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› Scenery Woes . . .
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Scenery Woes . . . (Read 404 times)
Apr 22
nd
, 2006 at 6:04pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Why, oh, WHY can't any scenery design program be easy?! Why can't they use the same coordinate system as FS?! Where do these people come up with these crazy, convoluted scenery design programs?!
I've been trying to create some scenery for myself and possibly the rest of you guys, but so far the going is horrible.
The island I've been trying to work with was basicly ignored by M$, so it just doesn't look right. I've been trying to find a good, relatively easy way to fix it, but so far nothing is working. There isn't any stuff already done for it, so I'm trying to do it myself. Unfortunately, this is leading me nowhere. I have been trying to use things like SBuilder and Ground2k4 to make it work, but I can't even get started because I can't get the right coordinates down. Nothing uses the same system!!! Aaaaaaa!
Does anyone have an idea on this? I'm feeling really open right now, so just have at it.
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Reply #1 -
Apr 22
nd
, 2006 at 6:13pm
Iwannabeapilot
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Burton on Trent, UK
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I know just how you feel Locke, I've tried scenery designing many times and have now given up. There are just
so many
too much programs/tools/options available and its all very confusing (to me anyway). Its because of this that i have limited myself to simple AFCAD editing to enhance default airports
As for your problem with coordinates, i am sure that SBuilder and Ground2k4 would have some sort of coordinates capturing option where coordinates can simply be taken straight from your current postion in FS ???
Just a thought
Vulcan1
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Last Edit: Apr 23
rd
, 2006 at 6:59am by Iwannabeapilot
»
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Reply #2 -
Apr 22
nd
, 2006 at 8:06pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Well, Ground2k4 does have the option to hook up to FS, but I couldn't get the program to work right!
And I couldn't, for the life of me, find an option to do that with SBuilder. Guess its time to go hunting for a new airport to work off of . . .
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Reply #3 -
Apr 23
rd
, 2006 at 12:15am
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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SBuilder will link to FS. FSUIPC (unregistered) is required.
In SBuilder select View menu-Show Aircraft. So just like in AFCAD you can use your aircraft location to position things.
There is very little need to worry about conversions as most everything is done with point and click.
If you have got a start with SBuilder stick with it a bit longer. It has all the tools you'll likely need. Things will become clearer.
Dont be afraid to ask for help
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #4 -
Apr 24
th
, 2006 at 4:19am
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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I have to agree with the above, regarding SBuilder. This is the most useful scenery program I've used yet. So far I've added library objects, built roads, changed terrain levels and moved part of a river coast line, all with little fuss. There's a lot more than that that can be done as well. Just takes a few evenings of playing around, to get the hang of it.
Brian
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Reply #5 -
Apr 29
th
, 2006 at 9:47am
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
I have been designing scenery for Pendercrafts.com for a couple of years now. Using FSDS1 & 2. I have recently started using Gmax. The tutorials in the Gmax SDK, from Microsofts SDK downloads, are quite good. I find that working from a design program rather than an editor program gives more flexability and control. You build the scenery objects you need then export to the sim. And Gmax is a free download.
FSDS or Gmax will build any scenery, and place it accurately with in the sim. Using a program called TDFcalc2004 to generate the coodinates. Simply pause the sim where you want the scenery to be. Then click on the TDFcalc2004 icon and get lat, long, alt. info accurate to about 8 decimal places. Input the numbers into the design program. And you have scenery, where you want it. TDFcalc2004 might work with the editor programs mentioned above too.
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #6 -
Apr 29
th
, 2006 at 10:31am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, been using Gmax for nearly three years, myself. Unfortunately, I've run into a snag regarding scenery: it just doesn't want to show AT ALL. I've tried everything I can think of. The only way it shows is if I add textures and export to Runway 12 Object Placer. I can then use that program to place my objects anywhere.
But I'm not too keen to use Gmax to do terrain, as it is only landable if you do flat surfaces and such. I want to be able to taxi around on this island with little or no trouble. Also, the textures would have to be custom, the autogen wouldn't show, and I would have to spend buku amounts of time editing in Gmax. Not something I'm looking forward to, let me tell ya.
Think I'll get with SBuilder some more and see what I can do with it. I'll let ya'll know.
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Reply #7 -
Apr 29
th
, 2006 at 11:34am
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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Quote:
Think I'll get with SBuilder some more and see what I can do with it.
Good choice
I think you'll find that the only thing it cant do for you is building the objects.
But it will even serve you there as once you have your Gmax objects exported to the Rwy12 Object Library you can place them with SBuilder.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #8 -
Apr 30
th
, 2006 at 8:34am
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
Well each to his own. I am forced to create all of my own objects because of the subject matter that I am producing.
I am about as neewbie to gmax as a person can be. I have worked thru the native tutorials in Gmax as far as "Making a head" . And I have done the scenery tutorial from the microsoft Gmax SDK. It took me about a week to work thru it. But I am a near neewbie to gmax. And my objects all show up where I want them to. True I have to edit the XML every time I export a scene. But the results justify the extra work.
If you ever get time to do the tutorial, already being experienced in gmax. I think you will find it to be a rewarding task. Just download the Gmax SDK and the BGLComp SDK to compile the scenery with.
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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