Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
WWII period cockpit (Part I) (Read 2523 times)
Jun 19th, 2006 at 5:10pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

Hello Everybody,

just a picture of what I'm trying to realise taking hispiration from WWII style fighters; if everyone has ideas about how to increase realism, Boys, let me know!

If someone needs promps about it, please, do not hesitate to ask. Maybe I will not be fast, but it's only a honour to share info with you.

Bye!!!
Andrew.
« Last Edit: May 11th, 2007 at 9:53am by JBaymore »  
IP Logged
 
Reply #1 - Jun 20th, 2006 at 12:37am

SilverFox441   Offline
Colonel
Now What?
Mississauga, Ontario, Canada

Gender: male
Posts: 1467
*****
 
Realism could be vastly increased by shipping it to my place.  Grin

Please post some construction details so we can see not just what you've done, but how you've done it.
 

Steve (Silver Fox) Daly
&&
IP Logged
 
Reply #2 - Jun 20th, 2006 at 12:56pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

When it was at the beginning. A fuselage section with wooden formers cut with a jigsaw, screwed to a wooden floor with "L" brackets.

The seat comes from a scrapped one after car crash test I was gifted by a friend.

The floor is mounted on 6 wheels, 4 of which can be blocked.

Bye!
A.
 
IP Logged
 
Reply #3 - Jun 20th, 2006 at 2:26pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

Working with wood makes good smell and it's quite easy to clean up; that phase instead, was a delirium.
Especially because under the grey paint I gave a kind of primer for wood (white colour) ant then with sandpaper I smothed the surface. Only after that I could paint with the grey.

The worst part about it was to clean the floor that I tried to shield only with papers.


 
IP Logged
 
Reply #4 - Jun 21st, 2006 at 12:29am

SilverFox441   Offline
Colonel
Now What?
Mississauga, Ontario, Canada

Gender: male
Posts: 1467
*****
 
Very cool! It's a big model airplane. Smiley

You didn't comment on my plan to increase realism though.  Wink
 

Steve (Silver Fox) Daly
&&
IP Logged
 
Reply #5 - Jun 21st, 2006 at 7:35am

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

One more pic that details how the Al skin is riveted to the fuselage.

If anyone has some decal/adverts (remove before flight)/device (I'm thinking about seat belts for i.e.) ideas or better files downloadandprint, is welcome.

Bye!

P.s.: SilverFox, apart from shipping expenses, your idea implies to dismount most of the cockpit, I won't have the strenth to........teletransport could be a valid alternative........ Wink
 
IP Logged
 
Reply #6 - Jun 21st, 2006 at 1:27pm
jimcooper1   Ex Member

 
 
IP Logged
 
Reply #7 - Jun 22nd, 2006 at 7:40am

Andrew17   Offline
Colonel

Posts: 46
*****
 
Absolutely fantastic !!!!!!!

I agree, the second link is really the most professional.

What worries is the price for such a system. Even in 100 lives I could afford it, I suppose........Anyway, really amazing!

I'll turn back to my fresnel having seen other magnitudes solution......

Thanks, Jim.

Best regards.
Andrew.
 
IP Logged
 
Reply #8 - Jun 22nd, 2006 at 7:42am

Andrew17   Offline
Colonel

Posts: 46
*****
 
Even in 100 lives I could NOT afford it, I suppose........
 
IP Logged
 
Reply #9 - Jun 22nd, 2006 at 10:36am

Andrew17   Offline
Colonel

Posts: 46
*****
 
A link to a great simmer:

http://www.checksix-forums.com/showthread.php?t=121928&page=1&pp=10

Hope it will turn useful for cockpit dimension searchers.

Bye Everybody!
A.
 
IP Logged
 
Reply #10 - Jun 22nd, 2006 at 3:05pm
jimcooper1   Ex Member

 
Andrew,

Sorry should have added what a lovely piece of engineering.  Excellent sheet metal working!
Regards

Jim
 
IP Logged
 
Reply #11 - Jun 23rd, 2006 at 11:35am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew

WAY TO GO MATE !!! Grin

You have done a fantastic job there.

You have made it all look very simple with the way you have constructed your simpit by using the rib and longeron method.

