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Help Repainting X-15 (Read 921 times)
Feb 12
th
, 2006 at 4:11pm
masmith
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Bristol/Liverpool uk
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I have repainted, a fs2002 for use with fs2004 but it does not seemed to of worked, My variation shows up but no texture???
could someone remind me of the Bitmap types again, I'm a novice at this stuff,
Thanks
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Reply #1 -
Feb 12
th
, 2006 at 5:09pm
gryshnak
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Hull. Yorkshire, UK
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Did you convert your repainted bitmaps back to extended (32-bit) format? If not, download
DXTbmp.exe
and it'll solve your problem.
Gryshnak
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Reply #2 -
Feb 12
th
, 2006 at 5:53pm
masmith
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Bristol/Liverpool uk
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Yes I did, I'm not to sure if it is the bitmaps that is the proplem,
I think it is the CFG Aircraft file because, Ive been going by your tutorial, and all the things you have to edit are not in this FS2002 CFG Aircraft file? (eg Ui_variation)
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Reply #3 -
Feb 12
th
, 2006 at 6:32pm
gryshnak
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Can you copy the first bit of the aircraft.cfg file here so we can see it? Hopefully it's something very simple like a typo, which would make FS2004 look for a texture with a slightly wrong name.
Gryshnak
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Reply #4 -
Feb 13
th
, 2006 at 5:03am
masmith
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Bristol/Liverpool uk
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Here it is:
[fltsim.0]
title=X-15c
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=
kb_checklists=
And this is one below it I created:
[fltsim.1]
title=X-15c NASA Blue
sim=X-15c
ui_manufacturer=North American
ui_type=X-15c
description=X-15 By Massimo Altieri - Rocket plane for hypersonic flight
model=
panel=
sound=
texture=1
kb_checklists=
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Reply #5 -
Feb 13
th
, 2006 at 6:39am
Felix/FFDS
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Orlando, FL
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V., dumb question, and more to eliminate the obivous (remember, you're not an "expert" until you've missed obvious things:
You DID create a " texture.1" folder,
and you DID NOT rename the textures?
Felix/
FFDS
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Reply #6 -
Feb 13
th
, 2006 at 6:57am
Tweek
Ex Member
I always find that some aircraft work with 16 bit, some with 24, and some with 32. I've never
had
to convert to DXT, so try saving the bitmaps in different bit depths.
However, you don't have a UI_variation in your aircraft config, so I'm guessing that is the problem.
Add the variation line to BOTH variations of aircraft, call it what you want. Then try again.
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Reply #7 -
Feb 13
th
, 2006 at 7:20am
masmith
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Bristol/Liverpool uk
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Quote:
V., dumb question, and more to eliminate the obivous (remember, you're not an "expert" until you've missed obvious things:
You DID create a " texture.1" folder,
and you DID NOT rename the textures?
Yes I did create a new texure folder "Texure.1"
And no I did not rename the files.
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Reply #8 -
Feb 13
th
, 2006 at 7:34am
masmith
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Bristol/Liverpool uk
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Quote:
I always find that some aircraft work with 16 bit, some with 24, and some with 32. I've never had to convert to DXT, so try saving the bitmaps in different bit depths.
However, you don't have a UI_variation in your aircraft config, so I'm guessing that is the problem.
Add the variation line to BOTH variations of aircraft, call it what you want. Then try again.
I alterd the CFG and now it is listed bur texure still not showing must be Bitmap types.
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Reply #9 -
Feb 13
th
, 2006 at 8:50am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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As a test - make copies of the textures involved, put them in a safe folder.
Convert the texture.1 textures to simple 8-bit (256 color) this is the basic no reflections, no nuttin' texture format, and see if it shows up.
This way, if these basic textures show up then the problem is, like you say, in the format you're using.
The only other thing I can imagine is that for some reason, your conversion back to DXT3 or 32-bit is not finding its way into the texture.1 folder and the texture.1 folder files are basic 24-bit bitmaps.
Felix/
FFDS
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Reply #10 -
Feb 13
th
, 2006 at 8:50am
Hagar
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My Spitfire Girl
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Quote:
Yes I did create a new texure folder "Texure.1"
Make sure you named it Texture.1 - not Texure.1.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #11 -
Feb 13
th
, 2006 at 11:49am
gryshnak
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Email me a copy of the whole thing if you like, and I'll take a look. Click on my profile for my Yahoo address.
Gryshnak
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Reply #12 -
Feb 13
th
, 2006 at 1:04pm
masmith
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Bristol/Liverpool uk
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Sent CFG file and 4 texures, proberly in the wrong format.
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Reply #13 -
Feb 13
th
, 2006 at 3:53pm
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Sorted
The wings and tail repaints work fine, it's the textures for fuselage sides that aren't showing. That's because you named them:
X_15_side1_t.bmp
when they should be called:
X-15 side1_t.bmp
And the same with side 2, obviously. Just rename the file carefully, paying close attention to the difference between - and _ and everything will be okay.
Gryshnak
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Reply #14 -
Feb 13
th
, 2006 at 4:12pm
masmith
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Bristol/Liverpool uk
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^^^^^^^^^^^^^^^^^
They were named correctly?
Still no luck, are they the right file type
Extended 32bit 888-8
When I attached them to the email the file name probably changed, all spaces and figures to _.
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