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FSDS V3 noob Questions (Read 275 times)
Feb 19
th
, 2006 at 3:10am
msalcido
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Lieutenant Colonel
Oklahoma City, Oklahoma
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Posts: 7
I am trying to edit an existing aircraft and have not the slightist clue how to do so. I bought FSDS V3 and got completly lost. ??? All im trying to go is add alirons to an existing aircraft.
For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return
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Reply #1 -
Feb 19
th
, 2006 at 10:33am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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If you're trying to modify an existing compiled aircraft (*.mdl file) you can't.
You can only modify source files (*fsc) with FSDS3 (or correspondingly, *.gmax source files with gmax).
You can import *.dxf meshes (unless they're overly complex), but in most cases it's easier to build from scratch.
Felix/
FFDS
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Reply #2 -
Feb 20
th
, 2006 at 7:16pm
msalcido
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Lieutenant Colonel
Oklahoma City, Oklahoma
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Posts: 7
Crap!
ok so how do i edit a mdl file???
i have a couple planes i want to make better.
For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return
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Reply #3 -
Feb 20
th
, 2006 at 7:19pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Quote:
Crap!
ok so how do i edit a mdl file???
i have a couple planes i want to make better.
What part of:
"If you're trying to modify an existing compiled aircraft (*.mdl file) you can't"
is not clear?
Felix/
FFDS
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Reply #4 -
Apr 10
th
, 2006 at 11:14am
msalcido
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Lieutenant Colonel
Oklahoma City, Oklahoma
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Posts: 7
Well can i convert a mdl file to something i can mod? i cannot get the original files from the creator as he has passed away. R.I.P Rey Lopez again i am a nubie and what are these .dxf meshes? ???
For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return
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Reply #5 -
Apr 10
th
, 2006 at 12:29pm
wji
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Colonel
Posts: 1644
Thanks for this
post and reply.
I too bought FSDSv.3 and was thinking it would be cool to remove the two outboard engines from the Ford Trimotor and call it a
Hamilton All-Metal Aircraft
(ca. 1924)
"What part of: 'If you're trying to modify an existing compiled aircraft (*.mdl file) you can't' is not clear?"
Thnx, Felix
, sounds clear enough to me; I won't even go there . . .
PhotoShop 7 user
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Reply #6 -
Apr 10
th
, 2006 at 12:42pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
To reiterate - there are no programs (that I know of) that read and decompile an existing mdl file, especially MDL files created to the FS2002 and later model (MDL) formats.
In addition, decompiling and modifying existing models is almost as, if not more so, difficult as creating the model in the first place. NO part names are brought over, NO texture assignments are converted, and NO animations.
Therefore, you have to know what your're doing in the first place, and then rebuild everything.
You're better off building the model from scratch rather than trying to "modify" someone else's work.
Now, CAN a program be built to decompile an MDL? Of course, and relatively "easily". After all, any program that can "read" and render an mdl file already has the basis from which to "save" into another format.
*I* will not be the person developing that program or promoting it.
Felix/
FFDS
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