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› DXTbmp does not save alpha channel
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DXTbmp does not save alpha channel (Read 909 times)
Feb 16
th
, 2006 at 9:49am
Jon H
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If I try to edit the alpha channel in DXTbmp, it does not save the changes and reverts back to the old alpha channel on re-opening.
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Reply #1 -
Feb 16
th
, 2006 at 11:07am
Hagar
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Did you refresh the Alpha channel after editing & before saving? Alpha/Refresh Alpha.
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Reply #2 -
Feb 16
th
, 2006 at 11:12am
Jon H
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Yes I did.
It displays the alpha ok in the preview on the right, but seems to forget I made changes next time I open it.
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Reply #3 -
Feb 16
th
, 2006 at 11:27am
Hagar
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Make sure you're saving it in the correct location & checking out the file you edited & saved - not the original texture.
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Reply #4 -
Feb 16
th
, 2006 at 11:33am
wji
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IMO, this is a glitch
(did I say: bug?) in the latest X version of DXTbmpx.
My DXTbmp installation always reopens with a BLACK alpha (this did not happen in previous version)
Therefore, I have an innocuous, plain-jane Alpha channel trans.bmp sitting in the readyroom for just such an event: I simply replace one alpha channel.bmp with the other. Smiple? You bet.
"If I try to edit the alpha channel in DXTbmp,"
How do does one edit an alpha channel in DXTbmp?
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Reply #5 -
Feb 16
th
, 2006 at 11:39am
Hagar
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Quote:
IMO, this is a glitch
(did I say: bug?) in the latest X version of DXTbmpx.
My DXTbmp installation always reopens with a BLACK alpha (this did not happen in previous version)
Therefore, I have an innocuous, plain-jane Alpha channel trans.bmp sitting in the readyroom for just such an event: I simply replace one alpha channel.bmp with the other. Smiple? You bet.
What is the latest version? I seem to have a sense of deja vu about this.*
Quote:
"If I try to edit the alpha channel in DXTbmp,"
How do does one edit an alpha channel in DXTbmp?
Double-click on the image to send it to your graphics editor. The same as for the main texture.
PS. I just downloaded & installed the latest DXTBmp 4.00.83. It works fine for me.
*PPS.
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=repnt;action=display;num=1...
«
Last Edit: Feb 16
th
, 2006 at 1:51pm by Hagar
»
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Reply #6 -
Feb 16
th
, 2006 at 2:08pm
wji
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Roger that . . .
.83 is the latest version. Thanks to
Martin Wright
for all the great
FREE
stuff he gives us.
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Reply #7 -
Feb 17
th
, 2006 at 7:14am
Jon H
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I've just installed the latest version, but I still have the problem.
In the File/About/DLLs menu of DXTBmp it says that "mwacq.exe" and "mwtwack.dll" have not been found. Are these essential files.... maybe this is the problem?
The .dll package from MW Graphics' website doesent include these two, and I can't find them anywhere on the web.
Does anyone know of a freeware alternative to DXTBmp, or is it the only one?
Thanks for the help.
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Reply #8 -
Feb 17
th
, 2006 at 8:17am
Jon H
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Just discovered that it won't save ANY changes - to the alpha OR the main texture.
BIG problem!
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Reply #9 -
Feb 17
th
, 2006 at 8:42am
Jon H
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How can I uninstall DXTBmp COMPLETELY and start from scratch?
There is no uninstall option.
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Reply #10 -
Feb 17
th
, 2006 at 10:19am
Felix/FFDS
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Quote:
Does anyone know of a freeware alternative to DXTBmp, or is it the only one?
Microsoft's own IMAGETOOL ... check the SDK download page.
Felix/
FFDS
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Reply #11 -
Feb 17
th
, 2006 at 10:26am
Hagar
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Quote:
How can I uninstall DXTBmp COMPLETELY and start from scratch?
There is no uninstall option.
AFAIK DXTBmp is a standalone application. To uninstall it simply delete the DXTBmp folder from C:\Graphics.
Quote:
I've just installed the latest version, but I still have the problem.
In the File/About/DLLs menu of DXTBmp it says that "mwacq.exe" and "mwtwack.dll" have not been found. Are these essential files.... maybe this is the problem?
The .dll package from MW Graphics' website doesent include these two, and I can't find them anywhere on the web.
This file should include all you need to install the program.
http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
I've used all versions of this utility since it was first released several years ago without a single problem.
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Reply #12 -
Feb 17
th
, 2006 at 12:36pm
Hagar
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I think I figured out your problem. Check the file properties of the textures you're working on. Make sure they're not Read only.
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