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WWII period cockpit (Part I) (Read 2520 times)
Jun 19th, 2006 at 5:10pm

Andrew17   Offline
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...

Hello Everybody,

just a picture of what I'm trying to realise taking hispiration from WWII style fighters; if everyone has ideas about how to increase realism, Boys, let me know!

If someone needs promps about it, please, do not hesitate to ask. Maybe I will not be fast, but it's only a honour to share info with you.

Bye!!!
Andrew.
« Last Edit: May 11th, 2007 at 9:53am by JBaymore »  
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Reply #1 - Jun 20th, 2006 at 12:37am

SilverFox441   Offline
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Realism could be vastly increased by shipping it to my place.  Grin

Please post some construction details so we can see not just what you've done, but how you've done it.
 

Steve (Silver Fox) Daly
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Reply #2 - Jun 20th, 2006 at 12:56pm

Andrew17   Offline
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When it was at the beginning. A fuselage section with wooden formers cut with a jigsaw, screwed to a wooden floor with "L" brackets.

The seat comes from a scrapped one after car crash test I was gifted by a friend.

The floor is mounted on 6 wheels, 4 of which can be blocked.

Bye!
A.
 
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Reply #3 - Jun 20th, 2006 at 2:26pm

Andrew17   Offline
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Working with wood makes good smell and it's quite easy to clean up; that phase instead, was a delirium.
Especially because under the grey paint I gave a kind of primer for wood (white colour) ant then with sandpaper I smothed the surface. Only after that I could paint with the grey.

The worst part about it was to clean the floor that I tried to shield only with papers.


 
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Reply #4 - Jun 21st, 2006 at 12:29am

SilverFox441   Offline
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Very cool! It's a big model airplane. Smiley

You didn't comment on my plan to increase realism though.  Wink
 

Steve (Silver Fox) Daly
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Reply #5 - Jun 21st, 2006 at 7:35am

Andrew17   Offline
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One more pic that details how the Al skin is riveted to the fuselage.

If anyone has some decal/adverts (remove before flight)/device (I'm thinking about seat belts for i.e.) ideas or better files downloadandprint, is welcome.

Bye!

P.s.: SilverFox, apart from shipping expenses, your idea implies to dismount most of the cockpit, I won't have the strenth to........teletransport could be a valid alternative........ Wink
 
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Reply #6 - Jun 21st, 2006 at 1:27pm
jimcooper1   Ex Member

 
 
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Reply #7 - Jun 22nd, 2006 at 7:40am

Andrew17   Offline
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Absolutely fantastic !!!!!!!

I agree, the second link is really the most professional.

What worries is the price for such a system. Even in 100 lives I could afford it, I suppose........Anyway, really amazing!

I'll turn back to my fresnel having seen other magnitudes solution......

Thanks, Jim.

Best regards.
Andrew.
 
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Reply #8 - Jun 22nd, 2006 at 7:42am

Andrew17   Offline
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Even in 100 lives I could NOT afford it, I suppose........
 
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Reply #9 - Jun 22nd, 2006 at 10:36am

Andrew17   Offline
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A link to a great simmer:

http://www.checksix-forums.com/showthread.php?t=121928&page=1&pp=10

Hope it will turn useful for cockpit dimension searchers.

Bye Everybody!
A.
 
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Reply #10 - Jun 22nd, 2006 at 3:05pm
jimcooper1   Ex Member

 
Andrew,

Sorry should have added what a lovely piece of engineering.  Excellent sheet metal working!
Regards

Jim
 
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Reply #11 - Jun 23rd, 2006 at 11:35am

chuckcrc   Offline
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Hi Andrew

WAY TO GO MATE !!! Grin

You have done a fantastic job there.

You have made it all look very simple with the way you have constructed your simpit by using the rib and longeron method.

This really  gives it that authentic look.