This really  gives it that authentic look.

WELL DONE ! Grin

So when can we start planning the construction of your control units, switch boards electrics etc.-- I am at your disposal.   Cheesy

cheers
chuck
 
IP Logged
 
Reply #12 - Jun 23rd, 2006 at 12:55pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Chuck! Thanks!!!!!!!! Several times: after seeing your P51 Mustang (by the way I didn'i find the pictures any more in the forum, are they being removed after certain time?) and reading your explanation to 109 Dreamer, I encreased the enthusiasm so that to be able to start, and now I'm really proud of your appreciation.

For sure I'll tell you when I start with the panel, gunsight, throttle quadrant, etc..

I have several ideas, and I'm thinking about how to optimise the few time I have, with a satisfactory, both technically and realistic for the period, realisation.

For the rudder pedals, for ex., I built from Al alloy scrapped pieces a pantograph moving assy, integrated with the PC by means of a potentiometer. As soon as I can I'll post a pic of it. It works like a dream (thanks to one of my best friend "Commander Flash" that helped me a lot), but it's not very close to those period pedals.

For integrating other commands, I was thinking about connecting buttons and levers through the keyboard, but any suggestion at this stage is welcome.

Bye!!
A.




 
IP Logged
 
Reply #13 - Jun 23rd, 2006 at 1:29pm

beaky   Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA

Gender: male
Posts: 14187
*****
 
Quote:



Those Barco rigs are sweet, but you're talking about $15,000 for the multiple projectors alone (trust me, $1000 projectors will not cut it with a system like that.... and the projectors have to be networked so that a PC can "stitch" the images together in real time... very fussy thing to set up, BTW.)
I like how they call it a "low cost solution"... for a defense contractor maybe, but not the average guy!! Grin



For those on a budget, a single midpriced projector throwing onto even a homemade screen will do the trick.
 

...
IP Logged
 
Reply #14 - Jun 24th, 2006 at 10:24pm

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew

I will get around to reposting the original photos of the P51 one day , photos that are more than 12 months old get deleted to save hard drive space on the server.   

I have posted some new pics and some of the old ones here http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=homebuild;action=display;n...

As far as the electronic interface you want to use, the type you get, really should depend on how skilled you are with electronic knowledge and soldering etc. and how prepared are you to go and sort through the scrap that people throw out. (I have found lots of good stuff that people have tossed out-- old car parts are good too!)


There is a great choice of products out there, ranging from the home built usb controllers like "mjoy" where you build everything, including the pcb, to complete systems that are plug and play like "Go Flight".

What flight sim are you going to use?
Are you going to have seperate instruments/gauges? Are you going to attempt a motion platform?

The reason I ask, is that there are only a few WW11 flight sims that you can extract the data from the game to run things like gauges , motion platform, multiple LAN setup etc.

If you are going to use CFS3 as your primary sim then you are going to have problems.
CFS3 has great graphics ( but you must have a very powerful pc -- even more powerful than a pc to run FS9-- this sim is hard on pcs)  as you cannot extract any of the gauage data etc to work with outside add on s/ware.
You can't use FSUPIC to connect any LAN setup such as Wide veiw etc.  as it will not work with CFS3. (This really craps me off-- please let someone out there prove me wrong on this)

CFS2 will work with FSUPIC although with some reduced functionality, however this sim is a bit dated although it still looks good if you have all the latest updates and add ons.

The IL2 series I believe has some software available that some one has written that will allow the gauge data etc to be extracted for use with instruments/ motion platforms etc.  The simulator itself has some missing control funtions ,like seperate axis selection for Prop pitch and engine mixture which tend to detract from the immersion factor.


Shockwave's Battle of Britain 2 is an open source sim and I believe there is software availble to interface to gauges/motion platform etc. This sim would have to be the most immersive of them all as it models all the controls , and has the best engine start up modeling of any of the ww2 combat sims.
It has some bugs in it though, patch 2.04 should be out soon which should sort out the last of the bugs.

Looking forward to see how your simpit progresses. Cheesy

cheers
chuck
 
IP Logged
 
Reply #15 - Jun 25th, 2006 at 10:09pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Quote:
I like how they call it a "low cost solution"... for a defense contractor maybe, but not the average guy!!


