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› GMAX model converting question.
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GMAX model converting question. (Read 269 times)
Jun 23
rd
, 2006 at 5:15pm
South
Ex Member
i know i have been "flooding" the Forums lately with all my questions, sorry if anyone is offended by it.
anyways...
I can't figure out how to convert a GMAX model that i have made to a .mdl file so it can be used in FS.
I can't finds it in any of the tutorials
please help.
thanx!
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Reply #1 -
Jun 23
rd
, 2006 at 5:31pm
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
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Posts: 340
You need to download the "Make Model SDK" at
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp
with that program you make the mdl for Fs2004 Only, if you want a flyable model in fs2002 you need the "Make Model SDK" for Fs2002
I dont know exactly how configure it in gmax cause I use FSDS.
Regards
Berserk
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Reply #2 -
Jun 23
rd
, 2006 at 5:39pm
Greg Ebnit EApilot
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EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
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Posts: 483
I'm not sure if I'll be able to help but here is a couple of questions that will help the other members help you. 1.What version of FS are you trying to make the model file for? 2.What game pack or SDK do you have installed in your Gmax pluggins folder. Is it for FS2002 or FS2004? 3.Is the model meant for scenery or is it aircraft? FS2002 Makemdl SDK is a good game pack for scenery and is most used for the purpose of Aircraft and scenery in FS2002 and scenery in FS2004. Many people have different pluggins folders setup for making scenery for FS2004 using the FS2002 SDK Makemdl. Then they switch to the FS2004 Makemdl pluggins setup for exporting aircraft for FS2004 because of XML gauges and part name differences.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #3 -
Jun 23
rd
, 2006 at 5:52pm
South
Ex Member
Quote:
1.What version of FS are you trying to make the model file for?
FS2004
Quote:
2.What game pack or SDK do you have installed in your Gmax pluggins folder. Is it for FS2002 or FS2004?
don't know i have any, where do i get them?
Quote:
.Is the model meant for scenery or is it aircraft?
I would really like to make both, but mainly scenery.
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Reply #4 -
Jun 23
rd
, 2006 at 10:36pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
ACOF SDK's (Software Developer's Kit)
: Get the Make Model one and the Gmax one. Install both to their predetermined folders and all will be well.
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Reply #5 -
Jun 23
rd
, 2006 at 10:57pm
South
Ex Member
thanx! i installed it.
Now for the catch
what are the steps In the GMAX program for exporting a model file that can be used in FS?
as you can see i am very new to this
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Reply #6 -
Jun 24
th
, 2006 at 5:22am
South
Ex Member
also
how do you join (or combine) two objects in GMAX?
say for example i made two boxes in GMAX and wanted to join them to make something else, how would i do that?
i can't find it in the tutorials
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Reply #7 -
Jun 24
th
, 2006 at 6:21am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay, conversions will have to wait until tomorrow or later. I'm too tired right now . . .
As for joining two objects, select one (has to be editable mesh) and then scroll down in the editor menu on the right. Look for "Attach". Click that and then click on the other object. Voila! Attached.
Now go into sub-object selection and "Vertex". Select all the vertices of the object and go down to "Weld". In the box next to "Selected" type in 0.01 and then click the button. This will weld any vertices that are colocated (in the same spot), which would cause problems when you're trying to export.
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Reply #8 -
Jun 25
th
, 2006 at 3:50am
South
Ex Member
Still no luck
I click "Selected" (what i think you mean when you just say "the button") and it tells me
"No vertices within weld threshhold"
???
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Reply #9 -
Jun 25
th
, 2006 at 5:12am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
When that happens, don't worry about it. The instructions I gave are just to prevent problems when converting later on, as MakeMDL does NOT like colocated vertices. If it says "no vertices, etc" then just move on to the next bit of your project.
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Reply #10 -
Jun 25
th
, 2006 at 5:38pm
South
Ex Member
ok thanx!
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