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› Gmax/MakeMDL problem
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Gmax/MakeMDL problem (Read 384 times)
May 23
rd
, 2006 at 12:14pm
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
I have just recently started working with Gmax. I was working last night on a scenery. I had just Exported an XML and Mdl succesfully, I then edited a few parts positions and when I tried to Export I got the following error message:
Make MDL was not found, or failed to convert the model in 'C:\gmax\meshes\Scn_1' to a .MDL file. Check your system path to ensure MakeMDL is on it.
Now I get this message no matter what source files I try to export. I have tried removing and reinstalling gmax and the Gmax sdk and still get this message. Can any one help?
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #1 -
May 23
rd
, 2006 at 1:08pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
I have just recently started working with Gmax. I was working last night on a scenery. I had just Exported an XML and Mdl succesfully, I then edited a few parts positions and when I tried to Export I got the following error message:
Make MDL was not found, or failed to convert the model in 'C:\gmax\meshes\Scn_1' to a .MDL file. Check your system path to ensure MakeMDL is on it.
Now I get this message no matter what source files I try to export. I have tried removing and reinstalling gmax and the Gmax sdk and still get this message. Can any one help?
Grasshopper - check your error log. makemdl is not smart enough to tell you WHAT the error is by itself.
Glitch
Your error log should be in the same folder to where you tried to export your model, and should have the name
mymodel
.log OPen it and the error of your ways should be revealed.
Most likely you have committed the unpardonable sin of "Co-Located Vertices" or some equally horrible mutilation of one or more parts.....
Felix/
FFDS
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Reply #2 -
May 23
rd
, 2006 at 1:15pm
garymbuska
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I would rather be flying
Jacksonville, Florida
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Posts: 2850
My question is do you have the SDK'S for GMAX
Look in the sticky FAQ's at the front of this section and you will see the files you need to have. You must have the SDK,S for each type of program you wish to use GMAX for without them it will not work right for that program. 8)
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Reply #3 -
May 23
rd
, 2006 at 9:11pm
Glitch
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Colonel
aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
Roger that! Number of vertices did not match Number of normals in part07. Removed part07 and exported perfectly. Thank you Felix and Gary.
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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