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Help Repainting X-15 (Read 925 times)
Feb 12
th
, 2006 at 4:11pm
masmith
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I have repainted, a fs2002 for use with fs2004 but it does not seemed to of worked, My variation shows up but no texture???
could someone remind me of the Bitmap types again, I'm a novice at this stuff,
Thanks
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Reply #1 -
Feb 12
th
, 2006 at 5:09pm
gryshnak
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Did you convert your repainted bitmaps back to extended (32-bit) format? If not, download
DXTbmp.exe
and it'll solve your problem.
Gryshnak
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Reply #2 -
Feb 12
th
, 2006 at 5:53pm
masmith
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Yes I did, I'm not to sure if it is the bitmaps that is the proplem,
I think it is the CFG Aircraft file because, Ive been going by your tutorial, and all the things you have to edit are not in this FS2002 CFG Aircraft file? (eg Ui_variation)
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Reply #3 -
Feb 12
th
, 2006 at 6:32pm
gryshnak
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Can you copy the first bit of the aircraft.cfg file here so we can see it? Hopefully it's something very simple like a typo, which would make FS2004 look for a texture with a slightly wrong name.
Gryshnak
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Reply #4 -
Feb 13
th
, 2006 at 5:03am
masmith
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Here it is:
[fltsim.0]
title=X-15c
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=
kb_checklists=
And this is one below it I created:
[fltsim.1]
title=X-15c NASA Blue
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=1
kb_checklists=
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Reply #5 -
Feb 13
th
, 2006 at 6:39am
Felix/FFDS
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V., dumb question, and more to eliminate the obivous (remember, you're not an "expert" until you've missed obvious things:
You DID create a " texture.1" folder,
and you DID NOT rename the textures?
Felix/
FFDS
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Reply #6 -
Feb 13
th
, 2006 at 6:57am
Tweek
Ex Member
I always find that some aircraft work with 16 bit, some with 24, and some with 32. I've never
had
to convert to DXT, so try saving the bitmaps in different bit depths.
However, you don't have a UI_variation in your aircraft config, so I'm guessing that is the problem.
Add the variation line to BOTH variations of aircraft, call it what you want. Then try again.
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Reply #7 -
Feb 13
th
, 2006 at 7:20am
masmith
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Quote:
V., dumb question, and more to eliminate the obivous (remember, you're not an "expert" until you've missed obvious things:
You DID create a " texture.1" folder,
and you DID NOT rename the textures?
Yes I did create a new texure folder "Texure.1"
And no I did not rename the files.
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Reply #8 -
Feb 13
th
, 2006 at 7:34am
masmith
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Quote:
I always find that some aircraft work with 16 bit, some with 24, and some with 32. I've never had to convert to DXT, so try saving the bitmaps in different bit depths.
However, you don't have a UI_variation in your aircraft config, so I'm guessing that is the problem.
Add the variation line to BOTH variations of aircraft, call it what you want. Then try again.
I alterd the CFG and now it is listed bur texure still not showing must be Bitmap types.
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Reply #9 -
Feb 13
th
, 2006 at 8:50am
Felix/FFDS
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As a test - make copies of the textures involved, put them in a safe folder.
Convert the texture.1 textures to simple 8-bit (256 color) this is the basic no reflections, no nuttin' texture format, and see if it shows up.
This way, if these basic textures show up then the problem is, like you say, in the format you're using.
The only other thing I can imagine is that for some reason, your conversion back to DXT3 or 32-bit is not finding its way into the texture.1 folder and the texture.1 folder files are basic 24-bit bitmaps.
Felix/
FFDS
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Reply #10 -
Feb 13
th
, 2006 at 8:50am
Hagar
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Quote:
Yes I did create a new texure folder "Texure.1"
Make sure you named it Texture.1 - not Texure.1.
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Reply #11 -
Feb 13
th
, 2006 at 11:49am
gryshnak
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Email me a copy of the whole thing if you like, and I'll take a look. Click on my profile for my Yahoo address.
Gryshnak
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Reply #12 -
Feb 13
th
, 2006 at 1:04pm
masmith
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Sent CFG file and 4 texures, proberly in the wrong format.
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Reply #13 -
Feb 13
th
, 2006 at 3:53pm
gryshnak
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Low flying is when you
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Sorted
The wings and tail repaints work fine, it's the textures for fuselage sides that aren't showing. That's because you named them:
X_15_side1_t.bmp
when they should be called:
X-15 side1_t.bmp
And the same with side 2, obviously. Just rename the file carefully, paying close attention to the difference between - and _ and everything will be okay.
Gryshnak
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Reply #14 -
Feb 13
th
, 2006 at 4:12pm
masmith
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^^^^^^^^^^^^^^^^^
They were named correctly?
Still no luck, are they the right file type
Extended 32bit 888-8
When I attached them to the email the file name probably changed, all spaces and figures to _.
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Reply #15 -
Feb 13
th
, 2006 at 4:22pm
Hagar
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Quote:
When I attached them to the email the file name probably changed, all spaces and figures to _.
The easiest method would be to zip up your Texture.1 folder & attach that to the E-mail. The file names should not then be changed.
