Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Current Flight Simulator Series
›
Flight Simulator X
› Crash effects?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
3
4
...
6
Crash effects? (Read 6026 times)
Reply #15 -
May 17
th
, 2006 at 1:11pm
ozzy72
Offline
Global Moderator
Pretty scary huh?
Madsville
Gender:
Posts: 37122
There are several add-on crash effect generators for FS2k2 and FS9 available. Personally I have tried a couple and I have to say they make me laugh when I screw-up one of my stunts and there are bits of plane over-taking me! Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
Back to top
IP Logged
Reply #16 -
May 17
th
, 2006 at 1:15pm
Airshow_lover
Offline
Colonel
I'm back........!
LaVergne, TN
Gender:
Posts: 1740
Quote:
Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute
Well as im sure you know, there are a few planes that, while in the air, when you open the main exit the people will bail out!
Then the aircraft either:
1)flys itself to the ground (and crahses)
2) the plane dissapears and you stear the pilots, W/chutes, to the ground.
C/SMSgt - Civil Air Patrol
Back to top
IP Logged
Reply #17 -
May 17
th
, 2006 at 2:05pm
Praha
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 21
I read that the reason there is no crash damage in Gran Turismo is the various car manufacturers represented in the game would't allow it. Something about freaking out potential buyers of their cars. Maybe something similar is going on in FS?
Back to top
IP Logged
Reply #18 -
May 17
th
, 2006 at 2:46pm
kipman725
Offline
Colonel
out of the shadows..
Bedroom
Gender:
Posts: 904
nope fs2002 was ment to have full featured crash effects untill the attacks on the world trade center in 2001.
5900xt/2800+/280GB/1GB PC3200/Cyborg Evo Force/ABIT NF7&&Gpu clock: 475mhz core, 800mhz mem&&CPU at: 12.5x175 = 2187.5 &&memory: 2.5, 3, 3, 8 Duel channel on &&Os: windows xp pro, ubuntu 5.10 breazy badger
Back to top
IP Logged
Reply #19 -
May 17
th
, 2006 at 3:06pm
ozzy72
Offline
Global Moderator
Pretty scary huh?
Madsville
Gender:
Posts: 37122
Kipman try looking for Grant Bovees little crash program
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
Back to top
IP Logged
Reply #20 -
May 17
th
, 2006 at 4:01pm
kipman725
Offline
Colonel
out of the shadows..
Bedroom
Gender:
Posts: 904
Quote:
Kipman try looking for Grant Bovees little crash program
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing
Already use it, let that be our dirty little secret
(I also have massive crash installed
)
5900xt/2800+/280GB/1GB PC3200/Cyborg Evo Force/ABIT NF7&&Gpu clock: 475mhz core, 800mhz mem&&CPU at: 12.5x175 = 2187.5 &&memory: 2.5, 3, 3, 8 Duel channel on &&Os: windows xp pro, ubuntu 5.10 breazy badger
Back to top
IP Logged
Reply #21 -
May 17
th
, 2006 at 10:22pm
Jakemaster
Ex Member
Seeing as your not supposed to crash, i dont see a point in the effects
Back to top
IP Logged
Reply #22 -
May 17
th
, 2006 at 10:57pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Seeing as your not supposed to crash, i dont see a point in the effects
And in what game or sim, exactly, are you SUPPOSED to crash?
Back to top
IP Logged
Reply #23 -
May 18
th
, 2006 at 12:00am
Mobius
Offline
Colonel
Highest Point in the Lightning
Storm
Wisconsin
Posts: 4369
Quote:
And in what game or sim, exactly, are you SUPPOSED to crash?
Crashday
I think though, that the only way to have crashes in FS is to have damage like people said. That way you can see if you could land that one airplane at LAX (in the news a couple of months ago) where the nosewheel was skewed, or something like that.
Back to top
IP Logged
Reply #24 -
May 18
th
, 2006 at 12:48am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I would like to be able to have minor crash FX. Things like emergency landings, where the gear won't come down fully and you have to make a belly-up landing, or complete gear failure when you hit the runway too hard and you have to try to keep the aircraft from smashing into the tower while it grinds pavement and throws sparks. Adrenaline is something I feel has been sadly lacking from FS for oh, so long.