For a lot of the simpit builders that are using stuff like the real noses of aircraft........ that IS a low cost item!   Wink


best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #16 - Jun 26th, 2006 at 4:11pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

...

Just a couple of pictures of how rudder pedals are made: some scrapped Al alloy piece mounted as a pantograph for the movement and two rubber wheels to transfer the movement to the potentiometer.
The potentiometer is connected to a joystick male connector and it's translated into a USB connector for the PC by means of a commercial device.

Pneumatic instruments (altimeter, climb/pitch speed, anemometer through pitot tube, etc.). I've mounted an old monitor to use it for their visualisation in the center of the instrument panel.

Program in use. Well CFS3 has really a good grphic, but I have tha idea that, even if setted at max realism, is not so close to what piloting such a warbird is like as the IL2 series. In particular FB+PF are my favourite.

CFS2, anyway is the one that goes the best on my PC, and the one that offers the major number of freeware downloads on the web. 

Therefore CFS2 and IL2 are my main sw.

Never heard of Shockware's BoB: where can I find it?

Bye!
Andrew.
 
IP Logged
 
Reply #17 - Jun 27th, 2006 at 6:13am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew

nice looking pedals you have there. Cheesy

You should be ok for getting s/ware to extract gauge data etc for the sims you want to fly, CFS2 and IL2 in your pit.

For CFS2 you can buy FSUIPC which will allow a lot of different products out there to interface into the sim. Note there will be some reduced FSUIPC functionality in CFS2 as compared to FS2004.

I will try and find the link where I found the s/ware for the IL2 game for gauge data-- it may only be a beta version but if it works heh!!

The Battle of Britain 2 game is available from Shockwave Productions. They have an online store and a very good support forum. The makers of the game are very responsive to their customers.
Check it out here http://shockwaveproductions.com/

cheers
chuck
 
IP Logged
 
Reply #18 - Jun 28th, 2006 at 8:56am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew

I think I found that link about the software to extract the gauge data from IL2. It looks like you can run this over a lan setup and have the gauges displayed on a second pc/monitor.

check it out.
http://forums.ubi.com/groupee/forums/a/tpc/f/23110283/m/4001089673

cheers
chuck
 
IP Logged
 
Reply #19 - Jun 29th, 2006 at 5:16pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hi, Chuck,

it's really atomic!!!!!!
What to say? Thanks again! I did not know that with IL2+PF was possible to display all those instruments...Considering that before reading your post my idea was to use a graphic card that manages two monitors and translate thw few instrument that can be seen in the standard "ctrl+F1" view into the lower cockpit inner monitor......it's really a step forward!!!!!!!

I think I have similar stone age ideas also for switches and levers.......undercarriage lever ("G" button) for example. I was thinking of a normally open button, mechanically realised by a wheel style lever, to be connected to the PC through cannibalising a keyboard chip and connecting two cables for the G to it. What's your opinion? Any comment is welcome.

Let me change subject (not very far do not worry) for a while, but just an idea: why not dividing homebuild cockpit forum into propeller (WWII for ex.) and modern (jet) planes? It's just and idea, and, maybe, a bad one, but just to regroup boys with the same interest.

I've been told "time, please!"; have to go.

Bye!!!!
A.

 
IP Logged
 
Reply #20 - Jun 30th, 2006 at 6:33am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew

That device link software looks good, and those soft gauges look fantastic-- ( there are Me109 gauges as well as the Spit now available) all you would need to build is a face panel to go in front of your monitor and have the cutouts so they match the layout of the plane you are flying.

(curse CFS3 for not being able to extract data) Angry

I think you can even save the position changes of the gauges. This would mean you could have different gauge/positon combinations for different aircraft.
You could design a system of removable face panels that you would slide into their holders in front of the instrument monitor. This would give more flexibility for your simpit and would look great.



Anyhow lets get onto the subject of your interface for all the switches and levers.
Are you going to buy a USB type control unit or are you going to try and do this with a hacked keyboard only and just use old stripped down joysticks for the analog control(ie prop pitch etc)?

