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A Little help from my Friends (Read 252 times)
Feb 18th, 2006 at 1:32pm

alrot   Offline
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No,not the song  Grin ,Ill realy apresiate a little hand here I never could do esperical shapes In Gmax (3ds)Please don't post a Little *.gift showing a little hand Grin Seriously I forgot after 4 or five years I can't even remerber if I knew how to do it... Wink

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Reply #1 - Feb 18th, 2006 at 3:56pm

Smoke2much   Offline
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I would select the correct vertices of the cylinder and do a "Select and non uniform scale" of the Z or X using the cross section as a guide.

But it might be better to wait for a reply from somebody with a little more experience of this.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #2 - Feb 18th, 2006 at 5:24pm

SkyNoz   Offline
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Take a looks at this link, http://www.simviation.com/gryphon/tutorials/gMax_00.htm....not that your a Stupid Idoit, but theirs specific info explained on what you are trying to do ,

Info : "Sub-Object Modification " - "Modifiers and Such " http://www.simviation.com/gryphon/tutorials/gMax_04.htm Wink Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 - Feb 19th, 2006 at 8:34am

alrot   Offline
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Oh Boy! this is though,each point has to be set one by one,
There's gotta be another easier way  Angry Angry
Grin Grin Grin Grin


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Reply #4 - Feb 19th, 2006 at 10:45am

Brett_Henderson   Offline
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EVERY OUTER MARKER SHOULD
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Try uniform and non-uniform scaling with one or two axes limited.. And soft-select comes in real handy here. Experiment with that, adjusting the fall-off.

If you move one point at a time.. you're gonna end up with a bumby/lumpy surface.
 
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Reply #5 - Feb 19th, 2006 at 12:31pm

SkyNoz   Offline
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Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve. Wink

http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #6 - Feb 19th, 2006 at 1:11pm

alrot   Offline
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Quote:
Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve. Wink

http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml


Oh! man Cry Cry CryI can record it,i don't have internet at home i wont be able to remember this very helpful video Cry Cry Cry
 

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