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Reply #16 -
Feb 13
th
, 2006 at 4:25pm
masmith
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For some reason MSN wpuld not let me send a Ziped folder?, so I sent the files instead.
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Reply #17 -
Feb 13
th
, 2006 at 4:30pm
Hagar
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Quote:
For some reason MSN wpuld not let me send a Ziped folder?, so I sent the files instead.
Maybe the complete folder was too big. You could zip the individual textures & send them.
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Reply #18 -
Feb 13
th
, 2006 at 4:32pm
masmith
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The total zipped folder was 1.3MB, I tried zipping them individuality but that did not work ether.
This does not really mater, its not the file names that are the problem.
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Reply #19 -
Feb 13
th
, 2006 at 4:37pm
Hagar
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Quote:
This does not really mater, its not the file names that are the problem.
Right. Let's start from the beginning. Make sure the edited files in your Texture.1 folder are saved in the correct format with their correct file names. Then check the new Aircraft.cfg entry is correct. The smallest typo will be enough for it not to work.
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Reply #20 -
Feb 13
th
, 2006 at 4:45pm
masmith
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I'm sure about every thing Ive checked again and again and again...but the only thing I'm not sure about is the file type what should I be saving them as?
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Reply #21 -
Feb 13
th
, 2006 at 4:49pm
Hagar
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Quote:
I'm sure about every thing Ive checked again and again and again...but the only thing I'm not sure about is the file type what should I be saving them as?
If this was me I would save them in the original format, whatever that might be. You said you're using Extended 32bit 888-8 which should be fine. You could also use DXT1 or DXT3 Extended BMP formats with FS9.
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Reply #22 -
Feb 13
th
, 2006 at 5:05pm
masmith
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DXT3 no joy trying DXT1 Now
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Reply #23 -
Feb 13
th
, 2006 at 5:10pm
masmith
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DXT1 no luck.
These were originally FS2002 textures any problem with that?
Im starting to think that I may have missed some thing in the CFG
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Reply #24 -
Feb 13
th
, 2006 at 5:11pm
masmith
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[fltsim.0]
title=X-15c
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
ui_variation=NASA Black
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=
kb_checklists=
[fltsim.1]
title=X-15c NASA Blue
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
ui_variation=NASA Blue
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=1
kb_checklists=
Could some one go over this please ???
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Reply #25 -
Feb 13
th
, 2006 at 5:22pm
gryshnak
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All I did was rename the textures, and now they work just fine on my PC.
Gryshnak
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Reply #26 -
Feb 13
th
, 2006 at 5:26pm
Hagar
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Quote:
Could some one go over this please ???
That looks fine from a quick glance. Since my last reply I downloaded the X-15 & quickly repainted it myself. I saved the repainted textures in DXT3 format, the same as the originals. I used the same Texture.1 folder as you for the repaint. It works just fine. Here's my modified Aircraft.cfg entries.
[fltsim.0]
title=X-15c
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
ui_variation=default
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=
kb_checklists=
[fltsim.1]
title=X-15c Blue
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
ui_variation=Blue
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=
1
kb_checklists=
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Reply #27 -
Feb 13
th
, 2006 at 5:34pm
Hagar
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I just checked out your shot again.
It looks to me that your new folder is incorrectly named Texure.1.
Rename it to
Texture.1
& it should work.
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Reply #28 -
Feb 13
th
, 2006 at 5:57pm
masmith
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Why am I so Stupid
*Banging head on keyboard*
I spelt Texture.1, Texure.1,
Sorry about all the trouble over one
T
Stupid,Stupid me!!!
Now Ive got that sorted I can get on with my real repaint!
Thanks ever so much
*Still Banging head on keyboard*
*BANG*
*BANG*
*BANG*
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Reply #29 -
Feb 13
th
, 2006 at 6:00pm
Hagar
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LOL I suspected it all along. 8) Glad we fixed it.
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Reply #30 -
Feb 13
th
, 2006 at 6:18pm
masmith
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Im glad to...
*BANG*
*BANG*
*BANG*
*BANG*
*THATS ENOUGH HEAD BANGING FOR ONE DAY*
Moral of the story: Check, Check, Check, Check, Check, Check, Check, Check,Check, Check, Check, Check,Check, Check, Check, Check,Check, Check, Check, Check,Check, Check, Check, Check and Check again.
Moral 2: When you have done somthing stupid bang your head.
"Please dont Im only joking"
Thank you, Hanger and Grayshnak
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Reply #31 -
Feb 13
th
, 2006 at 6:25pm
Hagar
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Quote:
Thank you, Hanger and Grayshnak
You're welcome but it's Hagar & gryshnak. Correct spelling is vitally important in this lark. Take my tip & use Copy/Paste wherever possible. That way it's impossible to make typos. 8)
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Reply #32 -
Feb 13
th
, 2006 at 6:27pm
Felix/FFDS
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masmith: you are now a repainting expert
Felix/
FFDS
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Reply #33 -
Feb 13
th
, 2006 at 7:50pm
SkyNoz
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Gonna have to take out those "Mips" though......
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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