I originally had a stripped down joystick that I used for the throttle quadrant. This worked fine.(cfs2 can have 16 joysticks -don't know about IL2 )
All of my switches,levers (gear & trim panels) all worked into a hacked keyboard.
Now the main problem (curse) of hacked keyboards are that you can only use momentary switches.  This doesn't make for a very realistic cockpit where you want toggle switches , rotary switches, rocker switches etc you want a bit more variance than just simple momentary push buttons.  



So this means you have to build the electronic and mechanical front end if you like to the hacked keyboard to allow all those other switch types to work with it.
This has just complicated your project a hundred fold.
Trust me as someone who has actually built one of these simpits-- using a hacked keyboard is the most complicated way  to go if you want realistic switches etc in your pit.


I have developed electronic circuits that have overcome these problems and I have working electronics for rotary switches that work ok ( things like trim control,flaps etc see my thread p51b trim controls) that I am happy to email you copies if you want to go this path.  I haven't done an exact costing on the difference but I would be surprised if there was much difference between buying all the additional electronic hardware for a hacked keyboard or buying a USB control unit that can do all the functions.



So what I'm trying to say is that a USB controler may be easier to install and wire up in your pit than the keyboard and would most likely be about the same price after you bought all the electronics and your time in soldering the keyboard electronics.

Now having said all that what you have to know is that if you are choosing a USB controller you need to check if it needs diodes for the scan matrix or not and if it can take toggle switches. If it can't then you will end up having to put the same front end electronics for it to recognise toggle switches as you have to for a hacked keyboard so your costs go up heaps and the wiring hassles also !

(curse CFS3 for not being able to extract data) Angry

Andrew have a think about which way you want to go and we can fine tune the electronic option when you decide. (of course I haven't mention the other factor that impacts greatly on simpit building--- "the wife!"-- this requires very careful consideration if approval for final design plans are going to succeed.-- schedule regular outings for dinner etc as this will help a lot with the approval process !!!! Grin)

cheers
chuck



 
« Last Edit: Jul 3rd, 2006 at 5:47pm by chuckcrc »  
IP Logged
 
Reply #21 - Aug 20th, 2006 at 10:18am

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hello Chuck,

and hello everybody of the forum!

After a period of hard work and some holiday I'm back. Cheesy

Had the chance to think about your suggestions, and I'm moving towards the "removable face panel" (for analogic instruments); in fact for what concerns the keyboard vs. USB controller I thought about several possibilities to to realise mechanically the interfaces to momentary switches that give the idea of toggling but you were right, it's really hard. I'd be oriented in the USB controller direction, but actually I do not know how it works in detail, can you please give me an idea of it?

Then, on the beach, under the burning sun, I'd another idea: what about a book?
Apart from a wonderful (I've seen a sample chapter and it seemed a very nice work) publication on how to build aicraft instruments, available on the web, I didn't find any books about this activity. I think a database of solutions (plan by plan or blueprint by blueprint) could become an interesting tool. It's just an idea. Any comment is welcome.

Hope to have time to post some new pics of the "Silver Can".

Bye!!!
Andrew.


 
IP Logged
 
Reply #22 - Aug 21st, 2006 at 6:55am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Hi Andrew
hope you had a nice holiday. Smiley

To get the info on USB controllers have a look at this link.

http://www.betainnovations.com/
The Plasma Lite was getting a software upgrade that allowed for toggle switches to interface directly to it with no other hardware.

There is a usb controller home made kit called the "mjoy"  I don't have the link at the moment and there is another over at Ubizoo forum-- made by Leo Ionbar (I think??) but I think that needs a diode matrix.

Anyhow have a look at the Beta Innovations stuff and see what you think.

The choice gets down to cost and how handy you are with a soldering iron.

About the book idea -- I'm not sure -- as there is so many ways you can build this stuff. This is what this forum is about -- getting ideas from everyone and then selecting the one that works for you.

cheers
chuck
 
IP Logged
 
Reply #23 - Sep 5th, 2006 at 6:02pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hi everybody!!!!

