51pm

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
Nope, just saw a movie which was sumthing like that! Wink
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #42 - Jul 4th, 2006 at 1:51am

Wingo   Offline
Colonel
Your marmalade is no match
for my VEGEMITE!!
YSBK. Back where I belong.

Gender: male
Posts: 1322
*****
 
Quote:
nVidia GeForce 7800GTX

Target framerate: 20


F*CK!!


Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate
 

...
IP Logged
 
Reply #43 - Jul 4th, 2006 at 3:28am

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
Quote:
Why, Ecko, would you require any more? Tv runs between 20-25 fps, movies at about 15. All you'll want is 30 fps max. Just think of allt he extra resources you'll get by limiting your frame rate


Movies work at 24 FPS, and there's a lot of differences between an single picture of a movie and a single picture of a video game when it comes to showing movements. This has just been discussed and explained in the previous page Smiley
 
IP Logged
 
Reply #44 - Jul 5th, 2006 at 2:33am

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
Something just hit me.  Oh, its that kid outside with his baseball again.  I'll be right back...

5 mins later...

Oh right, in movies, things are blurred because of the exposure time, i'd like to see motion blurs in video games.  Like FS.  Not that FS is a game, but you know what I mean.
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Pages: 1 2 3 4 
Send Topic Print