Back to top
IP Logged
Reply #25 -
May 18
th
, 2006 at 10:29am
FSGT Gabe
Offline
Colonel
Member of StudioV Gallery
Board
Home airport: CYOO
Gender:
Posts: 1597
Exactly, guys. This is what I had in mind. More of the REAL crashes...not the effects. Like only stopping the flight when you would blow up! I think I only had one experience in 2k4 when my airplane actually got damaged but the flight kept going. The whole tail (it was on a fokker triplane) got messed and the elevators and rudder didn't work. It was crazy trying to land it! They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!
&&
Studio V
- Your destination for all your screenshot needs...
&&
Windows Vista Premium Edition - Pentium® D Processor 820 Dual Core @ 2.8 GHz, 2 GB Dual Channel DDR2 SDRAM, 250 GB HD w/ DataBurst Cache, 256 MB ATI Radeon X1300 Pro, 19 inch E197FP Analog Flat Panel, Saitek X45 Joystick
Back to top
IP Logged
Reply #26 -
May 18
th
, 2006 at 3:21pm
Airshow_lover
Offline
Colonel
I'm back........!
LaVergne, TN
Gender:
Posts: 1740
Quote:
They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!
You should see Kent Pietsch! He does a performance in a
interstate cadet
and half way through the performance he "loses" different parts of the aircraft.
It's a verry fun performance...
Here's a video.
Here
Ok sorry for changeing the course of this thread
C/SMSgt - Civil Air Patrol
Back to top
IP Logged
Reply #27 -
May 18
th
, 2006 at 4:40pm
FSGT Gabe
Offline
Colonel
Member of StudioV Gallery
Board
Home airport: CYOO
Gender:
Posts: 1597
Crazy movie
! And don't worry about the change...I don't mind.
&&
Studio V
- Your destination for all your screenshot needs...
&&
Windows Vista Premium Edition - Pentium® D Processor 820 Dual Core @ 2.8 GHz, 2 GB Dual Channel DDR2 SDRAM, 250 GB HD w/ DataBurst Cache, 256 MB ATI Radeon X1300 Pro, 19 inch E197FP Analog Flat Panel, Saitek X45 Joystick
Back to top
IP Logged
Reply #28 -
May 19
th
, 2006 at 9:13am
TheBod1357
Offline
Colonel
Chip an' a chair
Omaha, NE
Gender:
Posts: 162
Ah, Sgt. Gabe has made a great point.
Real
crashes. No, not crashes as in hitting buildings or nosediving into the ground. Instead, like it has been said many times, damage, damage that actually happens without having control over it. I completely agree that wanting to "play the terrorist" and hit buildings or deliberately nosedive completely deserves a stopped game and a
CRASH
. But as people have stated, we dont need crash effects, we need damage. But damage only to the point that it is still possible to get the plane on the ground (by whatever means necessary) without causing it to explode. So like Gabe said, real crashes. Real crashes most of the time in the real world are not because of deliberate stupidity, but because of forces beyond the control of the pilot. And real crash situations many times do not lead to death. A real crash can involve the gear on a plane failing, and it is still perfectly possible to get that plane on the ground without it exploding, so why cant M$ allow us to do the same in Simulation? Things go wrong on airplanes, and planes are made to be able to recover from most minor problems, so if I brake a little too hard, or hit the runway to hard, rather than my plane simply burying itself in the ground, maybe some blown tires or some sparks? Cause right now it seems that the ground is intangible to anything other than the wheels sometimes.
Theres my buck and a quarter.
Back to top
IP Logged
Reply #29 -
May 19
th
, 2006 at 9:24am
FSGT Gabe
Offline
Colonel
Member of StudioV Gallery
Board
Home airport: CYOO
Gender:
Posts: 1597
Thanks for the support!
&&
Studio V
- Your destination for all your screenshot needs...
&&
Windows Vista Premium Edition - Pentium® D Processor 820 Dual Core @ 2.8 GHz, 2 GB Dual Channel DDR2 SDRAM, 250 GB HD w/ DataBurst Cache, 256 MB ATI Radeon X1300 Pro, 19 inch E197FP Analog Flat Panel, Saitek X45 Joystick
Back to top
IP Logged
Pages:
1
2
3
4
...
6
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X ««
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.