Hopefully in a couple of days I'll manage to attach a pic of how the Fresnell lens is behaving. I got surprised of the 3D effect you have looking through that device; really amazing! Cheesy

Another interesting experience is about a webcam used as a track IR. I've seen it, during last simnight, working into my best friend's "Commander Flash" cockpit.
With only a few pounds/euros/dollars, the result is impressive; the cockopit then really surrounds you! Cheesy

I spent some time thinking about the switches' interface and I reached the conclusion that Chuck is completely right for what concerns the USB controller: it's the best solution towards a realistic use of toggle switch.  Now is a question of budget......

An important question: if I had some interesting file (drawings/dimentions/ref. docs/etc.) to share, is there any place to upload it to?

Bye!
Andrew.
 
IP Logged
 
Reply #24 - Sep 7th, 2006 at 6:22pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
...

Just a shot out of a dry run with CFS1; I'll repeat the experiment with IL2 and attach a pic of it too.

Bye everybody!!!
A.
 
IP Logged
 
Reply #25 - Sep 11th, 2006 at 4:39pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Here's the link to the software, I mentioned a couple of replies ago, that permits to use the webcam as a track for looking around in the cockpit turning the head with a led:

http://www.freelook.org/

I think it's a fine solution for portable sim equipment or for small room available situations.

USB controller. Chuck, I've the intention to buy one, but in order to chose the best solution I'll draw a couple of sketches of the panel so that to list all the switches needed. I'll show you the option I'm thinking about, through some drawings. Your experience is an hispiration! By the way, how's your Mustang?

Bye!
A.

 
IP Logged
 
Reply #26 - Sep 11th, 2006 at 9:33pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Andrew,

Looked at one of the videos.... wow..... pretty interesting.

I'm trying to visualize how this would "feel" in a simpit environment.  Not sure I'd want the outside visual display moving the viewpoint around as I turned my head.

I'd appreciate your thoughts about how to use this in a pit.

But for someone just flying with single or multiple monitors and the 2-d or virtual cockpit..... looks like a real "winner" to me.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #27 - Sep 12th, 2006 at 5:57pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
John,

I do agree with you; in fact my choice for the visualisation is based on the fresnel lens that magnify the LCD display.

I think that the track with the webcam is an interesting option for mobile solutions or for small room arrangements; for ex. with a laptop it gives the idea of the cockpit; but nothing else; a reproduction of a flight deck environment is another thing.
Multiple monitor, or better, a projector is the best solution.

As soon as available I'll post some pics of the "Silver Can" with virtual panel.

Bye!
A.

 
IP Logged
 
Reply #28 - Sep 13th, 2006 at 6:32am

Padser   Offline
Colonel
Tally-Ho, chaps...

Posts: 241
*****
 
Quote:
a usb controller ...  made by Leo Ionbar (I think??) but I think that needs a diode matrix.



Hiya,

The chap's name is Leo Bodnar and you can find his joystick controller here: http://www.lbodnar.dsl.pipex.com/joystick/

It's a snip at £20 and works very well - I've used two to date for a trim control and switch box (pics here - http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=homebuild;action=display;n...) and more recently for a long shaft joystick. Leo is also very helpful and was more than willing to answer questions, give advice, too. I was really pleased with the results.

6 x 6 switch matrix (32 + 4 high hat) & room for up to 8 potentiometers (10k linear recommended).

You would need diodes if you intend to use switches that will remain in an 'on' state. This isn't difficult though - even for someone with such limited (non-existent) electronics knowledge as myself... Wink

TTFN

Pads
 
IP Logged
 
Reply #29 - Sep 22nd, 2006 at 5:51pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hi, Pads,

did not have much time to dedicate to the Silver Can those days with soldering, designing and testing, but I had the chance to think it over. First of all I gave a look at your cockpit box. It's great!!!! Cheesy Also the lettering, even if not CAD aligned as you said, it really gives the atmosphere of WWII fighters. It's what i'm trying to realise on the sides of the instrument panel.
Do you have any tech detail of it (schematic drawing layout, sketches, etc.) of it?
With the precious prompts of two grat Simmers  Cheesy(Chuckcrc and Wing Commander Flash) I'm trying to realise it through a USB controller (I've started with the idea of Keyb Hacking, but it's not a very efficient idea; maybe simple, but not efficient.. Undecided).
As soon as the layout of the function is done I'll add a pic of it.

