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› A Little help from my Friends
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A Little help from my Friends (Read 252 times)
Feb 18
th
, 2006 at 1:32pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
No,not the song
,Ill realy apresiate a little hand here I never could do esperical shapes In Gmax (3ds)Please don't post a Little *.gift showing a little hand
Seriously I forgot after 4 or five years I can't even remerber if I knew how to do it...
Venezuela
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Reply #1 -
Feb 18
th
, 2006 at 3:56pm
Smoke2much
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The Unrepentant Heretic
Sittingbourne, Kent,
Posts: 3879
I would select the correct vertices of the cylinder and do a "Select and non uniform scale" of the Z or X using the cross section as a guide.
But it might be better to wait for a reply from somebody with a little more experience of this.
Will
Who switched the lights off? I can't see a thing....... Hold on, my eyes were closed. Oops, my bad...............&&
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Feb 18
th
, 2006 at 5:24pm
SkyNoz
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Colonel
Project Kfir!
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Posts: 1720
Take a looks at this link,
http://www.simviation.com/gryphon/tutorials/gMax_00.htm
....not that your a Stupid Idoit, but theirs specific info explained on what you are trying to do ,
Info : "Sub-Object Modification " - "Modifiers and Such "
http://www.simviation.com/gryphon/tutorials/gMax_04.htm
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 -
Feb 19
th
, 2006 at 8:34am
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
Oh Boy! this is though,each point has to be set one by one,
There's gotta be another easier way
Venezuela
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Reply #4 -
Feb 19
th
, 2006 at 10:45am
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
Try uniform and non-uniform scaling with one or two axes limited.. And soft-select comes in real handy here. Experiment with that, adjusting the fall-off.
If you move one point at a time.. you're gonna end up with a bumby/lumpy surface.
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Reply #5 -
Feb 19
th
, 2006 at 12:31pm
SkyNoz
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Colonel
Project Kfir!
Gender:
Posts: 1720
Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve.
http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #6 -
Feb 19
th
, 2006 at 1:11pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Quote:
Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve.
http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml
Oh! man
I can record it,i don't have internet at home i wont be able to remember this very helpful video
Venezuela
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