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EA-USAF-S600. (Read 258 times)
Jun 23
rd
, 2006 at 1:58am
Greg Ebnit EApilot
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of Chrome!
Michigan U.S.A.
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The U.S. Airforce has taken delivery of four EA-Super600X-2s for Air Mobile command. While the S600X-2 is still on its round the world test flight wich has yielded many improvements. The USAF-S600s are currently deployed to the Middle East. Below are some shots of the S600 being tested in Hawai and in service in Bagdad. Also In the photo is one of the three UN-S600s currently in service. In an interview today EA owner and head design engineer for the X-2 project Greg Ebnit said "He wished to thank His fellow Aircraft Designers for their help and support." (Fictional)
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Jun 23
rd
, 2006 at 2:12am
SkyNoz
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Wow, when I look at size comparison ( the 747 in the far corner ) wow!! that's a monster. As this might be a concept, it does actually look like it might have some really flight potential!! Nice work! 8)
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 -
Jun 23
rd
, 2006 at 2:41am
Greg Ebnit EApilot
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Thanks Sky.
I wanted my first model to be huge. I Like flying the large aircraft. Which brings me to a question how do you model on a smaller scale? Do you build the aircraft large and then scale it down? Or do you build it to specs all the way through. Seems like it would be difficult on small details. I ask because my next project is going to me a smaller aircraft. Thanks Greg.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Jun 23
rd
, 2006 at 12:27pm
SkyNoz
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Quote:
Thanks Sky.
I wanted my first model to be huge. I Like flying the large aircraft. Which brings me to a question how do you model on a smaller scale? Do you build the aircraft large and then scale it down? Or do you build it to specs all the way through. Seems like it would be difficult on small details. I ask because my next project is going to me a smaller aircraft. Thanks Greg.
I model the aircraft in gmax large, then scale it down to the right scale when export approaches. The reason, when your model is in small scale it becomes difficult to magnify each part in the viewport ect.
My scale is almost 4 1/2 the original export scale when modeling. 8)
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 -
Jun 23
rd
, 2006 at 1:41pm
Greg Ebnit EApilot
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EA Aeronuatics The Home
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Michigan U.S.A.
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Thanks again Sky. I was'nt sure if scaling was exceptable to Make Model or FS. I had heard that Make Model did'nt like scaling parts. Greg.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #5 -
Jun 24
th
, 2006 at 1:14am
Travis
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BAD IDEA!! Scaling in Gmax often results in having to reanimate things after they are smaller, as well as many other issues in movements, etc.
A better way is to right-click on the little icon in the lower-righthand corner titled "Field of View". Or go to "Customize-->Viewport Configuration". In the lower-rghthand corner of the box that comes up, under "Perspective User View" change "Field of View" to something like 1.5 or so. This will make it possible to zoom in very close on the part you're working on in Perspective View.
I tend not to use the User View as it doesn't show as much depth as the Perspective View, and it only rotates around the center of the scene. In Perspective View, if you hide everything you aren't working on and then Zoom Extents, you are able to rotate around the part you are working on very easily, and as close as you want it.
You can adjust that number in the "Field of View" to anything lower and it will zoom in even closer. I suppose if you just set it to 0 it might cause problems, though.
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Reply #6 -
Jun 24
th
, 2006 at 1:44am
Katahu
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IMO, it's best to set the field of view to at least 20. That way, you can move in closely with having the slice effect and without experiencing the jagged edges.
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Reply #7 -
Jun 24
th
, 2006 at 7:27pm
Greg Ebnit EApilot
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EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
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Good tip guys thanks. I was unaware of the field of view function. There is still alot I do'nt know about Gmax. Even after more than half a year working with it.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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