Have to go: scramble called by the Real Boss.

Bye!!
A.
 
IP Logged
 
Reply #30 - Sep 22nd, 2006 at 7:07pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Quote:
There is a usb controller home made kit called the "mjoy"  I don't have the link at the moment and there is another over at Ubizoo forum-- made by Leo Ionbar (I think??) but I think that needs a diode matrix.


The "Cockpit Building Resources" sticky at the top of this forum has a lot of links to this kind of stuff...... including the mjoy card.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #31 - Nov 22nd, 2006 at 4:31pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
The most precious source (I'm always short of..) is time...
Anyway, here below a couple of pictures showing the actual configuration of the "Silver Can", with the monitor tray and the fresnell lens in front of the windshield. Third picture shows inside the fuselage: while waiting for the USB controller to arrive (I followed good prompts of Chuck and ordered one) I was cabling for the throttle inserting the wires in a bent aluminium tube, so that to give some "realistic touch"; it can also be seen the cushion on the pilot seat: it's a work of art of the Real Boss!
I'll post some pic of the panel and throttle once those experiments are ready.

Bye!

...

...

...
 
IP Logged
 
Reply #32 - Nov 24th, 2006 at 4:46am

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Looking good Andrew Grin

Well done.

cheers
chuck
 
IP Logged
 
Reply #33 - Jan 5th, 2007 at 7:05am

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hello Chuck, happy New year to You and Everybody of Simviation.
Thanks a lot for the words of encouragement Smiley; during that Xmas time I had shot time for the pit, but I modified the soft part of the panel. Some details here below.

After the installation of the first "split panel":

...

It is a very fine panel, complete in the particular; I needed something that involves only the pneumatic instruments, so I modified the .bmp files and panel.cfg to obtain:

...


If someone's interested I'll paste the panel.cfg files mods and the .bmp images.

What about Your Mustang, Chuck? Hope that one of those days we manage to do some formation flying from the two cockpits!

Bye!!!!!!!
A.
 
IP Logged
 
Reply #34 - Jan 5th, 2007 at 7:58am

beaky   Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA

Gender: male
Posts: 14187
*****
 
Wow; looking good! The "LCD sixpack" concept seems to be well-suited for your 'pit...by all means, show us how you confihured that when you have time- I'm planning something similar for mine.
  And I like the raw aluminum look- mine will be clad in sheet metal, also.
Where did you get that stick grip from? I like that.
 

...
IP Logged
 
Reply #35 - Jan 6th, 2007 at 6:35pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hello Rottydaddy! Thank You both for Your words and all the info You're sharing: I appreciated Your idea for the throttle quadrant.
The grip in the pics is from an hazzard I made on a perfectly working, 19euros paid, thrustmaster joystick. I disassembled it, and inserted a segment of aluminium tube between the grip and its base. Even if it was my firs try with soldering it works  Roll Eyes!
My PC has a graphic board with two exits for monitors so I use one for the external view and the other for the panel.
So, the panel (that experiment is for my CFS1): i started with the freeware for spitfire mk I downloaded from http://www.simviation.com/cfs1panels3.htm
It was a complete panel, a very fine work complete with all indicators and push buttons (magnetos, starter, chassis lever, etc.); since my intention is to realise those items with a "touchable" style, I modified the panel for keeping only the pneumatic instruments.
I drawed a black square in the file popup, and I modified the panel.cfg file where window 01 was concerned, leaving only the six instruments and incrasing their dimesion for better fitting the monitor; here below what is written in my .cfg file for that 01 window:

"[Window01]
file=popup.bmp
position=7
size_mm=800
window_pos=0.0,0.0
window_size=1.000,1.000
render_3d_window=1
pixel_size=0,0
sizeable=1
visible=1
ident=HUD

gauge01=Spitfire_MKI!Airspeed,100,70,200
gauge02=Spitfire_MKI!Attitude,320,70,200
gauge03=Spitfire_MKI!Vertical_Speed,540,70,200
gauge04=Spitfire_MKI!Heading_Indicator,320,350,200
gauge05=Spitfire_MKI!Turn_Indicator,540,350,200
gauge06=Spitfire_MKI!Altimeter,100,350,200   "

My suggestion is to try saving the original (just in case something goes wrong there is no need to reinstall the sim) panel somewhere.