WELL DONE ! Grin

So when can we start planning the construction of your control units, switch boards electrics etc.-- I am at your disposal.   Cheesy

cheers
chuck
 
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Reply #12 - Jun 23rd, 2006 at 12:55pm

Andrew17   Offline
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Chuck! Thanks!!!!!!!! Several times: after seeing your P51 Mustang (by the way I didn'i find the pictures any more in the forum, are they being removed after certain time?) and reading your explanation to 109 Dreamer, I encreased the enthusiasm so that to be able to start, and now I'm really proud of your appreciation.

For sure I'll tell you when I start with the panel, gunsight, throttle quadrant, etc..

I have several ideas, and I'm thinking about how to optimise the few time I have, with a satisfactory, both technically and realistic for the period, realisation.

For the rudder pedals, for ex., I built from Al alloy scrapped pieces a pantograph moving assy, integrated with the PC by means of a potentiometer. As soon as I can I'll post a pic of it. It works like a dream (thanks to one of my best friend "Commander Flash" that helped me a lot), but it's not very close to those period pedals.

For integrating other commands, I was thinking about connecting buttons and levers through the keyboard, but any suggestion at this stage is welcome.

Bye!!
A.




 
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Reply #13 - Jun 23rd, 2006 at 1:29pm

beaky   Offline
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Quote:



Those Barco rigs are sweet, but you're talking about $15,000 for the multiple projectors alone (trust me, $1000 projectors will not cut it with a system like that.... and the projectors have to be networked so that a PC can "stitch" the images together in real time... very fussy thing to set up, BTW.)
I like how they call it a "low cost solution"... for a defense contractor maybe, but not the average guy!! Grin



For those on a budget, a single midpriced projector throwing onto even a homemade screen will do the trick.
 

...
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Reply #14 - Jun 24th, 2006 at 10:24pm

chuckcrc   Offline
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Hi Andrew

I will get around to reposting the original photos of the P51 one day , photos that are more than 12 months old get deleted to save hard drive space on the server.   

I have posted some new pics and some of the old ones here http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=homebuild;action=display;n...

As far as the electronic interface you want to use, the type you get, really should depend on how skilled you are with electronic knowledge and soldering etc. and how prepared are you to go and sort through the scrap that people throw out. (I have found lots of good stuff that people have tossed out-- old car parts are good too!)


There is a great choice of products out there, ranging from the home built usb controllers like "mjoy" where you build everything, including the pcb, to complete systems that are plug and play like "Go Flight".

What flight sim are you going to use?
Are you going to have seperate instruments/gauges? Are you going to attempt a motion platform?

The reason I ask, is that there are only a few WW11 flight sims that you can extract the data from the game to run things like gauges , motion platform, multiple LAN setup etc.

If you are going to use CFS3 as your primary sim then you are going to have problems.
CFS3 has great graphics ( but you must have a very powerful pc -- even more powerful than a pc to run FS9-- this sim is hard on pcs)  as you cannot extract any of the gauage data etc to work with outside add on s/ware.
You can't use FSUPIC to connect any LAN setup such as Wide veiw etc.  as it will not work with CFS3. (This really craps me off-- please let someone out there prove me wrong on this)

CFS2 will work with FSUPIC although with some reduced functionality, however this sim is a bit dated although it still looks good if you have all the latest updates and add ons.

The IL2 series I believe has some software available that some one has written that will allow the gauge data etc to be extracted for use with instruments/ motion platforms etc.  The simulator itself has some missing control funtions ,like seperate axis selection for Prop pitch and engine mixture which tend to detract from the immersion factor.


Shockwave's Battle of Britain 2 is an open source sim and I believe there is software availble to interface to gauges/motion platform etc. This sim would have to be the most immersive of them all as it models all the controls , and has the best engine start up modeling of any of the ww2 combat sims.
It has some bugs in it though, patch 2.04 should be out soon which should sort out the last of the bugs.

Looking forward to see how your simpit progresses. Cheesy

cheers
chuck
 
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