Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
how do you make uploads (Read 267 times)
May 12th, 2006 at 2:42am

liamhr   Offline
Captain
I love YaBB 1G - SP1!

Posts: 3
***
 
hi
I have know idea how you make texture and scenery and aircraft can you please tell me. ???
 
IP Logged
 
Reply #1 - May 12th, 2006 at 3:20am

FridayChild   Offline
Colonel
Well on the way, head
in the clouds
Italia

Gender: male
Posts: 1573
*****
 
Wow... tough question isn't it?  Cheesy
I never did such a thing (oh well, I did a repaint once), but first and foremost, are you sure you tried Googling a bit before firing up the question? It generally helps to work around the rough edges a bit and then ask for clarifications about specific points.  Wink
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
IP Logged
 
Reply #2 - May 12th, 2006 at 4:31am

liamhr   Offline
Captain
I love YaBB 1G - SP1!

Posts: 3
***
 
ok
thankyou very much Wink
 
IP Logged
 
Reply #3 - May 12th, 2006 at 8:47pm

alrot   Offline
Colonel
Freeware Designers Above
All..

Posts: 10231
*****
 
 

...

Venezuela
IP Logged
 
Reply #4 - May 13th, 2006 at 8:53am
Jakemaster   Ex Member

 
Well thats a very broad question.  For texture, assuming you mean aircraft textures, you use DXTbmp to convert them into the proper format and you can paint in microsoft paint (thats what I use) or any image editing software.

For scenery, AFCAD to make the airport grounds (taxiways, runways, parking, helipads, towers, naviads), and a program such as RWY12 (free) or EZscenery (pay) to add objects

For aircraft, Gmax or FSDS2 or 3
 
IP Logged
 
Reply #5 - May 13th, 2006 at 11:34am

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
In short, get ready to read more tutorials in a single day than Tom Cruise can pull stunts in M.I.III.  Grin
 
IP Logged
 
Reply #6 - May 13th, 2006 at 3:59pm

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
This is certainly a proper question and can be answered in a clear and concise way.

To make aircraft or scenery objects, you need a 3D design tool.  GMax is one example of this and it is included in your FS2002 or FS2004 flight sim package.  

The GMax package contains tutorials to get you started and there are other great tutorials around as referenced above.  

Once the objects are made, they are exported and compiled to become Flightsim objects, scenery objects or aircraft.

Aircraft are made up of various components.  The exterior visual model referenced above, the interior model (also known as the virtual cockpit), the panel and gauges, the sounds, the textures, and the flight model.  Ideally, the aircraft package would also include documentation, checklists, references etc.

The exterior and interior models have animations that are done in the 3D design package (like GMax).  The model must also be prepared for texture application.  This is called mapping.

Panels and gauges typically have two aspects: the 2D panel and the virtual cockpit.  The 2D panel is created as a separate entity and included in the final package.  Panel bitmaps and gauges are prepared for the aircraft to look like their real world counterparts.  Gauges are typically programmed in C++ or xml.  The VC model is developed in GMax.  A 3D panel and cockpit is constructed much the same as the exterior model.  One or more "surfaces" or planars are positioned over the panel backgrounds upon which the gauges are displayed.

Sounds are developed from recordings, mixed, placed, and looped to fill out the aircraft environment.  Sound mixing and editing skills are required here.  There are many software packages available but there are a few developed with FS in mind.

Textures are required to "paint" the aircraft.  Typically the modeler maps the aircraft for texture application and provides templates of the mapping so texture artists can paint the aircraft parts.  There are many great texture development tools available, all very sophisticated and require some time to master.  Paint Shop Pro and Photoshop are examples.

Flight models are another highly interesting and challenging aspect of the aircraft package.  FS2002/4 has FSEdit available to get you started, and if used correctly, will provide flight characteristics that reasonably represent the model.

To do this kind of work, you will need SDK's (System Development Kits) that can be downloaded ffrom Microsoft.
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp

These explain some of the aspects of the things mentioned above.

I hope this helps you get a basic understanding of what is required to build and upload an add-on.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print