Hope those info will be useful for Your pit.

Bye!!!
A.


 
IP Logged
 
Reply #36 - Jan 8th, 2007 at 1:45pm

beaky   Offline
Global Moderator
Uhhhh.... yup!
Newark, NJ USA

Gender: male
Posts: 14187
*****
 
Excellent; thanks!!

BTW, the throttle quadrant idea is history; I'll have to make it from scratch. But it was worth checking out, and I'm sure some bits and pieces of that thing will find their way into my 'pit.

However, since you're building a single-engine fighter cockpit, you might want to check here: they have sweet, simple power/prop/mix setups, readymade for real aircraft (homebuilts)- but not very expensive:

http://www.aircraftspruce.com/menus/ap/throttle.html


Lots of other neat parts, too..
 

...
IP Logged
 
Reply #37 - Jan 10th, 2007 at 4:18pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
We were talking about the control grip. The one I told about is a fine solution just for this starting phase: it is very functional but it's too modern style. For a WW II cockpit something more realistic for the period is needed; I've got really a few time for my experiments but I'm plenty of ideas Roll Eyes. Here in the following some links as a source of hispiration:

http://www.checksix-forums.com/showthread.php?s=db074f397b3343f0df465efc4c50a64f...

http://www.checksix-forums.com/showthread.php?t=105622&page=23&pp=10

http://forums.ubi.com/groupee/forums/a/tpc/f/23110283/m/3791063134/r/3911084134

As soon I realise a prototype, I'll post some pics of it.

Bye!
A.
 
IP Logged
 
Reply #38 - Jan 22nd, 2007 at 8:47pm

chuckcrc   Offline
Colonel
Simpit builder
Australia

Gender: male
Posts: 170
*****
 
Looking good Andrew.

Would you be able to do that split screen with the instruments for CFS3 ?

I would love to be able to fly online one day,  but at the moment we have sold our house and we are now looking around for a new house. Also my flight sim PC has bare minimum software on it, ie no anti virus software etc and I only run XPsp1 so I would have to update before I could connect to the internet.

The new place will have to have a workshop of course but until then I'm afraid the Mustang will have to go into storage , so I won't be building anything for some time , however I can still dream of stuff I suppose. Smiley

cheers
chuck
 
IP Logged
 
Reply #39 - Feb 3rd, 2007 at 11:44am

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hello, Chuck! And Hello Everybody of the Forum.
The time I manage to dedicate is always too little, but with the help of a lot of friends amazed by the idea of a warbird (something similar) under the roof, some step forward has been done. A friend of mine cut from 4mm thick plywood a base for creating the intrument panel. It's a half circumference of 345mm of radius, with a cerntered window for the monitor 310X265 mm. I'm thinking about which command/switch and where to put them; I'll attach one of my sketches; any comments and/or suggestion is very welcome.
...
First detected problem is how to realise the landing gear lever and the flaps(both wing and cowl) one. While for the rest I have the idea of using a temporary switch, I do not know how to make a stable control that instead sends to the PC (through the USB controller) only a single signal. Any Idea for it?

Software experiments. As illustrated some post ago, the experiment with CFS1 has been sucessful. Only problem is that I have to reposition the windows, after the undocking every time I start the flight. Any idea to solve it?
CFS2: has a similar structure and each time I have 5 minutes free I'working on it, I do not see big problems for it, only time..... CFS3, instead seem to have a different config: I still cannot undock the windows.
On the Other hand the software UPDSpeed is fantastic!!!!!!! I tried it only for a test, using the 6 basic Russian gauges, installed on the same PC where IL2 was running, and it works perfectly.

Bye!
A.


