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› Project Nissan: Engine Development
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Project Nissan: Engine Development (Read 174 times)
Apr 10
th
, 2006 at 11:18pm
Katahu
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Colonel
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Posts: 6920
Sorry for the really long wait period. My studies and my job are getting in the way. Anyways, I finished the front suspensions and began work on the engine parts. One of the big things that I have noticed was that the engine itself is slightly tilted to the car's left side in real life. That came as a suprise to me. Other than that, the engine has been quite easy to model. All of the parts are simple and mostly required primitive objects such as cylinders, boxes, and few toruses [for the turbo unit]. I'll update my sig to show further progress of the engine.
It was a challenge to model the interior wall of the engine compartment due to the design of the front suspension. But the challenge was overcome by the simple use of poly-modeling. This is my chance to demonstrate the use of the lofting technique on various parts of the engine [mainly the tubes and ventilation].
However, I am growing a little concerned about the poly count because I want this addon not only look excellent but also be frame-rate friendly at the same time.
I'll keep you posted.
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Apr 10
th
, 2006 at 11:23pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Let's see some screenies! I'd love to see a little on your lofting techniques. I never use it myself, and I have been wondering just how it is that people go about that.
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Apr 10
th
, 2006 at 11:59pm
SkyNoz
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Project Kfir!
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Posts: 1720
Quote:
Let's see some screenies! I'd love to see a little on your lofting techniques. I never use it myself, and I have been wondering just how it is that people go about that.
Might wana visit here for a lofting technique,
loft here
looking good Katahu, If you wana know the name of that motor JAP, nick is
RB26
, Good luck with the rest, hope you can put a turbo in that lol.
Skynoz dream list
*Sound, Realistic, blowoff valuves and turbo spool up
*model, realistic racing, kit,
*some cool effects found
here
*dynamic , photo realistic textures
.... my dream lol.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Apr 12
th
, 2006 at 1:39pm
Katahu
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Posts: 6920
The lofting method that I'm gonna use is slightly differen than that. This project will involve tubes that turn in many directions.
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