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› 32bit <--> DXT3
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32bit <--> DXT3 (Read 305 times)
Mar 11
th
, 2006 at 12:38am
BFMF
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How do I convert textures between the two formats? I know how to save textures in the DXT3 format, but how do I convert them to 32bit texures???
The reason i'm asking is, I once took some aircraft textures that showed up really blurry in FS9, did something to it, and it showed up nice and crisp, but I can't remember what I did.
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Mar 11
th
, 2006 at 1:37am
SkyNoz
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Download "DXT bmp" found here :
DXT bmp
.
What you would do is open your specified file , then save as "Extended Bitmap" then save as recommended file, alot of options DX1 all the way to 24 bit ect.
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Mar 11
th
, 2006 at 2:03am
BFMF
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That was simple. I converted textures to 32bit, but the textures are still blury in FS9. Any ideas how I can make show up as clear?
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Reply #3 -
Mar 11
th
, 2006 at 2:09am
SkyNoz
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Oh, yah forgot to tell yah, near the top right , below the "Alpha Channel" preview window is a box named "Include when saveing" under Mip Maps, make sure that box is unchecked and the one below it to is..
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Mar 11
th
, 2006 at 3:08am
BFMF
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It's the Mip Maps that cause the blurriness!
How could I have forgotten that?
Thanks Skynoz! 8)
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Reply #5 -
Mar 11
th
, 2006 at 10:44am
wji
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"It's the Mip Maps that cause the blurriness!"
So will DXT1 (with many videocards); it's mainly for scenery buildings. Good 2hear u got your mojo workin'
PhotoShop 7 user
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Reply #6 -
Mar 12
th
, 2006 at 4:37am
Mehdi
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Andrew,
The best way to convert a DXT3 to a 32bit BMP. is with Imagetool. It does all the hard work for you (removes bitmaps, etc.), all you need to do is open your DXT3 in it and save as .BMP. Easy!
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Reply #7 -
Mar 12
th
, 2006 at 10:12am
BFMF
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I figured out how to convert with Imagetool, but I couldn't figure out how to remove the mip maps with it ???
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Reply #8 -
Mar 12
th
, 2006 at 4:54pm
Mehdi
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There's an option which you click on called 'Extract Mip-Maps' and then you save the full-sized image as the BMP.
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