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› Size moddeling...
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Size moddeling... (Read 201 times)
Jun 1
st
, 2006 at 9:38pm
gilesh
Offline
Colonel
Do you fly GPlanes?
Posts: 48
Hi
I am currently scaling down a tail in Gmax. Do you know how you would use Gmax size tool to view the dimensions as I dont seem to be able to find it.
Thanks
Giles.
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Jun 1
st
, 2006 at 10:07pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I'm not quite following you . . .
Do you mean how you would find the length/width/height of the object
after
you have scaled it? To do that, simply find the distance from the 0,0,0 point for the vertices that are at the outer edges of the object. Now subtract to find the length, height, width of the object. If that wasn't clear, I understand. Just let me know and I'll take a few screenshots for you.
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Jun 2
nd
, 2006 at 1:03am
Milton
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Colonel
Props forever!
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Posts: 301
In Gmax at th e top of the right hand side rollout, look for an Icon called Helpers. Click it.
Then select TAPE. Be in a standard Left/Right/Front/Back View then click and drag the tape from one edge to another. You will see the length in the rollout at right.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #3 -
Jun 3
rd
, 2006 at 7:05am
gilesh
Offline
Colonel
Do you fly GPlanes?
Posts: 48
Hi
When I use the helpers tool to select the size it shows a large number (about 100) I am trying to scale down a 737-400 tail and I need to see if. eg. the tail is about 11m high (the actual hight in real life).
Thanks
Giles.
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Reply #4 -
Jun 3
rd
, 2006 at 9:55am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay. In sub-object selection, go to "vertex" and then select the vertex that is highest on the tail (ie: the very tip) then move it up a little.
Now press Ctrl+Z. This should move it directly back to where it was previously.
Now press Ctrl+A. This will repeat the move you just made. Note which number in the XYZ coordinate boxes changes.
Press Ctrl+Z again, and write down the number that changed.
Repeat the above for the vertex at the very bottom of the tail. Write down the number, and then subtract it from the first number you wrote down. This will give you the current height.
Now begin scaling s-l-o-w-l-y. Measure just as you did in the steps above occasionally to see how close you are.
This is a VERY sloppy and hard way to do it, but I've gotten very proficient at it, and I don't even use the measuring tools anymore.
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