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Crash effects? (Read 6026 times)
Reply #15 - May 17th, 2006 at 1:11pm

ozzy72   Offline
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There are several add-on crash effect generators for FS2k2 and FS9 available. Personally I have tried a couple and I have to say they make me laugh when I screw-up one of my stunts and there are bits of plane over-taking me! Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute Grin
 

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Reply #16 - May 17th, 2006 at 1:15pm

Airshow_lover   Offline
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Quote:
Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute Grin


Well as im sure you know, there are a few planes that, while in the air, when you open the main exit the people will bail out!

Then the aircraft either:
1)flys itself to the ground (and crahses)
2) the plane dissapears and you stear the pilots, W/chutes, to the ground.
 

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Reply #17 - May 17th, 2006 at 2:05pm

Praha   Offline
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I read that the reason there is no crash damage in Gran Turismo is the various car manufacturers represented in the game would't allow it. Something about freaking out potential buyers of their cars. Maybe something similar is going on in FS?
 
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Reply #18 - May 17th, 2006 at 2:46pm

kipman725   Offline
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nope fs2002 was ment to have full featured crash effects untill the attacks on the world trade center in 2001.
 

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Reply #19 - May 17th, 2006 at 3:06pm

ozzy72   Offline
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Kipman try looking for Grant Bovees little crash program Wink
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing Grin
 

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Reply #20 - May 17th, 2006 at 4:01pm

kipman725   Offline
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Quote:
Kipman try looking for Grant Bovees little crash program Wink
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing Grin


Already use it, let that be our dirty little secret  Wink
(I also have massive crash installed Tongue )
 

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Reply #21 - May 17th, 2006 at 10:22pm
Jakemaster   Ex Member

 
Seeing as your not supposed to crash, i dont see a point in the effects
 
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Reply #22 - May 17th, 2006 at 10:57pm

Travis   Offline
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Quote:
Seeing as your not supposed to crash, i dont see a point in the effects


And in what game or sim, exactly, are you SUPPOSED to crash? Wink
 

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Reply #23 - May 18th, 2006 at 12:00am

Mobius   Offline
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Quote:
And in what game or sim, exactly, are you SUPPOSED to crash? Wink

CrashdayGrin Wink

I think though, that the only way to have crashes in FS is to have damage like people said.  That way you can see if you could land that one airplane at LAX (in the news a couple of months ago) where the nosewheel was skewed, or something like that. Smiley
 

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Reply #24 - May 18th, 2006 at 12:48am

Travis   Offline
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I would like to be able to have minor crash FX.  Things like emergency landings, where the gear won't come down fully and you have to make a belly-up landing, or complete gear failure when you hit the runway too hard and you have to try to keep the aircraft from smashing into the tower while it grinds pavement and throws sparks.  Adrenaline is something I feel has been sadly lacking from FS for oh, so long.
 

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Reply #25 - May 18th, 2006 at 10:29am

FSGT Gabe   Offline
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Exactly, guys.  This is what I had in mind.  More of the REAL crashes...not the effects.  Like only stopping the flight when you would blow up!  I think I only had one experience in 2k4 when my airplane actually got damaged but the flight kept going.  The whole tail (it was on a fokker triplane) got messed and the elevators and rudder didn't work.  It was crazy trying to land it!  They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!
 

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Reply #26 - May 18th, 2006 at 3:21pm

Airshow_lover   Offline
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Quote:
They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!


You should see Kent Pietsch! He does a performance in a interstate cadet and half way through the performance he "loses" different parts of the aircraft.

It's a verry fun performance...

Here's a video.Here

Ok sorry for changeing the course of this thread Sad
 

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Reply #27 - May 18th, 2006 at 4:40pm

FSGT Gabe   Offline
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Crazy movie Wink!  And don't worry about the change...I don't mind.  Cheesy
 

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Reply #28 - May 19th, 2006 at 9:13am

TheBod1357   Offline
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Ah, Sgt. Gabe has made a great point. Real crashes. No, not crashes as in hitting buildings or nosediving into the ground. Instead, like it has been said many times, damage, damage that actually happens without having control over it. I completely agree that wanting to "play the terrorist" and hit buildings or deliberately nosedive completely deserves a stopped game and a
CRASH
. But as people have stated, we dont need crash effects, we need damage. But damage only to the point that it is still possible to get the plane on the ground (by whatever means necessary) without causing it to explode. So like Gabe said, real crashes. Real crashes most of the time in the real world are not because of deliberate stupidity, but because of forces beyond the control of the pilot. And real crash situations many times do not lead to death. A real crash can involve the gear on a plane failing, and it is still perfectly possible to get that plane on the ground without it exploding, so why cant M$ allow us to do the same in Simulation? Things go wrong on airplanes, and planes are made to be able to recover from most minor problems, so if I brake a little too hard, or hit the runway to hard, rather than my plane simply burying itself in the ground, maybe some blown tires or some sparks? Cause right now it seems that the ground is intangible to anything other than the wheels sometimes.

Theres my buck and a quarter.
 
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Reply #29 - May 19th, 2006 at 9:24am

FSGT Gabe   Offline
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Thanks for the support! Grin
 

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