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.aaf files? (Read 341 times)
Feb 8
th
, 2006 at 5:03pm
gryshnak
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I want to repaint an old (FS98 = old) plane, but the texture files have name endings like .aaf, .0af, .1af and so on. How do I convert these to .bmp so I can repaint them, and do I need to convert them back when I'm finished?
TIA
Gryshnak
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Reply #1 -
Feb 9
th
, 2006 at 10:34pm
Falcon500
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I was able to open and edit them, with DXTbtmp but not able to save them in the right format
certain
DXTbtmap limits what kind of files you can save them as.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #2 -
Feb 10
th
, 2006 at 4:20am
gryshnak
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Low flying is when you
have to dodge the trees
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Yep, I got that far as well but couldn't get the repainted versions back into their original format.
Those who have been around flight sims since the days of FS98 may know, was there some sort of conversion utility for the old files (.aaf) when the new system (.bmp) came out?
Gryshnak
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Reply #3 -
Feb 10
th
, 2006 at 8:23am
Hagar
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Try ConvR8.
http://www.mnwright.btinternet.co.uk/programs/convr8.htm
Note the .xAF format is the same as R8. Simply use the appropriate file extension when saving the edited image. Depending on the version of FS/CFS this is for you can also use a BMP image by renaming the file with the appropriate .xAF file extension. It might need flipping/rotating to display properly as a BMP.
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Reply #4 -
Feb 10
th
, 2006 at 12:47pm
gryshnak
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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YES!!!!
Thanks, that's exactly what I was looking for.
Quote:
Depending on the version of FS/CFS this is for you can also use a BMP image by renaming the file with the appropriate .xAF file extension. It might need flipping/rotating to display properly as a BMP.
I tried that but had no success. I'm repainting a Martin Mars from FS98 to use in FS2004. I can't do much about the design, I don't think anyone else has made a Mars, but at least I can tidy up the paint job and make it look more presentable.
Thanks again.
Gryshnak
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Reply #5 -
Feb 10
th
, 2006 at 12:53pm
Hagar
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Quote:
I tried that but had no success. I'm repainting a Martin Mars from FS98 to use in FS2004. I can't do much about the design, I don't think anyone else has made a Mars, but at least I can tidy up the paint job and make it look more presentable.
Thanks again.
Gryshnak
The BMP images must be saved in an appropriate FS texture format. This could be 8 bit, 32 bit
OR
DXT1 or DXT3 Extended BMP for FS9. The images can also be resized providing you keep to the original proportions. Try 512 x 512. This can be done in DXTBmp but you will have to rename the textures with their original .xAF file names. The alternative is to hex edit the MDL file to recognise the new texture names.
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Reply #6 -
Mar 1
st
, 2006 at 1:00pm
jinx
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The matter is really simpler than you think. Check this out and you will all be surprised:
http://www.sim-outhouse.com/sohforums/showthread.php?t=14805
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Reply #7 -
Mar 3
rd
, 2006 at 4:17pm
gryshnak
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Well, I tried renaming the files but they still didn't want to open in any of my graphics packages. No idea why. Even Photoshop CS2 didn't like them!
However, using Convr8 I was able to open and save them as bmp files which I could then play with happily before converting them back. So, one way or another, I can now repaint .aaf files. Thanks everyone
Gryshnak
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