 
IP Logged
 
Reply #40 - Feb 4th, 2007 at 4:02pm

Andrew17   Offline
Colonel

Posts: 46
*****
 
Hello everybody!!! Smiley

Here below the data fro my experiment in CFS2: first I made a panel_background_1024 file as it was the base of an instrument panel, then I modified the panel.cfg. Here below a copy of my new panel.cfg for the F4UCorsair:

// Panel Configuration file
// F4U1A Corsair

[Window Titles]
Window00=%window_title_00%
Window01=%window_title_01%


[Window00]
file_1024=Panel_Background_1024.BMP
position=4
size_mm=640,480
window_pos=0.0,0.0
window_size=1.000,1.000
render_3d_window=1
sizeable=1
visible=1
ident=MAIN_PANEL

gauge01=F4U1A_Corsair!Tach,30,60,170
gauge02=F4U1A_Corsair!Altimeter,250,60,170
gauge03=F4U1A_Corsair!Airspeed,470,60,170
gauge04=F4U1A_Corsair!Attitude,250,300,170
gauge05=F4U1A_Corsair!Turn_Coordinator,470,300,170
gauge06=F4U1A_Corsair!Vertical_Speed,30,300,170

[Window01]
file=ECU_background_640.bmp
file_1024=ECU_background_1024.BMP
position=6
size_mm=188.187
window_pos=0.0,0.6
window_size=0.25,0.4
sizeable=1
visible=0
ident=THROTTLE_PANEL

gauge00=F4U1A_Corsair!ECU,0,0

[VCockpit01]
size_mm=256,256
pixel_size=256,256
texture=$F4U1A
background_color=0,0,0
visible=0

gauge00=F4U1A_Corsair!Manifold_Pressure, 0, 0, 64, 64
gauge01=F4U1A_Corsair!Tach, 0, 64, 64, 64
gauge02=F4U1A_Corsair!Airspeed, 0, 128, 64, 64
gauge03=F4U1A_Corsair!CHT, 0, 192, 64, 64
gauge04=F4U1A_Corsair!Turn_Coordinator, 64, 0, 64, 64
gauge05=F4U1A_Corsair!Altimeter, 64, 64, 64, 64
gauge06=F4U1A_Corsair!Oil_Temperature, 64, 128, 64, 64
gauge07=F4U1A_Corsair!Ignition, 64, 192, 64, 64
gauge08=F4U1A_Corsair!Fuel_Quantity, 128, 0, 64, 64
gauge09=F4U1A_Corsair!Attitude, 128, 64, 64, 64
gauge10=F4U1A_Corsair!Oil_Pressure, 128, 128, 64, 64
gauge11=F4U1A_Corsair!Tail_Gear, 128, 192, 64, 64
gauge12=F4U1A_Corsair!Fuel_Selector, 192, 0, 64, 64
gauge13=F4U1A_Corsair!Vertical_Speed, 192, 64, 64, 64
gauge14=F4U1A_Corsair!Clock, 192, 128, 64, 64
gauge15=F4U1A_Corsair!Compass, 192, 192, 64, 64


[VCockpit02]
size_mm=128,128
pixel_size=128,128
texture=$F4U1A_2
background_color=0,0,0
visible=0

gauge00=F4U1A_Corsair!DG, 0, 0, 64, 64
gauge01=F4U1A_Corsair!Fuel_Pressure, 0, 64, 64, 64
gauge02=F4U1A_Corsair!Master_Switch, 64, 0, 64, 64
gauge03=F4U1A_Corsair!Starter, 64, 64, 64, 64

[VCockpit03]
size_mm=32,32
pixel_size=32,32
texture=$F4U1A_3
background_color=0,0,0
visible=0

gauge00=F4U1A_Corsair!Stall, 16, 0, 16, 16
gauge01=F4U1A_Corsair!Hydraulic_Pressure_Warning, 0, 16, 16, 16
gauge02=F4U1A_Corsair!Carb_Heat, 0, 0, 16, 16

[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=5000


[Strings]
"window_title_00"=F4U1A Corsair -- Main Panel
"window_title_01"=F4U1A Corsair -- Engine Controls


Hope will result useful.

Bye!
A.
 
IP Logged
 
Reply #41 - Feb 4th, 2007 at 11:31pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Due to the thread size getting very large, the next part (Part II) of the documentation of this great project has been moved to  This Thread
« Last Edit: May 11th, 2007 at 9:36am by JBaymore »  

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #42 - May 11th, 2007 at 9:37am

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
bump
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Pages: 1 
Send Topic Print