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Please I can't even sleep!!Help (Read 190 times)
Apr 3rd, 2006 at 10:22am

alrot   Offline
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???

I always was Embarazed to ask,but I can't go on anymore,I spend the entire weekend only trying to find out some things about Mapping and specialy on this Bug,How do I Create an Alpha Channel Draw?what is it nature?

.What I do know until now is, a double image in one single *.bmp,BUT how do I make it In Paint Shop Pro? I have DXTBmp,Imagetool but the only thing i see is transform Import alpha,create alpha but create on what base??

I don't what to do I waste more time experiment,testing other(hundreds)of other ADD-ON aircraft insted to be working on my proyect,I need Urgent to get the knowledge this is going to be my first plane,


And Boy!! you got to see the VC,yes I know is a little show of from my self but Im replicating the real one,and I already have a GREAT results,My gold is to make runable or capable in any kind of PC even a Pentium 2,after I finish it I'll post as a freeware,If they let me here, I don't know the requirements


So please explain me in a very simple words why about this things,and the ALPHA stuff so I can go on and finish it.. I only work with 3d Max

EDIT:I don't pretend to use  the default texture of the b737-400,I used for test it,Besides is a DC9 and not a 737



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« Last Edit: Apr 3rd, 2006 at 12:40pm by alrot »  

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Venezuela
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Reply #1 - Apr 5th, 2006 at 1:11pm

Moach   Offline
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ok... from what i remember (itīs been a while) in order for the alpha channel to work as reflections.... (i assume thatīs what youre asking) your texture file MUST have a _t suffix to it (i.e. fuselage_T)

this tell FS that your texture has a reflection map (it also tells that there might be a nightlight texture, but thatīs a whole different story)

the alpha channel is basically a grayscale image that is compiled with the original bitmap using DXTBMP or similar... as i remember, totally black is full reflection and white is no reflection (it might be the other way around, but thatīs an easy fix)

the alpha channel image must be of the same dimensions as the texture bitmap... actually, an easy way to do it is to simply convert your texture to grayscale and go from there....

this way, you are really "painting" the reflections on your texture

about the night lighting question.... the night light textures are also grayscale images... only, this time they are a separate file, which has itīs own little quirks....

in the nitelite texture, the areas painted white(er) will light up the original texture "beneath" it when you turn on the landing lights... nitelite textures must have the same name as the base texture, but with the _L suffix applied (i.e. fuselage_L.bmp)

and about that mapping problem youīre having.... im not sure what might be causing it.... but iīd double check all filenames and also check if there isnīt an option in makemdl or something that might be not exporting the texture mappings

hope this helps

c ya

Moach
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #2 - Apr 7th, 2006 at 7:37pm

alrot   Offline
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Thanks a Lot,for this great tutorial,I couln't reply before,because I was sick at home,I am Still Embarrassed,

I just came to record your tutorial  into a Cd(burn) to study at home,,I been working only making and animating stuff in my proyect,It's so tough,but Im going very well,you know how it is a little touch here a fix over there,

comparising with more than 300 photos from airliners,puting a mask in front of the model inside the max a plane in 50% transparent from different angles,I hope Im right,so I can see direcly the dimention,from exterior to interior,to make more truly attach to the real 717 with vc,But made by me Grin Grin Grin  and even I take a day while I still discovering the 3ds max tool,soon Ill finish the mdl without the texture,wich would be another stage

Thanks a Lot Moach...
 

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